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Old 08-28-2008, 04:41 AM   #1
spad85
Default 0.8 and kit availability - Feedback

Infantry/normal kit availability:
PR 0-75: 1-7 players (1) 8-15 players (2) 16-23 players (4) 24-32 players (5)
PR 0.8: 1-7 players (1) 8-15 players (2) 16-23 players (3) 24-32 players (3)

I'm a bit sad... it means that with 30 players in a faction (for example 6 squads each with 5 players) only 3 squad can have marksman, AR and light AT...



(however I like all the other changes in 0.

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Old 08-28-2008, 04:57 AM   #2
PrivateJson

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Default Re: 0.8 and kit availability

If you have 6 inf squads, that is really sad. Especially with AR and grenadier which imo should be part of all inf squads!

On most maps you'll probably have a squad or two doing transport (by air/land), but on the inf maps, doooh!

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Old 08-28-2008, 05:50 AM   #3
BloodAce

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Default Re: 0.8 and kit availability

What concern me more then number of limited kits is a Reallocation Time which has been doubled for special kits and over tripled for all others normal inf kits!
All normal infantry kits will back after 5 minutes which is a drastic increase comparing to only 90 seconds we had before.

I think in 0.8 it will be very rare to see fully equipped squad unless you run with very experienced players


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Old 08-28-2008, 05:54 AM   #4
Sadist_Cain
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Default Re: 0.8 and kit availability

After much testing what I can say is... Do NOT die, Welcome to reality

I say again, You do NOT Wanna die in this new version lol



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Old 08-28-2008, 05:59 AM   #5
[R-DEV]Outlawz7
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Default Re: 0.8 and kit availability

I can already see squads that will look exactly like the 0.6 squads, only SL has the Officer kit and rest only got medic/rifleman/engy, only this time it isn't because you can't request kits off your SL when spawning on him, it's because you can't request any kits at all :/

I think I won't be volunteering for infantry except if the map features absolutely no vehicles from now on

also

Quote:
* Soldiers start to bleed out when their health drops below 75%
Isn't this a bit exaggerated? I mean soldiers bleeding from one shot which their body armor is supposed to stop?
It's going to suck even more for Insurgents, they already die from two shots and bleed from one, only difference is now they'll probably bleed from one pistol 9mm shot.

Also I like that the support and marksman kits are limited to 3, hopefully less lone wolf that go around with these looking for kills, but grenadier/l-at should be on 4-5, really.


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Last edited by [R-DEV]Outlawz7; 08-28-2008 at 06:07 AM..
Old 08-28-2008, 06:18 AM   #6
Marmorkaka
Default Re: 0.8 and kit availability

With the new medic kit there should be plenty of them around, but its gonna suck for the ins.


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Old 08-28-2008, 06:27 AM   #7
Sadist_Cain
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Default Re: 0.8 and kit availability

Just wait

Infantry is far more... Infantry like

You have to stick together with your squad and theres a lot less of trying to run an infantry squad where everyone has a specialist kit. More grunts ground pounding and relying on those with specialist kits to do their job


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Old 08-28-2008, 06:30 AM   #8
JohnnyRaygun
Default Re: 0.8 and kit availability

As quasi-lame as it sounds, let's just try to see how it works. Like the Dev team has been saying, it's different playing on public servers. So there can be a .81, .82 etc to change little things here and there to make gameplay more fun.
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Old 08-28-2008, 06:44 AM   #9
Proff3ssorXman

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Default Re: 0.8 and kit availability

Yeah, they will probably make 0.81 or 0.82 for the 'slight' changes that the previous poster mentioned.


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Old 08-28-2008, 06:49 AM   #10
Scot
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Default Re: 0.8 and kit availability

I look forward to it.


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