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Brazilian/FARC Forces Discussion pertaining to the PR Brazilian & FARC Forces faction

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Old 02-19-2010, 12:38 AM   #1
[R-COM]FPaiva
Brazilian/FARC Faction Lead

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Default Public Discussion Thread

Post here your feelings and toughs about the In-game content of the mod.

The Original Media Section is here: Brazil/ FARC Factions Showcase


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Old 02-19-2010, 01:08 AM   #2
DeltaFart

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Default re: Public Discussion Thread

tell me your kiddin with baby blue helmets......
Is there a possibility to have the Marines with maps where they aren't part of a UN op?


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Biggest time killer :P

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Old 02-19-2010, 01:32 AM   #3
[R-COM]FPaiva
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Default re: Public Discussion Thread

Quote:
Originally Posted by DeltaFart View Post
tell me your kiddin with baby blue helmets......
Is there a possibility to have the Marines with maps where they aren't part of a UN op?
The intention behind the Blue helmet is to make Defensive Objectives mixed with Insurgency Gameplay.
That can be done by reducing the capture time of the Blufor bases and making the Opfor Bases Uncap Spawns. Our intention is to put the UN troops to defend positions like schools, banks, etc while the Militia try to override them

The current focus of the mod is the Insurgency gameplay, who will be mainly Brazilian Army x FARC and Brazilian Marines x Haiti Militia. After the original content is done, there are lots and lots of possibilities of conflicts envolving our Armed Forces in Project Reality, for example, for now, the focus is Insurgency based on Infantry with light CAS choppers and Transport vehicles only, but later, as Opfor Factions like the Venezuelan Mod get his own Subforum we can put a Full-Scale Conflict, with Tanks, APCs, Airplanes and Heavy Attack Choppers, along with the Brazilian Marines on a war operation.


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Old 02-19-2010, 08:50 AM   #4
[R-DEV]Hauteclocque
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Default re: Public Discussion Thread

Your skins look really great in game !
One thing though, I would remove the name on the gears, it would be weird if we see three Da Silva near us.


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Old 02-19-2010, 10:02 AM   #5
WilsonPL
Default re: Public Discussion Thread

Add some dirt on uniforms.


Remove shining on some parts.
http://i248.photobucket.com/albums/g...Showcase09.jpg


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Old 02-19-2010, 10:21 AM   #6
[R-COM]FPaiva
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Default re: Public Discussion Thread

Quote:
Originally Posted by [R-COM]Hauteclocque View Post
Your skins look really great in game !
One thing though, I would remove the name on the gears, it would be weird if we see three Da Silva near us.
It's the Blood Type, in this case "Sangue tipo B+" - Blood Type B+


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Old 02-19-2010, 02:00 PM   #7
[R-DEV]Hauteclocque
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Default re: Public Discussion Thread

...
Nevermind so... (hitting his head in a wall)


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Old 02-19-2010, 03:52 PM   #8
Paladin Necroman
Default re: Public Discussion Thread

Dude... don't forget the dirt on the clothes and boots...


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Old 02-19-2010, 05:05 PM   #9
[R-COM]FPaiva
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Default re: Public Discussion Thread

Quote:
Originally Posted by Paladin Necroman View Post
Dude... don't forget the dirt on the clothes and boots...
I don't know how many times i will have to say... but i don't know how to add dirt to the player textures.


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Sgt. Brad "Iceman" Colbert


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Old 02-19-2010, 06:14 PM   #10
Black/Brunez
Default re: Public Discussion Thread

Quote:
Originally Posted by DeltaFart View Post
tell me your kiddin with baby blue helmets......
No, this is not a joke. This is the helmet of the UN soldiers.


Quote:
Originally Posted by [R-COM]FPaiva View Post
I don't know how many times i will have to say... but i don't know how to add dirt to the player textures.
to add some dirt on the clothes is not a bad idea

Kidding. For me with dirt or without dirt, the soldiers texture looks (like I always say) AWESOME!
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