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Old 12-01-2009, 09:56 PM   #1
[R-CON]Salmonella
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Default [Spawn System] Para-troopers

This should been part of the main faction proposal but we thought better to delay the announcement of how its gonna work, I think now it’s the time.

The main idea is Auto piloted Air Transport with spawn Point on its cargo bay. We've tested several different ways of doing the thing, and discussed many other possibilities. So we get 3 viable ways.

1-The commander sets the starting position, and the plane starts a small radius flyover
YouTube Video

2- The plane is full time up and makes a full map circle flyover.
YouTube Video

3- The plane starts randomly at a corner of the map and makes a straight line flyover
sorry no video.

Known Issues

Making the plane self-destruct at the end of time/map will kill everyone inside.
Making the plane Player Controllable will bring up tons of teamplay and gameplay issues.
The plane must fly in constant altitude and velocity of ~300km/h

We want suggestions, critics and whatever idea you may think it’s gonna help.

Before someone asks,
No, that plane it’s not finished, neither that map.
No, we not gonna bring vBF2 UAV back.
Yes, Brazilian troops in Amazon do parachuting
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Last edited by [R-CON]Salmonella; 12-02-2009 at 01:35 AM..
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Old 12-01-2009, 10:09 PM   #2
Anhkhoa

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Default Re: [Spawn System] Para-troopers

Option 1 seems good, as you would have to reliant on a commander. You want to actually get somewhere in the game? Someone command. That gives us more commanders to games played.

However, the plane should be worth tickets as its big, heavy, and is carrying supplies/troops. Making it self destruct at the end of the flying time would be wasting ~10 odd tickets.

The speed is going to be a problem, shooting at the troops is easy, if the plane is flying so low but if you raise the altitude of the jump to 200-300 meters (metres) above cloud level, that would work.


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Old 12-02-2009, 01:33 AM   #3
HughJass

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Default Re: [Spawn System] Para-troopers

really cool.

2 would be ideal as the map should be based around the paradrop.

maybe there is a way to only allow a certain amount of spawns (like 32 or so) until the spawn becomes red and waits about 10 seconds to self destruct (or whatever)


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Old 12-02-2009, 03:53 AM   #4
eenis

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Default Re: [Spawn System] Para-troopers

could you make it do circles, but have the circles send it towards a map edge? so that when it gets close to the edge, no one wants to spawn and also it will just sit out there so it doesnt loose points?
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Old 12-02-2009, 04:30 AM   #5
MonkeySoldier

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Default Re: [Spawn System] Para-troopers

Is there going to be a new parachute model, or are the Brazilian forces also using that sort of parachute? Good job, btw.


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Old 12-02-2009, 04:33 AM   #6
[R-DEV]Amok@ndy
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Default Re: [Spawn System] Para-troopers

for N°3 have a look at OPK


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Old 12-02-2009, 05:45 AM   #7
[R-MOD]Bob_Marley
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Default Re: [Spawn System] Para-troopers

Sounds good. Option 2 or 3 seem the best to me.

Other than that, can't wait to rock it Fireforce style!

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Old 12-02-2009, 05:45 AM   #8
162eRI

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Default Re: [Spawn System] Para-troopers

The three are good in different ways. Perhaps you could have at the beginning of the map the number 2 or 3 (they are similar, one doing circle, the other straight lines). After your team get an objective, the spawn get red and plane self destroy (so nobody killed inside, like suggested HughJass), and then you have to use number 1 to ask the commander for new droops!

By they way, be careful with the plane (C-130?), I'm not sure, but I think it have already been made by an other faction or mod. I know you prefer to make everything, but if it can spare you some of your time and efforts

Good luck, you are from far my favorite faction!!!


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Old 12-02-2009, 08:04 AM   #9
Bonsai

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Default Re: [Spawn System] Para-troopers

1 - if you want it to be a tactical tool. The CO can overlook the map and decide where to deploy his troops. As reinforcements into a hot zone or maybe stealthy behind enemy lines?

2 -if you want to simply have a "new" and cool spawning feature. (Everybody will know the good landing spots within a short time anyways if you have the same flightpath all the time..)

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Old 12-02-2009, 08:38 AM   #10
sylent/shooter

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Default Re: [Spawn System] Para-troopers

Ya good point. I see a problem with it getting shot at really quickly if it flys that low.

Don't forget parachutes only open 300 m safely so have a drop at 500 m. But only the pilot has a parachute so are u going to make a parajumper class?

If u drop at 500m then people won't know where they will land as much b/c of fog of war


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Killing the enemy sylently

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