|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
![]() Join Date: Mar 2008
Location: Fort Wainwright, AK
Posts: 16
|
I am a US Infantry soldier and I have to say I can get my ACOG up alot faster than the current delay time that is set. Yes, the .75 time was too fast but the .8 is too slow. I almost feel offended. I can assure you that my fellow soldiers and I can pull up a target on our ACOGs alot faster than that.
And I hate to downtalk the game at all because I am literally amazed by it. Fantastic job! |
|
|
|
|
#2 |
![]() Join Date: Jul 2008
Posts: 6
|
I agree. The ON SCOPE time is to long. (But I understand why it needed to be increased, but not this much.) The OFF SCOPE time is to long too. This should have not been changed.
|
|
|
|
|
#3 |
|
PR Website Admin
![]() |
There is no way to have separate SCOPE OFF and SCOPE IN times, AFAIK it's an engine limitation. Both times are the same.
firstroundko108 I understand you and I'm assured that you and any other soldier would be able to do it a bit faster but here the gameplay factor comes into play. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#4 | |
![]() Join Date: Aug 2008
Posts: 121
|
Quote:
either ppl play together on their own or they dont, but these ultra-high reload/aiming times are completely useless | |
|
|
|
|
#5 | ||
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
|
Quote:
Quote:
no but you can punish people who dont work as a team so they leave the mod. | ||
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|||
|
|
Last edited by gazzthompson; 08-31-2008 at 08:05 PM..
|
|
|
|
|
|
|
|
|
#6 |
![]() |
For me it's not so much the TIME it takes to up and down scope (two seconds by the way, not one). It's more of the fact that once I've engaged the up scope command I have no other option but to wait for the damn scope to go up to my eye for focus. It's a slow cycle and I cant stop it once it's started. I should have the choice to jerk the scope back down to my hip if I, for reasons of urgency, decide not to have my scope up. Instead I most likely will be getting knifed while standing and waiting for my scope to finish it's cycle.
|
|
|
|
|
#7 | |
![]() |
Quote:
Unless, of course, one uses a 10.000 dpi mouse and has a little marker dot on the center of the screen, so that when you scope up your already on target. | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
#8 |
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
|
I think it is acknowledged that it isn't realistic, but it was done because of gameplay issues. If you made it sight in too quickly, then you would have people who shoot too quickly at anythign that moves which doesnt allow the enemy any time to get to cover.
And the reload animation has to be high for the same reasons or else it would just be too gamey. These things have to be slow to -Cut down on instaproning -Allow time to get to cover -Stop game "see the enemy and shot to headshot" gameplay -Slow down gameplay so that it allows for tactics I think they finally got it right with the gameplay because I am not being shot everytime I go around a corner by some super fast zoom in or reload time. I know you want it only slightly fast and I know you can reload fast then ingame for a fact since I am a Marine, but it has to be sacrificed for slower gameplay. |
|
"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
|
|
|
|
|
#9 | |
![]() Join Date: Jun 2007
Posts: 24
|
Quote:
In 0.8, most animation are slow like we are shooting at the shooting range, not in combat, not under pressure(such as the SAW picking up animation in undeploy mode). DEV said it's not realistic, BUT it's "promotes realistic behavior". OK, fine. So all who don't like it has to adopt all this. | |
|
|
|
|
#10 | |
|
Retired PR Developer
![]() |
Quote:
imo this gameplay mechanic isn't needed, as one can move faster etc with ironsights/aimpoints with a good field of vision - i.e. the right tools for the right job are ingame As officer I'm repeatedly just stowing the rifle in favour of the pistol | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
||
|
|
|
|
|
|
|
|
| Tags |
| aim, input, soldier, time |
| Thread Tools | |
| Display Modes | |
|
|