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#21 | |
![]() Join Date: Mar 2007
Posts: 3,990
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Quote:
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(o,o)
|)__) -"-"- O RLY? |
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#22 |
![]() Join Date: Oct 2006
Location: Denmark
Posts: 6
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I agree on the missing seat, pls make it 6 seated so it can transport a full squad, for the experion of good gameplay. Leaving a squadmember behind makes no sence in the PR gameplay.
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Last edited by decoy; 09-05-2008 at 06:37 AM..
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#23 | |
![]() Join Date: Aug 2008
Location: Ft. Lewis
Posts: 34
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Its also not a direct combat vehicle. You don't drive one into a battle guns a' blazing. Yes it has a lot of armor, but its job is to move people. If you want to move infantry into a battle, you use a Infantry Carrier Vehicle (ICV) such as a Stryker or LAV. On the other hand, there is quite a few Humvees in the maps as it is. More might not be a good idea. Its just important that squads plan better. Grab two vehicles initially. Put a gunner and driver in the lead, and the rest of the squad in the trail vehicle. Otherwise, stay on the ground where you have 6 guns instead of 1 or 2, and you can spread out and maneuver. | |
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#24 |
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Deputy Lead Tester (EU)
![]() Join Date: Nov 2007
Location: Quang Tri Province
Posts: 5,661
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What if the DEVs managed to get more than 6 into a squad?
Would you be screaming out for a (insert number here) seated Hummer? Keep it as is, realism ftw! Unless someone can find a pic/ref of more than 5 soldiers in a HMMWV that is. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!" |
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#25 |
![]() Join Date: Jun 2008
Location: United States
Posts: 148
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Maybe just add like 1 or 2 more humvees on a spawn delay?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Cluster bombing from B-52s is very, very accurate. The bombs are guaranteed to always hit the ground." -U.S. Air Force |
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#26 |
![]() Join Date: Jun 2008
Posts: 352
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If they managed to get more people in a squad, we'd just take two humvees. Having that sixth man take a solo humvee is retarded, specially when all they have to do is add a sixth seat. Lately the devs love throwing around the excuse "it's for gameplay" well, this is one of the few times that excuse is actually warranted. Leaving one man behind totally kills gameplay. So toss in a sixth seat so a squad can stick together.
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#27 |
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Banned
![]() Join Date: Jul 2008
Posts: 169
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why not have a guy sit behind the back passengers? There is nothing there except big open space.
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#28 |
![]() Join Date: Aug 2008
Location: Ft. Lewis
Posts: 34
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Or maybe we could just make due until they decide to add M-RAPs
![]() I don't think saying 'simply add another seat' is a good way to put it unless you can model in 3D studio max, and know how to modify the model, import it and implement the code yourself. Adding an additional vehicle[edit: IE a Humvee] is a much simpler solution. And don't play dumb. If you grab two vehicles, the 6th guy doesn't jump in it by himself. One is a gun truck, the other is a transport. Its a simple military tactic that shouldn't be so complex to understand. Black hawks do the exact same thing. One transport, one gun bird. |
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Last edited by AurelTristen; 09-05-2008 at 03:56 PM..
Reason: Clarification that I was not suggesting adding a MRAP would be easier than modifying the Humvee
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#29 |
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PR Server Team
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I've heard that IRL, the max. number of people inside one HMMWV is 4 in war zones, for safety reasons? Can you confirm that Aurel?
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#30 |
![]() Join Date: Mar 2007
Posts: 3,990
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True about the sixth guy soloing a humvee. For now, the players have to utilize the humvees like the British Land Rovers. Split the squad in half for 2 humvees, 3 in one and 3 in another. Then the extra 2 seats in each humvee, forget about them. You're just going to get remainders each time, unless one squad in this situation has 4 people.
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(o,o)
|)__) -"-"- O RLY? |
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| Tags |
| collective, humvee, icv, stryker, thoughts |
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