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Old 08-31-2008, 12:16 PM   #31
Waaah_Wah
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Default Re: Weapon Deviation Changes

Wolfe you have to remember that the marksman doesnt only have a better rifle, he also has more training and thus, should be more accurate than a rifleman. Right now they are just as accurate but marksman has a better scope. The scope doesnt help when bullets arent going to its center...
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Old 08-31-2008, 12:17 PM   #32
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Default Re: Weapon Deviation Changes

Yeah, DM weapons are a little borked at the moment I think. The G3/SG1 has a MOA of 24... no no no!


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Old 08-31-2008, 12:53 PM   #33
tanky
Default Re: Weapon Deviation Changes

I can hit targets over 100m away much easier with iron sights than scopes now...I dont even bother with scopes any more they just dont seem to work as you would expect, and they get me killed so much quicker. they take longer than Iron Sights to aim, they seem less accurate, and in close combat (which most of the new maps have coz city stuff) it is instant death. iron sights FTW! lol :P

except the iron sights for the AK-47 which seem impossible to tell where you are aiming :S
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Old 08-31-2008, 01:59 PM   #34
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Default Re: Weapon Deviation Changes

Quote:
Originally Posted by [R-CON]Wolfe View Post
Of course, the problem with an 8 second delay is that a real-life sniper doesn't have to to wait that long between shots. Once their position is set and calculated, it's very easy to place multiple shots on target with little or no delay between them. So why not allow this in PR? In this case, the concern was if the per-shot delay was something like 3 seconds at 900 meters, a sniper would only have to wait 1 second at 400 meters, giving a sniper the ability to wipe out an entire squad in 5 seconds with perfect accuracy. While that's a good thing for real-life snipers, it can ruin the gameplay in PR.
Now, I understand this IN-THEORY. But a lot of things sound good, in-theory, like marriage or communism (same thing really :P). I, personally, think that snipers should be realistically accurate, like you stated. Why? Because the team gets a max of two at a time. Because you RARELY get a chance to wipe out an entire squad in the open, and they are usually moving which means you too must move your rifle which = massive fail at hoping to hit anything with the 60 degree cone of deviation you'll get. Because lone snipers are easy to kill. Because few players are actually good at sniping. Because it takes what, an hour(?), before the kit is available again?

I don't see the issue in making snipers good.

Oh, and +100 to everything Truism said on page 2.


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Old 08-31-2008, 02:01 PM   #35
[R-MOD]Spec
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Default Re: Weapon Deviation Changes

Quote:
an hour
O_o more like 5 mins i thought
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Old 08-31-2008, 02:13 PM   #36
[R-DEV]OkitaMakoto
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Default Re: Weapon Deviation Changes

The more I think about it and the more I see these posts, the more I want the snipers to just be damn good so a squad loses and man and a medic and then has to go around or get a tank to blow the building, etc.

We'll see though. It's only .8 after all...


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Old 08-31-2008, 02:38 PM   #37
tanky
Default Re: Weapon Deviation Changes

Quote:
Originally Posted by [R-DEV]OkitaMakoto View Post
The more I think about it and the more I see these posts, the more I want the snipers to just be damn good so a squad loses and man and a medic and then has to go around or get a tank to blow the building, etc.

We'll see though. It's only .8 after all...
that would be realistic. Snipers being rubbish is not.
Seeing as the kits are so limited I dont actually see what the problem is with giving the snipers their accuraccy back.

Being pinned by a sniper is not annoying its fun coz you have to think about how you are going to conquer the very real and immediate threat infront of you (or behind, or to the left etc..ahem)
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Old 08-31-2008, 03:32 PM   #38
Wolfe
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Default Re: Weapon Deviation Changes

Deviation might need to be tightened up slightly: minimum deviation, max cones of fire while scoped, and recovery rates after moving/firing. That, combined with a slightly faster sight-in time for scopes (is 1.0 seconds now, but 0.8 and 0.7 might work better).

But it's only been 2 days. Still need more playtime before any changes are considered.. because if any changes are done, I only want to do them once.. not patch, after patch, after patch..
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Old 08-31-2008, 05:38 PM   #39
nathanator8811
Default Re: Weapon Deviation Changes

There might be a typo in the marksman coding maybe? Not to trash anybodys coding skills but mistakes can happen.
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Old 08-31-2008, 06:32 PM   #40
Human_001

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Default Re: Weapon Deviation Changes

By deviation you mean the accuracy of gun? If so I don't agree with all factions having same deviation. Because some gun is more accurate then other. Now I don't know if G3 is that accurate, being equipped with only 17 inch barrel and using full size rifle round. But I heard G3 is more controllable compare to other same size rifle due to its rollerlocking mechanism.
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