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Old 01-03-2009, 02:28 PM   #361
[R-DEV]Jaymz
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Default Re: Weapon Deviation/Accuracy

Quote:
Originally Posted by gazzthompson View Post
you realize the maximum deviation is getting halfed in .85 ?
Actually,

The maximum deviation from moving (w,a,s,d) is larger. It's the minimum deviation which is almost halved.


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Old 01-03-2009, 02:35 PM   #362
gazzthompson

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Default Re: Weapon Deviation/Accuracy

either way


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Old 01-03-2009, 02:38 PM   #363
Sabre_tooth_tigger

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Default Re: Weapon Deviation/Accuracy

Quote:
It's the minimum deviation which is almost halved.
Yep that should be good, greater reward for actually settling the weapon.


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Old 01-03-2009, 03:23 PM   #364
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Default Re: Weapon Deviation/Accuracy

Quote:
Originally Posted by [R-DEV]bosco View Post
I've never seen somebody trying to knife me in CQB either...
It happens, even makes sense sometimes. Ive put the barrel of an ak in someones chest and missed which should be impossible, knife is also silent in comparison and only has to deal with netcode for accuracy.

I dont usually use knife because my ping is too high really but I see it used fairly often for banzai attacks for similar reasons to pistol its easy to use

If only we could combine the two for simultaneous attack



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Old 01-03-2009, 03:52 PM   #365
Zoddom

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Default Re: Weapon Deviation/Accuracy

i got an understanding-problem^^

Deviation is the oppisite of accuracy, isnt it?



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Old 01-03-2009, 05:18 PM   #366
McBumLuv

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Default Re: Weapon Deviation/Accuracy

Correct, if you are deviating from your target, you're bullets are landing farther away from it.

Thus more deviation = less accuracy,

and less deviation = more accuracy.


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Old 01-03-2009, 05:25 PM   #367
Sabre_tooth_tigger

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Default Re: Weapon Deviation/Accuracy

A reduction in min deviation will mean all those acog shots where you lined up the target for 5 seconds and it still went 6 feet to the side of him will happen less often.

I guess the fact that it could happen at all would correlate to the breathing effect some games have, we dont so its just frustrating. Still I like all the ricochet sounds and general effect it has with suppression, etc


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Old 01-04-2009, 05:39 AM   #368
gerardnm
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Default Re: Weapon Deviation/Accuracy

Its like BF2 at the mo..................0.7 was cover fire, then move otherwise u died, no u can run in the open and know there little chance of being hit till u stop
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Old 01-04-2009, 06:30 PM   #369
hrhr
Default Re: Weapon Deviation/Accuracy

I cant hit a shit with marksman rifle, full stamina, prone position and stable crosshair at any distance. Its freakin ridicilous

I hope that you will fix weapon accuracy in next version, because its fking horrible right now almost for every weapon
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Old 01-17-2009, 02:07 AM   #370
Human_001

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Default Re: Weapon Deviation/Accuracy

The maximum deviation from moving (w,a,s,d) is larger?

So that means when you fire from hip while moving it spreads out even more than now?

Even the current one spreads bullet all over about 20ft by 20ft at wall thats 10ft away while moving.

How could it possibly be bigger?

So when putting in these settings, like assault rifle spraying like sprayer while moving or bolt action rifle and marksman/sniper rifle being useless under CQB or quick engagement, its only there to enhance and encourage the teamwork right? It's not like you guys actually think this is real..?
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