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Old 12-02-2009, 02:32 PM   #21
Tirak

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Default Re: [Spawn System] Para-troopers

I'd prefer to see a combination of one and two. Give the CO the option of deploying a smaller paradrop plane and also have "static" spawn planes that fly around. It depends on the map really, but this is awesome, you could combine this with current PR maps also, think about it


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Old 12-02-2009, 02:37 PM   #22
[R-CON]Salmonella
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Default Re: [Spawn System] Para-troopers

Quote:
Originally Posted by dan_thomas453 View Post
Personally, I prefer number 2, make it circle the map, or maybe even have 2 planes circling.

IMO it makes the game a lot more realistic, as im sure a Jet (first video) wouldnt go that slowly, and in number 2 you actually sat on the back end of the Plane, so it makes it a lot more realistic.
of course we will not use jets for this role, this video was shot months ago when the idea was born, I just use it as placeholder

we will use the C130 at 300km/h and 600 meters high, like the second video but above the clouds.
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Old 12-02-2009, 02:37 PM   #23
Dev1200

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Default Re: [Spawn System] Para-troopers

Alternatively, Why don't you just create some sort of transport plane with an open side (or close-able like the merlin was) so people can jump out. Make the plane worth maybe 2-3 tickets, and your good to go.
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Old 12-02-2009, 02:58 PM   #24
[R-CON]Salmonella
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Default Re: [Spawn System] Para-troopers

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Originally Posted by Tirak View Post
you could combine this with current PR maps also
thats the point I fully disagree with you, on current conflicts shown on PR theres no place for paratroopers.

In iraq, afghanistan, and MEC/USA/GB/PLA maps it’s not a real tactic, further more a jeep can take you there stealthier and more precisely and a chopper can take you there not so stealthier and precise but much faster

But in the amazon the terrain and vegetation don’t allow land vehicles and helicopters landing
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Old 12-02-2009, 03:01 PM   #25
wuschel

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Default Re: [Spawn System] Para-troopers

Very nice idea.

Destructable?
As I understand, the paratrooper transport craft will be destructable by Anti-Air fire. Or am I wrong?

Chinook
I suppose that it will be also possible to use the Chinook as a paradrop platform. I saw some military video a while ago, so I think that this is used as an military paradrop vehicle. As a suggestion: Using a large scale helicopter could justify to use much more unpredictable routes for movement. Moreover, the commander could control it like the UAV.

Limited spawns on the paradrop vehicle.
Is there any way to implement a counter for the number of spawns in the Chinook? That way one could make the helicopter dropping a finite amount of paratroopers. Once a the maxcounter is hit, further spawning is prevented. The vehicle then either disappears, i.e. by entering a flight route out of the map, or it is player controlled and the pilot has to bring the vehicle back the main base to "recharge" the spawns.


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Old 12-02-2009, 03:20 PM   #26
Tirak

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Default Re: [Spawn System] Para-troopers

Quote:
Originally Posted by Salmonella View Post
thats the point I fully disagree with you, on current conflicts shown on PR theres no place for paratroopers.

In iraq, afghanistan, and MEC/USA/GB/PLA maps it’s not a real tactic, further more a jeep can take you there stealthier and more precisely and a chopper can take you there not so stealthier and precise but much faster

But in the amazon the terrain and vegetation don’t allow land vehicles and helicopters landing
Tad Sae, Ghost Train and Barracuda come to mind. While most maps played are in the desert campaigns, there are others as well.


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Old 12-02-2009, 03:30 PM   #27
[R-DEV]Rhino
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Default Re: [Spawn System] Para-troopers

Quote:
Originally Posted by ma21212 View Post
wait i thought Devs hated paratrooperz?...so this might acctualy be possible?
we would only like to see them on a proper airborne mission/map, not just any old guy haloing out of a littlebird onto the nearest firebase


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Old 12-02-2009, 05:26 PM   #28
Arnoldio

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Default Re: [Spawn System] Para-troopers

Commander placed is the best IMO, gives more strategic opportunities.


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Old 12-02-2009, 06:04 PM   #29
Herbiie

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Default Re: [Spawn System] Para-troopers

Quote:
Originally Posted by ChizNizzle View Post
Commander placed is the best IMO, gives more strategic opportunities.
I agree - would also give the commander a little more to do


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Old 12-02-2009, 06:56 PM   #30
Wilkinson
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Default Re: [Spawn System] Para-troopers

Code a Timed Spawn onto the plane. or Place a rally to spawn at points of the game.

Or when Commander clicks "UAV" button, 10 Minute spawn activates. like the old timed rally spawns

2 Flaws.

Air Assets can fly around and rape. Only add this to map with no air assets like Jets, attk Helicopters,
Keep plane at like 1000 ft. though the 1 time parachute is hardcoded, doesn't matter IMO
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