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#1 |
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PR2 Manager
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This thread is for discussing:
Deviation changes. All feedback, thoughts and suggestions should be posted in this thread. Posts made elsewhere may be moved into this one or deleted. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS "Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#2 |
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Forum Moderator
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Something that needs a fix is the shotgun deviation imo. It took me about 4 shots per gate/door to breach till i noticed i have to stand DIRECTLY in front of it, probably showing anyone on the other side of the door my weapon since it most likely goes through the door when i'm so close.
Imo, you should be able to have a 90% hit chance with the shotgun at a door knob at rifle-lenght distance when being steady for 3 seconds. |
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#3 |
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Lead Beta Tester - US
![]() Join Date: Feb 2008
Location: California
Posts: 4,754
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Ok why can't I hit anything with the marksman at 50m after waiting 5 sec with the cross hairs on the guys head. I shot and it went wide to the left like .5m now how is that realistic. He just looked at me and shot me in the head. I mean shouldn't he be the one that's dead not me.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. You miss 100% of the shots you don't take.- Wayne Gretzky |
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#4 |
![]() Join Date: Jan 2008
Posts: 191
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Deviation is horrible. A lot of people I've played with say that now they can't hit a thing unless it's directly infront of them and I agree. In .75 the deviation was a little annoying but at least you had a reasonable chance to hit something. Now it's almost impossible. Example. When I was playing on Ramiel There was a sniper 8m away from me. I aimed my AK and fired three, two round bursts at him while letting the gun settle after every hit and I didn't hit a thing. Another time I had an M14 and I tried to kill and insurgent around 30m away. It took me 10 shots, 10 SHOTS...IN PRONE. In .75 he'd be dead in 3 shots AT MOST. Either add that realistic balistics mod or bring back the .75 deviation.
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Last edited by Zeppelin35; 08-30-2008 at 08:06 PM..
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#5 |
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Forum Moderator
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Actually, i am quite good with the marksman rifles. At least with the G3SG1, a hit at 300m wasnt a problem. Wouldnt know why 30 meters would be a problem... But well, i think the trick is to lay down.
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#6 |
![]() Join Date: Apr 2008
Posts: 111
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personally I cant hit anything beyond 50m even with the G3... it aint hitting where I fire it, it just keeps hitting randomly
I tell cuz I was in a firefight with and USMC, we both proned, waited 2 secs, I waited +5secs, stabilized on his body, he did the same thing, but when we started shooting, I hit the wall left to him, he hit the ground somewhere away from me, and then after 5 shots I got him, while hitting 2 cm around him... uhhmmm, strange |
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#7 |
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Its so bad so that I really dont see the point of having scopes anymore. Are they just there to tease you of the targets which are impossible to kill?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [GCA]Al-Khidr When ever you make a post the thread becomes awesome NickO, but that is beside the point. [GCA]Salah ad Din NickO, I'll take a plane, fly to Sweden and personally ban you from the Internet. |
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#8 | |||
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Registered User
![]() Join Date: Mar 2007
Posts: 1,063
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The following is a re-post of something I wrote in the tester forums. I hope this helps your understanding of why it was changed the way it was, as well as some tips on how to make achieve better aim. It's a long read, but it explains a lot.
Oh and one extra note: Your accuracy is 10x better when scoped than non scoped. This is true for both iron sights and scoped weapons. If you fire your weapon un-scoped, your range is limited to about 10-20 meters maximum. In regard to the sniper rifle: Quote:
Quote:
In regard to settle times: Every rifle in the game follows the same deviation settle times. To achieve maximum accuracy: Quote:
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#10 |
![]() Join Date: Jul 2007
Location: California
Posts: 1,611
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This settle stuff is somewhat lame. I've had so many moments now where an enemy and I see each other at the same time, raise our scopes, and then we both wait a second or two before firing.
"Oh hey MEC soldier" "Hey Marine" "Good luck with your shot man" "Thanks dude you too" But honestly, it doesn't bother me that much. It's fine I think. I'm able to hit targets, they're able to hit me. The sniper/marksman though.... I've missed too many stationary targets even after waiting 4 seconds for the "settle". I dont even think there's anyone afraid of snipers anymore. Killing a squad leader does not have the same effect it would have on a real battlefield. The squad leader can respawn or be revived easily. The whole "picking your targets" thing is RARELY applicable to in game sniping. I don't remember the last time I was killed by a sniper and I don't think a moment such as "Take cover, sniper fire!" exists in the current gameplay environment. On Muttrah, I got outsniped by a G3. |
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Last edited by unrealalex; 08-30-2008 at 09:36 PM..
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| Tags |
| accuracy, code, deviation, deviation or accuracy, enfield, weapon |
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