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| Brazilian/FARC Forces Discussion pertaining to the PR Brazilian & FARC Forces faction |
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#1 | ||||||
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PR:BF2 Contributor
![]() Join Date: Jul 2009
Posts: 342
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This should been part of the main faction proposal but we thought better to delay the announcement of how its gonna work, I think now it’s the time.
The main idea is Auto piloted Air Transport with spawn Point on its cargo bay. We've tested several different ways of doing the thing, and discussed many other possibilities. So we get 3 viable ways. 1-The commander sets the starting position, and the plane starts a small radius flyover
2- The plane is full time up and makes a full map circle flyover.
3- The plane starts randomly at a corner of the map and makes a straight line flyover sorry no video. Known Issues Making the plane self-destruct at the end of time/map will kill everyone inside. Making the plane Player Controllable will bring up tons of teamplay and gameplay issues. The plane must fly in constant altitude and velocity of ~300km/h We want suggestions, critics and whatever idea you may think it’s gonna help. Before someone asks, No, that plane it’s not finished, neither that map. No, we not gonna bring vBF2 UAV back. Yes, Brazilian troops in Amazon do parachuting | ||||||
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Last edited by [R-CON]Salmonella; 12-02-2009 at 01:35 AM..
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#2 |
![]() Join Date: Jan 2009
Posts: 704
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Option 1 seems good, as you would have to reliant on a commander. You want to actually get somewhere in the game? Someone command. That gives us more commanders to games played.
However, the plane should be worth tickets as its big, heavy, and is carrying supplies/troops. Making it self destruct at the end of the flying time would be wasting ~10 odd tickets. The speed is going to be a problem, shooting at the troops is easy, if the plane is flying so low but if you raise the altitude of the jump to 200-300 meters (metres) above cloud level, that would work. |
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#3 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 2,595
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really cool.
2 would be ideal as the map should be based around the paradrop. maybe there is a way to only allow a certain amount of spawns (like 32 or so) until the spawn becomes red and waits about 10 seconds to self destruct (or whatever) |
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#4 |
![]() Join Date: Dec 2008
Location: Snohomish, WA
Posts: 105
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could you make it do circles, but have the circles send it towards a map edge? so that when it gets close to the edge, no one wants to spawn and also it will just sit out there so it doesnt loose points?
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#5 |
![]() Join Date: Aug 2008
Posts: 1,149
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Is there going to be a new parachute model, or are the Brazilian forces also using that sort of parachute? Good job, btw.
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#7 |
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Forum Moderator
![]() Join Date: May 2006
Location: Essex, UK
Posts: 7,402
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Sounds good. Option 2 or 3 seem the best to me.
Other than that, can't wait to rock it Fireforce style! |
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#8 |
![]() Join Date: Oct 2007
Location: Quebec
Posts: 1,135
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The three are good in different ways. Perhaps you could have at the beginning of the map the number 2 or 3 (they are similar, one doing circle, the other straight lines). After your team get an objective, the spawn get red and plane self destroy (so nobody killed inside, like suggested HughJass), and then you have to use number 1 to ask the commander for new droops!
By they way, be careful with the plane (C-130?), I'm not sure, but I think it have already been made by an other faction or mod. I know you prefer to make everything, but if it can spare you some of your time and efforts Good luck, you are from far my favorite faction!!! |
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#9 |
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1 - if you want it to be a tactical tool. The CO can overlook the map and decide where to deploy his troops. As reinforcements into a hot zone or maybe stealthy behind enemy lines?
2 -if you want to simply have a "new" and cool spawning feature. (Everybody will know the good landing spots within a short time anyways if you have the same flightpath all the time..) |
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If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu
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#10 |
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Ya good point. I see a problem with it getting shot at really quickly if it flys that low.
Don't forget parachutes only open 300 m safely so have a drop at 500 m. But only the pilot has a parachute so are u going to make a parajumper class? If u drop at 500m then people won't know where they will land as much b/c of fog of war |
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| Tags |
| paratroopers, spawn, system |
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