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#31 |
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I'm NOT a fan of the new RP system. I think ExpendableGrunt summed it up well in one word: "frustrating." Granted, although I've only played .8 for a day, the whole situation with rallies has been a mess so far. The auto-destruction of rally-points really should be reconsidered.
I could possibly understand the use for the timer, but as the poster above said, at least cut it down some. |
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#32 |
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Registered User
![]() Join Date: Mar 2007
Posts: 1,063
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Many people run to the front line, see the enemy, then drop a rally and begin to fight. They do this because they didn't plan their attack strategy ahead of time or they place more importance on shooting the enemy as quickly as possible than insuring the safety of their own squad.
One of the main goals of PRv8 was to reward solid tactical planning and punish balls-to-the-wall assaults. Sure, a well-timed full assault can be effective from time to time, but using that as your default strategy will cause you nothing but grief by a squad with better positioning and a safely placed rally point. And if you're standing near your rally point when it gets overrun, ask yourself why you didn't fall back and regroup instead of acting out Custard's Last Stand then expect to be rewarded with another life. |
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#33 |
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I think being unable to spawn on the rally if enemies are withing a 30-50 meter radius is a good compromise, like somebody said.
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The language and concepts contained in this post are guaranteed not to cause eternal torment in the place where the guy with the horns and pointed stick conducts his business. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#34 |
![]() Join Date: Jun 2008
Posts: 56
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Kinda more realistic, but please, either reduce range to 30m or cut down timer to 1min. Now you just walk in a forest and by the way accidentially destroy 4 rps...
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#35 |
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In my opinion one thing is to control an area and by that make it impossible for the enemy to get reinforcements from that same location, other is 3 guys walking around and passing next to your RP on their way to somewhere else and destroying your RP without even knowing it.
I would say use either: 3 enemies within 30 meters or 3 enemies within 50 meters for an X period of time. Because right now that's not controlling an area, that's just passing through it. So don't use it as an excuse to make this rule realistic. |
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#36 | |||||
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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The Outpost at Tae Dae is an excellent example because there is not much room around the flag to actually put a good RP without the enemy magically moving into its radius while trying to move into a position to attack the flag from. Quote:
I don't think we should go back to the system of knifing it(unless it is just 1 person), but 50Meters is just too much of a give away to people and way too easy to get lucky with. Quote:
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#37 |
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PR Mapper Team
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You and I always seem to be on different sides of arguments and we never make any headway, so Im simply going to say it was thought out over a period of time, tested in beta testing and was left as it is. It MIGHT get tweaked for later, so your comments are most certainly welcome, but Im not about to go into another 50 post argument with you about something that isnt really that important
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#38 | ||
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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You seem to think that everything goes 100% correctly all the time and that game mechanics aren't easily abused. | ||
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#39 |
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PR Mapper Team
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Firebases? Bunkers? Ive seen them used quite a bit more often at CPs just before the one being attacked. Rarely see them on Insurgency for whatever reason...
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#40 | |
![]() Join Date: May 2008
Location: Italy, Milan
Posts: 36
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Project Reality Italian Team - Group Leader
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| Tags |
| 0.8, code, feedback, issue, love, overrun, point, points, question, rally, rally point, rallypoint, system |
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