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| Brazilian/FARC Forces Discussion pertaining to the PR Brazilian & FARC Forces faction |
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#31 |
![]() Join Date: Jun 2009
Location: Swansea, Wales
Posts: 1,494
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Well then, I have a sort of Idea. How about make the commander set it - then you are placed in the seat in the rear of the plane, to jump you need to exit your seat and run to the rear and get out - otherwise somebody may spawn accidentally by pressing enter and end up falling off the moving plane, but if you spawn in a seat then -solution-
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#32 | |
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PR:BF2 Contributor
![]() Join Date: Jul 2009
Posts: 342
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Quote:
the problem in making the spawn into a fixed the positions its that only 8 passenger are allowed per vehicle. if its became full no more spawn until someone bail out. | |
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#33 |
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Try to make it so when you deploy your parachute... players do not have their main weapon up.. make it so their arms are above their head like they are controling the chute... that would be nice..
Transport plane that is flown by a person will deffinatly have a problem with noobs and it will take a while for the pilots who fly the jets to get used to the new asset... plus you will need to incoorporate alot of flares onboard the transport plane due to AA's. and that would just be a waste if the plane just gets blown up after 3 minutes of being deployed... i am in favor of option 1 and 2 lolol .... auto polot seems to be the way to go.. and since its not being flown by a player it shouldnt have a heat signature for the AA to lock onto. which in my eyes is a good thing |
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#34 |
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mmmmmmmm coool paratroopers
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#35 |
![]() Join Date: Apr 2008
Location: Copenhagen, Denmark
Posts: 218
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Im guessing you dont want the option with a commanderset spawn in midair, ie, spawn directly into the jump?
I think for the sake of replayability, something commander set would be preferable. |
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Random mumble talk between maps
Dude1-Ive heard that people, through gaming, satisfy their need for social life. Dude2-LOL Dude3-Thats why I play, to make friends. Dude4- I play for the chicks. -silence- Dude5- Bourgh-bourgh-bourgh-booorghurK? |
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#36 |
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PR:BF2 Contributor
![]() Join Date: Jul 2009
Posts: 342
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RHINO, do you read yours PM? We really need know the status of what you said that is in development, and our degree of freedom to add such modification to our faction.
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#37 |
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you have a point. Also why not have the plane land in an airfield to "resupply". when a number of ppl spwan on the plane (lets say a max of 50 ppl) then after that it would not be spwanable untill the plane lands at airfield to get new troops?
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#38 |
![]() Join Date: Sep 2009
Location: Belo Horizonte/Minas Gerais
Posts: 13
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I agree, i really would like to see that asset having a player as pilot
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#39 |
![]() Join Date: Jun 2009
Posts: 465
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''deleted''
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Last edited by HAAN4; 12-03-2009 at 09:41 PM..
Reason: It's of stoping sugesting and work
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#40 |
![]() Join Date: Nov 2009
Location: São Paulo SP
Posts: 23
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I think it shouldn't have pilot. I think we would never get a pilot in the other way
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| Tags |
| paratroopers, spawn, system |
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