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#1 |
![]() Join Date: Aug 2008
Posts: 2
Location: Houston, TX
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I like the fact that we don't know exactly how many tickets the enemy has now, but it can lead to some abrupt ends of rounds. When a round is winding down, I like to congratulate my squad, commander, and the enemy on a game well played. Currently, the round just suddenly ends.
Do you think you could add in a marker for the enemy tickets? I was thinking something like a stoplight with a little colored box where their ticket count used to be that changes color based upon what percentage of the enemy's starting tickets are available: >50%: Green >25%: Yellow >5%: Red 0-5%: Flashing Red. Thanks for making this great game, 'Rabbit |
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#2 |
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Banned
![]() Join Date: Jul 2007
Posts: 3,168
Location: Norway
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I second this!
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#3 |
![]() Join Date: Oct 2007
Posts: 1,033
Location: San Antonio, TX
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A less accurate indicator such as this could be interesting. Before, with all of the tickets accounted for, it lead to unrealistic gameplay, such as the winning team bumrushing.
"Oh, it's alright if I get killed, we have plenty of tickets." As it is now, every ticket you have counts, and you have no idea how much the enemy has, so you can't take risks. Better gameplay, but as said, not much time to give thanks and congratulations. If this system could be implemented in a realistic fashion, I'd like it. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Yay PR! |
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#4 |
![]() Join Date: Sep 2006
Posts: 1,390
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An even better solution would probably to just show the tickets. The goal in AAS is to drive the enemy's tickets down to 0, so, it seems crazy to me to not show them.
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#5 |
![]() Join Date: Nov 2007
Posts: 1,599
Location: You can't get here from there
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How about only giving the Commander access to the 'stoplight' system?
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#6 |
![]() Join Date: Mar 2007
Posts: 2,125
Location: Yooooorkshire!
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Well your not gonna know exactly how well off your enemy is in terms of manpower, so it makes sense they did something about it, I think the colour coded idea is good though. Should be randomised to some degree cos otherwise there wouldn't be much point, if you knew that red is exactly 5% then you can calculate it exactly when it changes.
As a concept it's a good idea, but I think it will be hard to implement in a way that doesn't interfere with the DEVs intentions of taking the whole thing out in the first place. It'd be easy enough for the commander to use a text message to inform his team, but it's a good idea on top of it. Even if it's a fairly remedial thing to do it still necessitates communication with his team. |
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#7 |
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Forum Moderator
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What about that siren sound? For everyone? So you'd check your tickets, see that they are quite high, so it must be the enemy thats about to get owned. Just at the last 10 tickets or so, just enough time to say "gg"
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#8 |
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If you want an indication of how many enemies are left, just check the total kills your side has racked up. They will have lost at least that many up to twice that number in tickets.
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#9 |
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Forum Moderator
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. " Except theirs will be bigger, obviously, cos they're americans To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. " -[R-DEV]Pride [DM]-Clan Leader&Public Relations Officer ¡Hablo español! |
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#10 |
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You know making it so just the commander gets a small warning would be good. I would say over 50%, over 25% then below 25%. Then only the commander can see this for the other team and his own but average players just get their teams rough percentage. This would probably encourage commanders further as teams would be keen to know what tickets the other team has.
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| Tags |
| enemy, system, tickets, warning |
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