project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > Project Reality Mod Archives > PR Feedback Archives > PR v0.87 Feedback Forum
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Contact Support Team Frequently Asked Questions Register today!

 
 
LinkBack Thread Tools Display Modes
Old 09-07-2008, 09:00 PM   #21
Sabre_tooth_tigger

Sabre_tooth_tigger's Avatar
Default Re: BMP-3 on Kufrah

So should some of the apc and the scout helis and so on. They dont for gameplay reasons you cant have everything


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Sabre_tooth_tigger is offline
Old 09-07-2008, 10:34 PM   #22
[R-DEV]Eddie Baker
PR Military Advisor
Default Re: BMP-3 on Kufrah

Quote:
Originally Posted by SocketMan View Post
It's nice for Bradley's 1 tow and good bye BMP3, last time I checked bmp3 had
missiles as well:

BMP-3 - Wikipedia, the free encyclopedia
In doing all the other things, we just forgot to put them in.
[R-DEV]Eddie Baker is offline
Old 09-08-2008, 03:16 AM   #23
Flanker15
Supporting Member

Flanker15's Avatar
Default Re: BMP-3 on Kufrah

I don't know how many weapon slots ground vehicles can have but if they can have the same as other things the BMP-3 should get its proper loadout.
20 100mm Frag shells (no damage against armour but larger blast radius against troops). 20 100mm HEAT shells (what it has 40 of now). 250 30mm APFSDS (what it has 200 of now). 250 30mm HE (like other IFVs have). 8 AT-10s (ATGMs). Smoke and Coax as standard.
Alternatively you could just give it 40 frag shells and no HEAT since it has enough anti armor weapons already!
Also the first 2 passenger seats should be controlling the 2 bow machine guns.
Put all that in and the BMP-3 would be a thing of beauty.

Help Project Reality in Australia, join the bigD community!

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Flanker15 is offline
Old 09-08-2008, 11:30 PM   #24
SocketMan

SocketMan's Avatar
Default

Quote:
Originally Posted by [R-DEV]Eddie Baker View Post
In doing all the other things, we just forgot to put them in.

That's pretty funny
Well in case you guys look for it,here is the hint :it's inside the Compost on Kashan
j/k

Quote:
Originally Posted by Sabre_tooth_tigger View Post
So should some of the apc and the scout helis and so on. They dont for gameplay reasons you cant have everything

You mean like the Bradley and the little birds?

We'll have to wait and see how Bradley's TOW balances against BMP's 100mm
gun,in the end it's just like it always been: the best crew wins.
SocketMan is offline
Last edited by [R-DEV]Eddie Baker; 09-08-2008 at 11:48 PM..
Old 09-10-2008, 10:00 AM   #25
SocketMan

SocketMan's Avatar
Default Re: BMP-3 on Kufrah

All right some additional BMP3 testing on Kashan (yes I took the time to drive across the desert,did not use the training mode,well can't really use it for armor VS armor anyway)
It seems to me (and I know my bmp's and T90's very,very well just ask any
NATO member from the PRT) that the damage from the 100 gun has been reduced. Why? Well hitting the support truck from 200/100 meters to the front
with the driver sitting in it results in NO DAMAGE to the driver and
a second shot is needed to kill off the truck.
I've fired all the ammo that the bmp had to make sure and it's no fluke.
You can easily test this.
It takes the same 2 shots to kill a Bradley or Linebacker.3 shots (anywhere) to kill the Abrams and 2 shots if you know exactly where to hit.

The only positive is that it's still possible to kill the Abrams with under 20 APFSDS rounds assuming 100% accuracy.
Another "bummer" is the single zoom,like it used to be, Bradley's however
get the double,oh well, - more glory for my teammates
SocketMan is offline
Old 09-28-2008, 02:41 PM   #26
Waaah_Wah
Banned
Default BMP 3

Right, this is basically a suggestion about the BMP 3's armament.

Currently it has:

100mm cannon with HE shells
30mm autocannon with AP rounds
7.62 coax machinegun

This is what it should have:

100mm cannon with HE shells
AT-10 ATGM's
30mm AP rounds
30mm HE rounds
7.62 coax
2 7.62 bow machineguns


BMP-3 Tracked Infantry Combat Vehicle Army Technology
BMP-3 Tracked Infantry Combat Vehicle Army Technology - Specifications

My suggestion for the weapon slots:

1: AT-10
2: 100mm HE rounds
3: 30mm AP rounds
4: 30mm HE rounds

And the coaxile 7.62 being the secundary weapon.

Also, there should be no delay when switching from the 100mm cannon to 30mm or the other way around.

As for the 2 bow machineguns, it could be nice to either:

1: Give both of them to the F3 seat
2: Give one to the F3 and one to the F4 seats.

This could actually make the BMP 3 more devastating with a squad or atleast a couple of guys inside, promoting "proper" use of this vehicle, as a vehicle in a squad instead of 2 guys on their own mission.
Waaah_Wah is offline
Old 09-28-2008, 09:47 PM   #27
[R-DEV]Jaymz
PR Operations Management
Supporting Member

[R-DEV]Jaymz's Avatar
Default Re: BMP 3

Quote:
Originally Posted by Waaah_Wah View Post
This is what it should have:

100mm cannon with HE shells
AT-10 ATGM's
30mm AP rounds
30mm HE rounds
7.62 coax
2 7.62 bow machineguns
Would you like fries with that?

A more realistic BMP-3 loadout will be looked into for future releases.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
[R-DEV]Jaymz is offline
Old 09-29-2008, 02:44 AM   #28
Solid Knight
Default Re: BMP-3 on Kufrah

Do it right or leave it out the game.
Solid Knight is offline
Old 09-29-2008, 06:27 AM   #29
[R-DEV]Jaymz
PR Operations Management
Supporting Member

[R-DEV]Jaymz's Avatar
Default Re: BMP-3 on Kufrah

Quote:
Originally Posted by Solid Knight View Post
Do it right or leave it out the game.
C'mon, I just said we'll look into it. Demanding shit like that doesn't work around here.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
[R-DEV]Jaymz is offline
Old 09-29-2008, 08:36 AM   #30
General_J0k3r
Send a message via ICQ to General_J0k3r
Default Re: BMP-3 on Kufrah

Quote:
Originally Posted by Solid Knight View Post
Do it right or leave it out the game.
go on bring-your-own-mod servers man...

i don't think this kind of attitude will help in convincing any dev...
General_J0k3r is offline
 


Tags
bmp, bmp3, kufrah
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 01:17 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.