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#11 |
![]() Join Date: Jul 2006
Location: London
Posts: 1,016
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Seriously guys 'Don't die' is no answer at all, the spawn time is ridiculous and punishes someone for the mistakes of others.
I strongly suggest the time be drastically reduced or this interesting aspect of gameplay will simply disappear. |
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"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
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#12 |
![]() Join Date: Oct 2007
Location: San Antonio, TX
Posts: 1,038
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Well, if I was an innocent civilian, with some foreign soldiers in my home with big guns, I'd sure as hell try not to stay in the open. I'm sure they wouldn't shoot us passerbys on purpose, but accidents happen.
One way to enforce this thought is giving them a large spawn time. Kinda sucky if a random soldier just kills us intentionally, but imagine a 20 sec spawn for being killed from .756. They'd be used as meat shields, running into bullets, grenades and armor fire. The devs don't want this unrealistic behavior. Imagine PR and soldiers not being punished for killing civilians. We'd have bodies everywhere. Does a real conventional force shoot up civis for the hell of it? Unrealistic behavior, that's why they're punished. I hope there is some other way, but if there isn't, maybe a little less severe spawn time? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Yay PR! |
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#13 |
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PR Mapper Team
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Guys, youre getting killed a lot more because......... here it comes:
About a million NEW PR players have downloaded PR and have little to no idea what anything does. |
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#14 | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head [R-DEV]Rhino - If you want to spam do it in the tester area please. Control the Media, Control the Mind. |
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#15 |
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Well, that is not the way WE are using Civvies. But if you get long-distance sniped by a coax MG in an APC while trying to patch up your cousin Ahmed and then have to wait two minutes to respawn, that just kills it.
Also, between 20 sec and 120 sec is a lot of room to find a compromise. |
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#16 |
![]() Join Date: Jul 2008
Posts: 965
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At the moment there is very little reason whatsoever to play Civvie. Your respawn is longer that other insurgents, and there's no tangible punishment for killing them (dieing with a limited kit carries a much harsher penalty for you and your team than deliberately gunning down a civilian at the moment). It's not like they're actually more useful than other insurgent classes, and they're certainly more vulnerable, and certainly less potent.
There's no fun in playing a civvie at the moment, and doing so puts your team at a pretty nasty disadvantage. Moreover, this rule extends to Insurgents as well. More and more the insurgent playstyle is being whittled away, and they're becoming a conventional army, without their whole character lending quirks and perks, with crap weapons, and no armour. The maps they're on become laughably one sided as soon as the Coalition organise themselves, no matter how well organised the Insurgents are. It would be nice to see some fun get back into playing Insurgents, and particularly those Stoners. |
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#17 |
![]() Join Date: Jul 2008
Posts: 181
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Yes indeed. Realism in all it's glory, 120 second spawn time is not feasible. We are not saying that it should be like 0.7, but it cant be like it is now. I'm fine with 60, or 40 seconds or whatever. Or restricts the civilian class for those who die to much and so on.
And it will NOT change. I got shot A LOT in 0.7 even when i didn't try to get hit. Even when i hid in buildings to spot or on roof's with stones out i would still get sniped. And if "don't die" is the answer, why not just add a 5 minute death timer? Or a 10 minute one? or perma death? "Because it's to much"? |
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#18 |
![]() Join Date: Mar 2008
Posts: 258
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Not as much as a problem with spawntime, unless it was balanced with changes to the punishment. I would prefer for eachcivi kill, the Blufor team loses 3 tickets (random arbitary number i plucked from 1-5), whilst not "realisitic", it'd be a fair punishment to killing civillians with the reprimanding of troops, inevitalbe inquest etc...
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#19 |
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I think both insurgents and civilians have a spawn time that's a ittle too long.
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#20 | |
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That's understandable and makes sense but one major issue is that 2 minutes for getting killed "unlawfully" is too much,considering the penalty for the opposition. Collaborator might get killed by 5 US guys and there isn't much penalty for them and Collaborator "waits" 2 minutes 5 times in a row. | |
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| Tags |
| collaborator, insurgent, spawn, time |
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