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| Brazilian/FARC Forces Discussion pertaining to the PR Brazilian & FARC Forces faction |
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#11 | |
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PR:BF2 Developer
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Quote:
We will use a 7.62 cupola mg on our MBT, whereas all other MBTs use a .50 cal, but it's fine. I can't wait seeing your abilities in texturing vehicles, your houses were already promising. | |
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#12 | |
![]() Join Date: Jul 2009
Posts: 339
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Quote:
I have no talent making textures, in the houses I used the standard textures. I'll make the model, Uv's and maybe the normal mapping, then I'll hand it over to Paiva to finish with the textures. Just little update in the inteiror
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#13 |
![]() Join Date: Dec 2009
Posts: 105
Location: Belfast are kid
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looks like the offspring of a HUMVE and a landy
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#14 |
![]() Join Date: Nov 2007
Posts: 6,552
Location: The Snowy Northeast
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looking good, can't wait to see it finished.
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[R-CON]creepin - "because on the internet 0=1" |
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#15 |
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Wow, this vehicle looks badass. It would be very nice to drive it.
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#16 | |
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Just a tip: put at least 20 sides on the steering wheel so it looks round. It's pretty blocky with only 12 sides. Cheers! | |
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#17 |
![]() Join Date: Mar 2008
Posts: 486
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Yeah, check landy's steering wheel, and vbf technical.
More polys plz. |
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#18 | ||
![]() Join Date: Jul 2009
Posts: 339
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![]() Almost ahiuehauiheuiaheuihaiu Quote:
Quote:
![]() Added Cupola, step tire, Gas gallon, brake lights and some sort of sunspension. ![]() ![]() the polycount its already high, I did some optimizations, is around 8k, I think the 3p is done, I'll start its lods, 1p and wreck... | ||
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#19 |
![]() Join Date: Dec 2009
Posts: 45
Location: Jataí, Goias
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Hey Salmo!! very very very good job man!!!
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#20 |
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PR2 Developer
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looks great indeed!
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| Tags |
| agrale, am1 or am10 or am20, marruá, vehicle |
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