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Old 08-31-2008, 07:30 PM   #1
firstroundko108

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Default Input on Aim Time from a US Soldier

I am a US Infantry soldier and I have to say I can get my ACOG up alot faster than the current delay time that is set. Yes, the .75 time was too fast but the .8 is too slow. I almost feel offended. I can assure you that my fellow soldiers and I can pull up a target on our ACOGs alot faster than that.

And I hate to downtalk the game at all because I am literally amazed by it. Fantastic job!
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Old 08-31-2008, 07:40 PM   #2
Benning
Default Re: Input on Aim Time from a US Soldier

I agree. The ON SCOPE time is to long. (But I understand why it needed to be increased, but not this much.) The OFF SCOPE time is to long too. This should have not been changed.
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Old 08-31-2008, 07:49 PM   #3
[R-DEV]MAINERROR
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Default Re: Input on Aim Time from a US Soldier

There is no way to have separate SCOPE OFF and SCOPE IN times, AFAIK it's an engine limitation. Both times are the same.

firstroundko108 I understand you and I'm assured that you and any other soldier would be able to do it a bit faster but here the gameplay factor comes into play.


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Old 08-31-2008, 07:53 PM   #4
thebusdriver
Default Re: Input on Aim Time from a US Soldier

Quote:
Originally Posted by [R-PUB]MAINERROR View Post
There is no way to have separate SCOPE OFF and SCOPE IN times, AFAIK it's an engine limitation. Both times are the same.

firstroundko108 I understand you and I'm assured that you and any other soldier would be able to do it a bit faster but here the gameplay factor comes into play.
u cant force teamwork
either ppl play together on their own or they dont, but these ultra-high reload/aiming times are completely useless
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Old 08-31-2008, 07:56 PM   #5
gazzthompson

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Default Re: Input on Aim Time from a US Soldier

Quote:
Originally Posted by firstroundko108 View Post
I am a US Infantry soldier and I have to say I can get my ACOG up alot faster than the current delay time that is set. Yes, the .75 time was too fast but the .8 is too slow. I almost feel offended. I can assure you that my fellow soldiers and I can pull up a target on our ACOGs alot faster than that.

And I hate to downtalk the game at all because I am literally amazed by it. Fantastic job!
once you bring the sight up how long to line the target up with the sight ? because i believe the delay represents both.


Quote:
Originally Posted by [R-DEVChuc
People do need to realise that the long scope up animation (which is 1 second btw) is the best we can do for the time being to replicate - Bringing the scope up to eye level - and the time it takes for your eye and mind to adjust to the new level of magnification.

Sure you can snap a pair of binoculars to your eye in no time at all, but how long would it take for you to refocus on whatever you wanted to look at?



Quote:
Originally Posted by thebusdriver View Post
u cant force teamwork
either ppl play together on their own or they dont, but these ultra-high reload/aiming times are completely useless
no but you can punish people who dont work as a team so they leave the mod.


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Last edited by gazzthompson; 08-31-2008 at 08:05 PM..
Old 08-31-2008, 09:19 PM   #6
[RIP] KERNsE

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Default Re: Input on Aim Time from a US Soldier

For me it's not so much the TIME it takes to up and down scope (two seconds by the way, not one). It's more of the fact that once I've engaged the up scope command I have no other option but to wait for the damn scope to go up to my eye for focus. It's a slow cycle and I cant stop it once it's started. I should have the choice to jerk the scope back down to my hip if I, for reasons of urgency, decide not to have my scope up. Instead I most likely will be getting knifed while standing and waiting for my scope to finish it's cycle.
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Old 08-31-2008, 09:47 PM   #7
Salah ad Din

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Default Re: Input on Aim Time from a US Soldier

Quote:
Originally Posted by gazzthompson View Post
once you bring the sight up how long to line the target up with the sight ? because i believe the delay represents both.
Um, after scoping up, I usually have to align my sights with the target using my mouse. The animation does not do that for me (and thus no time for aligning should be calculated in the animation).

Unless, of course, one uses a 10.000 dpi mouse and has a little marker dot on the center of the screen, so that when you scope up your already on target.


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Old 09-01-2008, 01:16 AM   #8
00SoldierofFortune00

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Default Re: Input on Aim Time from a US Soldier

I think it is acknowledged that it isn't realistic, but it was done because of gameplay issues. If you made it sight in too quickly, then you would have people who shoot too quickly at anythign that moves which doesnt allow the enemy any time to get to cover.

And the reload animation has to be high for the same reasons or else it would just be too gamey. These things have to be slow to

-Cut down on instaproning
-Allow time to get to cover
-Stop game "see the enemy and shot to headshot" gameplay
-Slow down gameplay so that it allows for tactics

I think they finally got it right with the gameplay because I am not being shot everytime I go around a corner by some super fast zoom in or reload time. I know you want it only slightly fast and I know you can reload fast then ingame for a fact since I am a Marine, but it has to be sacrificed for slower gameplay.

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Old 09-01-2008, 01:32 AM   #9
Pvt.King
Default Re: Input on Aim Time from a US Soldier

Quote:
Originally Posted by 00SoldierofFortune00 View Post
-Stop game "see the enemy and shot to headshot" gameplay
Never saw this happened in 0.75 since there is a factor called "Deviation". if you headshot someone in the first shot, you are just lucky.

In 0.8, most animation are slow like we are shooting at the shooting range, not in combat, not under pressure(such as the SAW picking up animation in undeploy mode). DEV said it's not realistic, BUT it's "promotes realistic behavior". OK, fine. So all who don't like it has to adopt all this.
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Old 09-01-2008, 03:51 AM   #10
Rudd
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Default Re: Input on Aim Time from a US Soldier

Quote:
Originally Posted by Salah ad Din View Post
Um, after scoping up, I usually have to align my sights with the target using my mouse. The animation does not do that for me (and thus no time for aligning should be calculated in the animation).
agree

imo this gameplay mechanic isn't needed, as one can move faster etc with ironsights/aimpoints with a good field of vision - i.e. the right tools for the right job are ingame

As officer I'm repeatedly just stowing the rifle in favour of the pistol


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