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Old 08-31-2008, 07:11 PM   #11
Jedimushroom
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Default Re: Insurgent Collaborator spawn time

Seriously guys 'Don't die' is no answer at all, the spawn time is ridiculous and punishes someone for the mistakes of others.

I strongly suggest the time be drastically reduced or this interesting aspect of gameplay will simply disappear.

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Old 08-31-2008, 07:35 PM   #12
Cyrax-Sektor

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Default Re: Insurgent Collaborator spawn time

Well, if I was an innocent civilian, with some foreign soldiers in my home with big guns, I'd sure as hell try not to stay in the open. I'm sure they wouldn't shoot us passerbys on purpose, but accidents happen.

One way to enforce this thought is giving them a large spawn time. Kinda sucky if a random soldier just kills us intentionally, but imagine a 20 sec spawn for being killed from .756. They'd be used as meat shields, running into bullets, grenades and armor fire. The devs don't want this unrealistic behavior.

Imagine PR and soldiers not being punished for killing civilians. We'd have bodies everywhere. Does a real conventional force shoot up civis for the hell of it? Unrealistic behavior, that's why they're punished.

I hope there is some other way, but if there isn't, maybe a little less severe spawn time?


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Old 08-31-2008, 08:06 PM   #13
[R-DEV]OkitaMakoto
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Default Re: Insurgent Collaborator spawn time

Guys, youre getting killed a lot more because......... here it comes:


About a million NEW PR players have downloaded PR and have little to no idea what anything does. Seriously, I spent a good chunk of my play time typing in text about what the shovel, civi, rock, bayonet, field dressing, and zip ties do. Its only natural that they dont understand what happens when they kill a civilian... but give them time, explain it over ingame chat. People will learn and it wont be as bad as it is now. We've had .8 out for less than a week


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Old 08-31-2008, 08:28 PM   #14
ReaperMAC

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Default Re: Insurgent Collaborator spawn time

Quote:
Originally Posted by Salah ad Din View Post
What a sort of answer is that, anyway?

Collaborators shouldn't be forced to hide.

Would it be possible to make the respawn dependent on whether the Civvie was nearer to a Soldier or an Insurgent?
Quote:
Originally Posted by Jedimushroom View Post
Seriously guys 'Don't die' is no answer at all, the spawn time is ridiculous and punishes someone for the mistakes of others.

I strongly suggest the time be drastically reduced or this interesting aspect of gameplay will simply disappear.
Its a perfectly legit answer. Don't die and don't have to suffer the spawn time. Or better yet... Stay away from the frontlines and not get shot. Don't go charging into the crowd of Nato Soldiers and expect to be able to taunt them with your rocks, or be a meatshield for insurgents.


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Old 08-31-2008, 10:30 PM   #15
Salah ad Din

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Default Re: Insurgent Collaborator spawn time

Well, that is not the way WE are using Civvies. But if you get long-distance sniped by a coax MG in an APC while trying to patch up your cousin Ahmed and then have to wait two minutes to respawn, that just kills it.

Also, between 20 sec and 120 sec is a lot of room to find a compromise.


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Old 09-01-2008, 02:40 AM   #16
Truism
Default Re: Insurgent Collaborator spawn time

At the moment there is very little reason whatsoever to play Civvie. Your respawn is longer that other insurgents, and there's no tangible punishment for killing them (dieing with a limited kit carries a much harsher penalty for you and your team than deliberately gunning down a civilian at the moment). It's not like they're actually more useful than other insurgent classes, and they're certainly more vulnerable, and certainly less potent.

There's no fun in playing a civvie at the moment, and doing so puts your team at a pretty nasty disadvantage. Moreover, this rule extends to Insurgents as well. More and more the insurgent playstyle is being whittled away, and they're becoming a conventional army, without their whole character lending quirks and perks, with crap weapons, and no armour. The maps they're on become laughably one sided as soon as the Coalition organise themselves, no matter how well organised the Insurgents are.

It would be nice to see some fun get back into playing Insurgents, and particularly those Stoners.
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Old 09-01-2008, 04:54 AM   #17
White Rock

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Default Re: Insurgent Collaborator spawn time

Yes indeed. Realism in all it's glory, 120 second spawn time is not feasible. We are not saying that it should be like 0.7, but it cant be like it is now. I'm fine with 60, or 40 seconds or whatever. Or restricts the civilian class for those who die to much and so on.

And it will NOT change. I got shot A LOT in 0.7 even when i didn't try to get hit. Even when i hid in buildings to spot or on roof's with stones out i would still get sniped.

And if "don't die" is the answer, why not just add a 5 minute death timer? Or a 10 minute one? or perma death? "Because it's to much"?
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Old 09-01-2008, 05:15 AM   #18
chimpyang

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Default Re: Insurgent Collaborator spawn time

Not as much as a problem with spawntime, unless it was balanced with changes to the punishment. I would prefer for eachcivi kill, the Blufor team loses 3 tickets (random arbitary number i plucked from 1-5), whilst not "realisitic", it'd be a fair punishment to killing civillians with the reprimanding of troops, inevitalbe inquest etc...
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Old 09-02-2008, 01:54 AM   #19
Gaven
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Default Re: Insurgent Collaborator spawn time

I think both insurgents and civilians have a spawn time that's a ittle too long.
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Old 09-02-2008, 02:06 AM   #20
SocketMan

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Default Re: Insurgent Collaborator spawn time

Quote:
Originally Posted by [R-PUB]bosco View Post
Civies still have rocks...

and in .756, they often jumped in the line of fire to get killed. That's not what the DEVs want them to do.

That's understandable and makes sense but one major issue is that 2 minutes for getting killed "unlawfully" is too much,considering the penalty for the opposition.
Collaborator might get killed by 5 US guys and there isn't much penalty for them and
Collaborator "waits" 2 minutes 5 times in a row.
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