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Old 02-12-2010, 01:07 PM   #21
[R-CON]AnimalMother
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Default Re: [WEAPON] M60 7.62x51mm GPMG

wow that looks awesome!!!!


i'd also like to know about the chinook and the M60 i've seen photos of them on the back ramp.

welcome back rudd


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Old 02-12-2010, 07:45 PM   #22
[R-CON]Salmonella
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Default Re: [WEAPON] M60 7.62x51mm GPMG

hey folks, I'm back, I just did the smoothing, a the UV map

I saw that topic about the mk19, and tried to use that colored checker, but I don't see how it helps to see the errors!?!
I mean, I tried hard to make the squares remain squares, but it never will be seamless, its impossible to make all lines be aligned, and that colored stuff makes my eye burn afater a few minutes...

I tried to increase the density around the first person view, and where I gonna use heavy normal maps and transparency, like in the forehand grip, bipod, stock and trigger




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Old 02-14-2010, 03:14 PM   #23
[R-CON]Salmonella
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Default Re: [WEAPON] M60 7.62x51mm GPMG

after several hours remaking the UVs, finally I could apply the normals to give a High poly feeling...
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Old 02-14-2010, 03:49 PM   #24
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Default Re: [WEAPON] M60 7.62x51mm GPMG

I love the m60! It looks good!


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Old 02-14-2010, 03:51 PM   #25
[R-DEV]Hauteclocque
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Default Re: [WEAPON] M60 7.62x51mm GPMG

Really impressive, can you give us a tri count ?


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Old 02-14-2010, 03:52 PM   #26
[R-CON]AnimalMother
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Default Re: [WEAPON] M60 7.62x51mm GPMG

this makes it into game and i'm gonna attempt to use it 24/7

nothing to do with the character that my name is after


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Old 02-14-2010, 05:30 PM   #27
[R-CON]Salmonella
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Default Re: [WEAPON] M60 7.62x51mm GPMG

Quote:
Originally Posted by [R-COM]Hauteclocque View Post
Really impressive, can you give us a tri count ?
the tricount dropped by 400 from the last screen, Is now 6100, cause I removed some mirroring and tilling.
I'm still working on the UVs to make the ambient occlusion work properly...

Ps, oh crap I just realized that I forgot the ammo box!
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Old 02-14-2010, 05:36 PM   #28
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Default Re: [WEAPON] M60 7.62x51mm GPMG

Quote:
Originally Posted by Salmonella View Post
after several hours remaking the UVs, finally I could apply the normals to give a High poly feeling...
Are you going to do a high poly bake?


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Old 02-14-2010, 06:15 PM   #29
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Default Re: [WEAPON] M60 7.62x51mm GPMG

Quote:
Originally Posted by Anhkhoa View Post
Are you going to do a high poly bake?
no, this is the low poly with hand made normals.

here's the Ambient Occlusion only.
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Old 02-14-2010, 06:45 PM   #30
[R-DEV]Adriaan
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Default Re: [WEAPON] M60 7.62x51mm GPMG

That's some reaally nice modelling! I love it, and ofcourse the M60 is just badass


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