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#31 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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Wolfe you have to remember that the marksman doesnt only have a better rifle, he also has more training and thus, should be more accurate than a rifleman. Right now they are just as accurate but marksman has a better scope. The scope doesnt help when bullets arent going to its center...
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#32 |
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PR2 Manager
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Yeah, DM weapons are a little borked at the moment I think. The G3/SG1 has a MOA of 24... no no no!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS "Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#33 |
![]() Join Date: Mar 2008
Location: Bucks...just ask Gandalf for directions.
Posts: 202
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I can hit targets over 100m away much easier with iron sights than scopes now...I dont even bother with scopes any more they just dont seem to work as you would expect, and they get me killed so much quicker. they take longer than Iron Sights to aim, they seem less accurate, and in close combat (which most of the new maps have coz city stuff) it is instant death. iron sights FTW! lol :P
except the iron sights for the AK-47 which seem impossible to tell where you are aiming :S |
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#34 | |
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I don't see the issue in making snipers good. Oh, and +100 to everything Truism said on page 2. | |
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#35 | |
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Forum Moderator
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#36 |
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PR Mapper Team
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The more I think about it and the more I see these posts, the more I want the snipers to just be damn good so a squad loses and man and a medic and then has to go around or get a tank to blow the building, etc.
We'll see though. It's only .8 after all... |
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#37 | |
![]() Join Date: Mar 2008
Location: Bucks...just ask Gandalf for directions.
Posts: 202
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Quote:
Seeing as the kits are so limited I dont actually see what the problem is with giving the snipers their accuraccy back. Being pinned by a sniper is not annoying its fun coz you have to think about how you are going to conquer the very real and immediate threat infront of you (or behind, or to the left etc..ahem) | |
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#38 |
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Registered User
![]() Join Date: Mar 2007
Posts: 1,063
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Deviation might need to be tightened up slightly: minimum deviation, max cones of fire while scoped, and recovery rates after moving/firing. That, combined with a slightly faster sight-in time for scopes (is 1.0 seconds now, but 0.8 and 0.7 might work better).
But it's only been 2 days. Still need more playtime before any changes are considered.. because if any changes are done, I only want to do them once.. not patch, after patch, after patch.. |
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#39 |
![]() Join Date: Jan 2008
Posts: 82
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There might be a typo in the marksman coding maybe? Not to trash anybodys coding skills but mistakes can happen.
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#40 |
![]() Join Date: Aug 2008
Posts: 274
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By deviation you mean the accuracy of gun? If so I don't agree with all factions having same deviation. Because some gun is more accurate then other. Now I don't know if G3 is that accurate, being equipped with only 17 inch barrel and using full size rifle round. But I heard G3 is more controllable compare to other same size rifle due to its rollerlocking mechanism.
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| Tags |
| accuracy, code, deviation, deviation or accuracy, enfield, weapon |
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