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#21 | |
![]() Join Date: Mar 2008
Location: Hessen / Wiesbaden
Posts: 350
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#22 | |
![]() Join Date: Jul 2006
Location: Dourados - Brazil
Posts: 74
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The animations are all amazing. But to slow, they make a impression that the person ingame aren´t in a war, they are testing equipement por de Department of Defense, or are in a high power competition. Theese animations would be better if they get faster. | |
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#23 |
![]() Join Date: Mar 2008
Location: Bucks...just ask Gandalf for directions.
Posts: 202
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i definitley agree the anims need speeding up. watching him raise the scope or reload is almost painful. I think the 3 sec wait for accuracy (and deviation on top of that) was enough to stop run-and-gun gameplay, the slow aim speed feels forced and unnatural imo, they totally destroy close-quarters combat...if you have a scope in a city firefight you are dead.
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#24 |
![]() Join Date: Oct 2007
Posts: 37
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It's only frustrating if you're caught running (most people).
Next time you guys play, try this mode of movement: 1) Start in cover. 2) Identify closest cover in the direction you're headed. 3) Run to cover. 4) Stop, look around. 5) Repeat. You'll notice that you'll have the drop on the enemey 90% of the time this way. |
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#25 | |
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PR Server Team
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+1 and if you expect enemy contacts to be very close, walk with your scope up. | |
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#26 | |
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I like the changes alittle uncomfortable with the animation time but that is because I am really played in with the old scoping time. And pistols ftw. | |
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People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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#27 |
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personally i have learned to enjoy the changes
They are good. I didn't even really notice how long it took to reload =D It's fine, just get used to it ^_^ and that "walk around the corner and get shot instantly" thing.... =D people dolphin dove and tried to scope me.... NONONO You keep out of scope for CQC/CQB(combat and battle) You DONT use your sprint to get places, find a ride or jog, it helps keep your weapon ready for enemies to begin with. DEVS, THANK YOU FOR MAKING A UNIQUE FPS EXPERIENCE THAT ONLY A MODDING COMMUNITY COULD ACHIEVE CAUSE THEY DONT HAVE TO WORRY ABOUT PLEASING EVERYONE FOR THEIR MONEY =D we love you! (especially now that you have a new animator and coderedfox =D) |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Head Admin |
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#28 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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learn to hip fire !!!! ive never used a scoped weapon in CQB (only range conditions) but i would imagine using a scope in CQB would be a massive hindrance. but i have learned how to hip fire VERY effectively, i can hip fire to about 20m anything over i use scope. though with the new deviation changes i hip fire alot less with ironsights as i can walk and shoot effectively :P and love it.
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#29 | |
![]() Join Date: Aug 2008
Posts: 121
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#30 |
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PR Website Admin
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Oh yes he is. Everyone not able/not wanting to perform teamwork/teamplay should just move to another game. Simple as.
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| aim, input, soldier, time |
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