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| Brazilian/FARC Forces Discussion pertaining to the PR Brazilian & FARC Forces faction |
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#21 |
![]() Join Date: Jul 2009
Location: Turku, Finland
Posts: 460
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It has to be reached with a knife, and I dont think it can be if its inside.
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Last edited by Bellator; 12-04-2009 at 02:00 AM..
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#22 |
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PR:BF2 Developer
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the glossy effect is probably controlled by the alpha map in the detail texture m8, so try and change that a bit and see if it changes things.
also the material it has ingame might have an effect, but you would need to ask an importer about that. but one of those 2 things it could be, it has to do with the specular. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-CON]Pantera : maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this. [R-DEV]Gaz : How did Pantera get out? /reassesses security plans... |
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#23 |
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Dutch Forces Mod Leader
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I really like it, but like mentioned, wheres the radio?
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Cheers,
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#24 |
![]() Join Date: Nov 2009
Location: São Paulo SP
Posts: 23
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where the commander will be? in those holes?
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#25 |
![]() Join Date: Feb 2009
Posts: 1,462
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A trap door/hatch of some sorts would probably look better than a shallow hole, but it's coming along nicely.
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#26 |
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Banned
![]() Join Date: Jul 2008
Posts: 310
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Very nice hideout
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#27 |
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Can you adjust the model so that the actual hole goes all the way through and is angled like a real tunnel entrance? That way you could have two models, one with a radio and one without. The one with the radio would be a deployable hideout, and the one without the radio would be a mapper placed static to serve as a realistic entrance for tunnels on the maps. As a Brazilian soldier, you'd never know what you were in for when you stumbled upon one of these things. Is is just stabbety stab stab and I'm done, or do I have to pull out the .45 and clear out a whole subterranean compound? I won't know until I get up close and take a look.
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#28 | ||
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PR:BF2 Contributor
![]() Join Date: Jul 2009
Posts: 342
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yes, its already solved, its just a shader setting that I wasn't aware.
no, for farc camp I´m planning other cool stuffs. Quote:
Quote:
BTW- Radio added ![]() Wreck geometry
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Last edited by [R-CON]Salmonella; 12-04-2009 at 01:23 PM..
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#29 |
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looking great
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#30 | |
![]() Join Date: Jul 2009
Location: Turku, Finland
Posts: 460
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Quote:
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Last edited by Bellator; 12-04-2009 at 02:16 PM..
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| farc, hideouts, statics |
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