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#21 |
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the changes they made to the commander just destroy the whole tactical part of the game. now since nobody has to go commander nobody wants to and all of the squads just go off and do there own thing, and there no communication with any of the squads so they don't organized attacks on a flag or anything. you would think that the squad leaders are smart enough to try to organized something with the other squads but they don't, if they don't have one person telling them what to do all tactics just fly out the window. i can live with all of the other things they done but this is the main thing the devs need to switch back.Fuck in reality there all ways some one telling you what to do. im sorry devs but i HATE this the commander is the only person that can turn a F%@$ fest into a organized battle. please change it back to the way it was.
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Last edited by [T]blackflybro88; 08-31-2008 at 11:17 PM..
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#22 | |
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though wait, i thought your bf2 broke in half... o.o XD *laughs* anywho, yeah Commanding is more for someone who can stand doing RTS styled stuff.... i think there should be other repurcusions for not having a commander... like... idk.. crappier stuff or something.... maybe make it so you can put sandbags and razorwire anywhere.... you know? instead of in a place with a bunker... cause really you can put razor wire and sandbags in different places... and make it so you have to have a commander for bunkers =D that would be much better | |
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#23 |
![]() Join Date: May 2006
Posts: 2,148
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I still think a commander should be a pre-requisite to building anything.
I've heard the arguments both ways... and still stand by this. The team without a commander should be at a severe disadvantage, and should not be able to build assets. All the other changes look good. |
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#24 |
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Registered User
![]() Join Date: Jul 2008
Posts: 1,664
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Not 100% if this is the right place but has anyone noticed the Third Person View of the commander when he's in the CP?
>>LINK<< |
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#25 |
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PR:BF2 Beta Test Team
![]() Join Date: Feb 2007
Posts: 1,176
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Hehe yoga?
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#26 |
![]() Join Date: Apr 2008
Posts: 296
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I'm not sure what the answer is but,
IMO it is now more efficient (building wise) to not have a commander at all! A team with a couple of competent SL's is going to do just as well as one with an average commander. If no CO is present I can now decide and build FOPs wherever/whenever I like. I don't have to wait until logistics charges up or CO approves build order. Having tried to be CO on a couple of occasions now, it seems more frustrating than before. Especially being limited to the command post. Lap-Top FTW!! (Part of the problem I have encountered is probably due the fact that everyone wants to explore new maps rather than follow orders!) So I guess to make having a commander a key role for a successful team then I would go with Tommy's suggestion that CO's are a must to build anything. BTW Not sure if I like the new contact report system...but hey ho, I guess I'll get use to it! I know this has all been said before, but just offering my feedback! Keep up the good work! |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [RIP]Sir.Grossi PR GC To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#27 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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Btw, whos bright idea was it to make the CP indestructable? What are Spec Ops ment to do now apart from blowing bridges (wich is engineers work i believe)?
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#28 |
![]() Join Date: Jan 2008
Posts: 19
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After playing some more I can see that nobody plays commander. Who would want to? In the last version I always had to follow CO orders. Now I don't. Goodbye realism!
Now communication is me typing over the team channel. We all know that doesn't work. Bottom line, the commander was neutralized in this version. He is obsolete. Don't try to say otherwise, because the proof is in game. There is no command structure anymore. The only people filling the commander role are those checking it out for 5 minutes until they get bored. |
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#29 |
![]() Join Date: Oct 2006
Location: Trondheim, Norway
Posts: 2,783
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-Yeah, we went through 8 COs on Muttrah one game, never heard a peep from them on VOIP...
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Make Norway OPFOR! NAO!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. It's your hamster Richard. It's your hamster in the box and it's not breathing. |
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#30 | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Member of To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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| commander, commanders, feedback, idea, misc, thread |
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