|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| Brazilian/FARC Forces Discussion pertaining to the PR Brazilian & FARC Forces faction |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 |
|
Dutch Forces Mod Leader
![]() |
I dont know, the FARC is a militia/guerilla group.
tactics are ambush and hit and run, a collection of technicals and trucks should be enough, perhaps a transport helicopter, painted in civilian NGO or perhaps Venuzuelan airforce colours? |
|
Cheers,
Glimmer To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Please visit To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. for free house music To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#12 |
![]() Join Date: Nov 2009
Location: Amsterdam
Posts: 938
|
a rambo bulldozer isn't exactly my idea of how the farc plays the game
|
|
|
|
|
|
#13 |
|
Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,691
|
|
|
|
|
|
|
#14 |
![]() Join Date: Feb 2010
Location: Paran
Posts: 27
|
Well, make them "drivable" is a good idea
|
|
|
|
|
|
#15 |
![]() |
|
|
|
|
|
|
|
|
|
|
|
|
#16 |
![]() Join Date: May 2008
Posts: 100
|
It would be funny to use bulldozers in order build things faster. :P
|
|
|
|
|
|
#17 |
![]() |
Yeah, hell of a idea. PR should have a better interaction with civilian assets and vehicles. Thing like the Bulldozer should really exist, and could be accessed by both teams. Including fully AI-supported neutral civilians in just impossible in this damn BF2 Engine. This is getting me even more anxious for PR2.
|
|
|
|
|
|
#18 |
|
PR:BF2 Contributor
![]() Join Date: Jul 2009
Posts: 342
|
I was just thinkin to add a variation to the civ vehicles, not a giant gameplay change, instead of a red truck you be driving a yellow tractor, and since you can't explode you have other power, but nevermind I noticed that I can't export tanks tracks, so this project is going to the shelf.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#19 |
|
PR Developer
![]() |
You guys know what happened with Muttrah 2 when it was full of civilian cars? Yeah..
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Personal Folio - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - WWJND?! |
|
|
|
|
|
|
#20 |
|
PR:BF2 Contributor
![]() Join Date: Jul 2009
Posts: 342
|
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| civillian, staticsbulldozer, truck |
| Thread Tools | |
| Display Modes | |
|
|