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Old 08-28-2008, 10:14 AM   #31
[R-MOD]Spec
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Default Re: 0.8 and kit availability

Quote:
although the scenario with one squad grabbing all of these important kits still scares me.
They would most likely die pretty soon without enough medical support. Just wait till they get owned by something, then wait 5 minutes, and the kits are back.
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Old 08-28-2008, 10:15 AM   #32
Scot
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Default Re: 0.8 and kit availability

Also one good thing, with the addition of 3d Irons, and aimpoints, maybe medics wont seem as bad to everyone...


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Old 08-28-2008, 10:22 AM   #33
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Default Re: 0.8 and kit availability

hearing what the DEV's say it's gonna be kicking frenzy on many servers...
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Old 08-28-2008, 10:22 AM   #34
[R-DEV]Chuc
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Default Re: 0.8 and kit availability

Bear in mind that also scopes have been penalised in one form or another to just introduce some balance.


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Old 08-28-2008, 10:26 AM   #35
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Default Re: 0.8 and kit availability

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Originally Posted by STORM-Mama View Post
Well, then people will be forced to start working together even more.

I'm starting to like the idea, although the scenario with one squad grabbing all of these important kits still scares me.
I hope there will be more cooperation!

However the communication between different squads is limited by VoIP (it only works inside the squad). TS will be more important even in pub servers...

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Old 08-28-2008, 12:09 PM   #36
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Default Re: 0.8 and kit availability

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Originally Posted by [R-DEV]Masaq View Post
You've got to fire and move, take cover, time your shots, THINK about where you're going and WHY you're going there.

It's not like "Oh, I can't spawn on the SL because the SL spawn has gone"... it's "Oh, I can't expect to run across an open field in plain view of the enemy and live"

It requires you to learn how to cope with the changes for yourself, not to have them forced upon you.

Those who don't adapt will be easy prey.
This. Ftw.


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Old 08-28-2008, 12:10 PM   #37
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Default Re: 0.8 and kit availability

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Originally Posted by Katsu View Post
This. Ftw.

You're going to be a happy man then


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Old 08-28-2008, 03:10 PM   #38
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Default Re: 0.8 and kit availability

I think it sounds brilliant, noob session for me coming Sunday!
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Old 08-28-2008, 03:22 PM   #39
Wolfe
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Default Re: 0.8 and kit availability

Why does everyone want a limited kit?

Oh yeah, that's right, because the grenadier kills all infantry, the saw kills all infantry, the marksman kills all infantry, the lat kills all armor, and the hat kills everything.

Not anymore.

Limited kits are now "specialized" for a specific purpose to engage a specific target in a specific situation. This makes the standard-issue assault rifle your weapon of choice due to its all-round versatility. It's been said before but I'll say it again: Play the mod for 2 weeks... think... play more, THEN comment.
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Old 08-28-2008, 03:23 PM   #40
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Default Re: 0.8 and kit availability

Im just gonna miss the engineers C4. who needed spec ops kit then?
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