project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > Project Reality Mod Archives > PR Feedback Archives > PR v0.87 Feedback Forum
25 Nov 2014, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Contact Support Team Frequently Asked Questions Register today!

 
 
LinkBack Thread Tools Display Modes
Old 09-02-2008, 12:27 PM   #21
gclark03

gclark03's Avatar
Default Re: Warning system for enemy tickets

I won't give him a cent. The DEVs have obviously considered that idea and shot it down, so why bother mentioning it at all?
gclark03 is offline
Old 09-02-2008, 01:41 PM   #22
Cassius

Cassius's Avatar
Default Re: Warning system for enemy tickets

Agreed give EVERYONE in the squad a warning that the enemy has only like 20 tickets left. It will have impact on gameplay only on very close games, most of the time itll leave a window for the gg and gbye.

|TG|cap_Kilgore

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Cassius is offline
Old 09-02-2008, 03:55 PM   #23
evya

evya's Avatar
Default Re: Warning system for enemy tickets

yea, just get the alert sound or enemy in retreat sound or give CO the ability to see enemy tickets range as mentiond before.
evya is offline
Old 09-02-2008, 04:12 PM   #24
Simmage

Simmage's Avatar
Send a message via MSN to Simmage
Default Re: Warning system for enemy tickets

If the ability to be vaguely aware of Enemy Tickets was added to the commander, it MAY be a slight reason for somebody to become commander. I'm not sold on the idea though
Simmage is offline
Old 09-02-2008, 06:58 PM   #25
Cassius

Cassius's Avatar
Default Re: Warning system for enemy tickets

Quote:
Originally Posted by Simmage View Post
If the ability to be vaguely aware of Enemy Tickets was added to the commander, it MAY be a slight reason for somebody to become commander. I'm not sold on the idea though
THere are plenty of reasons to be commander if the squads play along. Commadner is more than giving out build orders. The main issue I have with a CO being required, somebody who takes the role begrudgingly to confirm build orders might get requests for orders/coordination and "sucked" into commandint, maybe even enjoying it. Sure with the new release many newbies will not enjoy it, but those who do will take command again and those who dont wont have the burden, because as more and more people find out how great commanding is chances are good a dedicated commander fills in the spot.

|TG|cap_Kilgore

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Cassius is offline
 


Tags
enemy, system, tickets, warning
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 09:37 PM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2014, Project Reality.