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Old 12-06-2009, 09:14 AM   #41
Red Feniks
Default Re: [Spawn System] Para-troopers

IMO, if you would go for the idea of the plane beeing in the air the entire game, why not completely replace the commander post and put him in the pilot seat? This doesn't mean he actually has to steer the plane (for it flies around in circles), but it might be more realistic to have the commander in the plane when you're invading a region by air.
If you do this, you can also take away the UAV-option and give the commander the ability to look down on the place the plane is flying over at that moment.
I'm also thinking: why limit the spawn points? Just give the airplane a smaller action radius so it stays on one side of the map, this way, if a squad needs to be on the other side of the map to capture a point, they will rely on rallypoints and FOB's, because if they would spawn in the plane they would have to walk all the way.

If you're not going for a plane that's constantly in the air:
You could Code a plane that does a high-alt, high-speed fly-by like every 10 minutes in a straight line or in 1 circle. You can announce the comming of such a plane by text in game, just like the notifications you get if a weapons cache is destroyed in insurgency.
Squads will have to react quick to drop where they want to drop, and the plane will exit the region very quick after its entrance. (You could also take away the 10-min. timer and make it a commanders asset, like you do in suggestion 1).

anyway: I like this idea very much and hope to see the para's in a suitable map soon

Good luck on the project!

Greetings,
Red Feniks


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Old 12-06-2009, 12:19 PM   #42
RedAlertSF

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Default Re: [Spawn System] Para-troopers

I like this idea of commander calling in the plane. But self-destruction sounds just stupid, like being the easiest way to accomplish this. Could it be possible, that commander calls the plane to fly somewhere, then it cricles that area and after the time is full, it does not destruct but flies out of the map. This way people still have a little more time to jump, and the plane doesn't just suddenly blow up.

Anyway, I've always though that paratroopers are the little important thing that is missing from PR. I want to see this in-game!


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Old 12-06-2009, 02:17 PM   #43
[R-CON]Salmonella
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Default Re: [Spawn System] Para-troopers

All that you guys said is possible, most of it was tested and each one has it known issues, but the is main problem is that DEVs don't seems to give a shit about this.

We are here in a so called Comunity Faction subforum, inside the main forum, but seems we are on another world, a little feedback of the Godlike developers woudn't be so bad.

I don't know if they are too busy discussing their own things, or is the amount of bullshit that always comes in on suggestions threads, but again, a little feedback isn't bad.

This is not a "oh it will be so cool if we paratroopers" thread, I got the hole thing coded, its fully operational with several tested deploying mode, maps for it already being developed and not a signal of the devs around*

*In fact only Rhino said something here


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Old 12-06-2009, 03:52 PM   #44
WilsonPL
Default Re: [Spawn System] Para-troopers

All devs have their special dev section that normal users liek you cannot see : >.
Im sure that faction leader is in contact with them.


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Old 12-06-2009, 04:09 PM   #45
GhostDance101
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Default Re: [Spawn System] Para-troopers

Well I think it looks very good,
Remember the Dev are very busy working on the next release of pr, and don't always have time to get overly involved in the development of community factions. They tend to get more involved when the whole things almost finished and ready for integration into the main mod.
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Old 12-06-2009, 05:47 PM   #46
cagumelo
Default Re: [Spawn System] Para-troopers

Quote:
Originally Posted by Red Feniks View Post
IMO, if you would go for the idea of the plane beeing in the air the entire game, why not completely replace the commander post and put him in the pilot seat? This doesn't mean he actually has to steer the plane (for it flies around in circles), but it might be more realistic to have the commander in the plane when you're invading a region by air.
If you do this, you can also take away the UAV-option and give the commander the ability to look down on the place the plane is flying over at that moment.
I'm also thinking: why limit the spawn points? Just give the airplane a smaller action radius so it stays on one side of the map, this way, if a squad needs to be on the other side of the map to capture a point, they will rely on rallypoints and FOB's, because if they would spawn in the plane they would have to walk all the way.

If you're not going for a plane that's constantly in the air:
You could Code a plane that does a high-alt, high-speed fly-by like every 10 minutes in a straight line or in 1 circle. You can announce the comming of such a plane by text in game, just like the notifications you get if a weapons cache is destroyed in insurgency.
Squads will have to react quick to drop where they want to drop, and the plane will exit the region very quick after its entrance. (You could also take away the 10-min. timer and make it a commanders asset, like you do in suggestion 1).

anyway: I like this idea very much and hope to see the para's in a suitable map soon

Good luck on the project!

Greetings,
Red Feniks
This is exatile what I said, about the coomander sit in the plane and about the 10 min respaw, but I think people hasnt understood it!
anyway, why wouldnt the devs be interested the work of you guys is truly amezing I realy want to help I saw some tutorials in the YouTube and I was trying to make the "Voadeira" but all goes shit, so I think I' not useful
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Old 12-06-2009, 05:50 PM   #47
[R-DEV]dbzao
Programming Manager
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Default Re: [Spawn System] Para-troopers

Salmonella, really disapointed with your attitude.


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Old 12-06-2009, 05:58 PM   #48
[R-DEV]Rhino
PR Mapper Team
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Default Re: [Spawn System] Para-troopers

Quote:
Originally Posted by [R-DEV]dbzao View Post
Salmonella, really disapointed with your attitude.
Indeed, Salmonella if you want help from us with this your going totally the wrong way about it... I've already answered your PMs, we are all very busy and dont have a lot of time to help everyone.

There is no rush to get this done and finished, where there is a rush to get stuff done in other departments.


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Old 12-06-2009, 06:02 PM   #49
[R-CON]Salmonella
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Default Re: [Spawn System] Para-troopers

Quote:
Originally Posted by [R-DEV]dbzao View Post
Salmonella, really disapointed with your attitude.
And I'm with yours(devs in general)!
I know that every one here is voluntary, and no one have the obligation to give any feedback to anyone, but why only come up to say something when someone goes angry?
The thread was open for a week and no one seems to noticed, any a word of advice or incentive were given, but when some bad words are spelled, everyone comes in with their almighty righteous words!


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Old 12-06-2009, 06:07 PM   #50
rampo

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Default Re: [Spawn System] Para-troopers

Salmonella please your'e not going to get any help if you keep talking like that.


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