project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Factions > Brazilian/FARC Forces
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
Brazilian/FARC Forces Discussion pertaining to the PR Brazilian & FARC Forces faction

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 12-02-2009, 09:49 AM   #11
arjan

arjan's Avatar
Default Re: [Spawn System] Para-troopers

i really hope you guys gonna remove the current parachute model, and make the canopy or rounded chute.


This parachute is steerable but only just a little to adjust.
Would be a nice addition to plan youre landingzone more properly.

Ingame name: A.Behr
Xfire: arjan1994
arjan is offline Reply With Quote
Old 12-02-2009, 10:20 AM   #12
Priby

Priby's Avatar
Default Re: [Spawn System] Para-troopers

You should talk to Rhino about it. They might have something hidden in that secret room where they keep the fastropes.

Quote:
Originally Posted by [R-DEV]Rhino View Post
Just to let you guys know I've talked with marconelnk, who is now a R-CON about my ideas of better ways than having a static plane, although we are not going to tell you what thous concepts are yet since most of it is theory thou should work with any luck, this is what he had to say to it



so just to let you guys know, we are planning something much cooler, funner and better for game play as well as much more realistic


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Priby is offline Reply With Quote
Old 12-02-2009, 11:37 AM   #13
BloodBane611
Registered User
Supporting Member

BloodBane611's Avatar
Default Re: [Spawn System] Para-troopers

This looks fantastic, I love it! I would vote for option 2 or 3, because having to rely on the commander will not convince people to go commander for a whole map. Something like what happens with area attack now will probably happen, where some SL goes commander and then returns to his squad after ordering it.

Quote:
You should talk to Rhino about it. They might have something hidden in that secret room where they keep the fastropes.
Yeah, that room may have awesomeness in it. Good idea to check it out, I've heard something about a C-130 on the community forums in the past.



[R-CON]creepin - "because on the internet 0=1"

BloodBane611 is offline Reply With Quote
Old 12-02-2009, 12:41 PM   #14
ma21212
Supporting Member

ma21212's Avatar
Default Re: [Spawn System] Para-troopers

that be aowsome if you guys acctualy use it


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
ma21212 is offline Reply With Quote
Old 12-02-2009, 12:50 PM   #15
Hfett
PR Mapper Team
PR Server License Administrator

Hfett's Avatar
Default Re: [Spawn System] Para-troopers

This is totaly awesome


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Hfett is offline Reply With Quote
Old 12-02-2009, 12:55 PM   #16
[R-DEV]Rhino
PR Mapper Team
Supporting Member

[R-DEV]Rhino's Avatar
Send a message via MSN to [R-DEV]Rhino
Default Re: [Spawn System] Para-troopers

nice work guys, OPK has had a system like this for some time which many people are not actually aware of hehe and always has been our plan to do something very similar like this

EDIT:
Quote:
Originally Posted by Priby View Post
You should talk to Rhino about it. They might have something hidden in that secret room where they keep the fastropes.
hehe, ye it's basically the same as this, why I always hated "static planes" in the sky they where just so cheap


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]Rhino is online now Reply With Quote
Old 12-02-2009, 01:07 PM   #17
[R-CON]Salmonella
PR:BF2 Contributor

[R-CON]Salmonella's Avatar
Default Re: [Spawn System] Para-troopers

Quote:
Originally Posted by [R-DEV]Rhino View Post
nice work guys, OPK has had a system like this for some time which many people are not actually aware of hehe and always has been our plan to do something very similar like this

EDIT:

hehe, ye it's basically the same as this, why I always hated "static planes" in the sky they where just so cheap
thanks to the feedback, I’m really not aware of any developing of something similar, since I’m not member of the Dev groups.
I just search about parachutes an c130, and I didn't found why not to use it on our faction, since it’s the only that actually employ C130 and parachuting for real missions.
In fact, I did not started a thread on general suggestions cause its not a general tactic.

About the feature itself, what the status of yours development?
[R-CON]Salmonella is offline Reply With Quote
Old 12-02-2009, 01:09 PM   #18
ma21212
Supporting Member

ma21212's Avatar
Default Re: [Spawn System] Para-troopers

wait i thought Devs hated paratrooperz?...so this might acctualy be possible?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
ma21212 is offline Reply With Quote
Old 12-02-2009, 02:02 PM   #19
cagumelo
Default Re: [Spawn System] Para-troopers

Hey guys!
My favorite was the first but it has a problem. Ifh we have no commander who would put the paratoopers?
And the idea of exploding the plane is terrible.
In my opinion it should apear in 5 to 5 minutes ( or something like that, on that way people would have to wait 5 minutes until the paradrop to respaw again and would take care), but the plane should not explode, just desapear, like if it is comming back to get morre troops, and he should be able to drop suplys and bombs (didn't liked this last idea just said to change the artilerry but it can be possible I guess)
Or if the team has COMMANDER the plane flys over the map in a predeterminade route (or not) by the commander, and he stays in the plane all the time (as playing as commander), so he can look down like in the UAV, and if a squad got killed you can get in the plane and say to the comander where would you want to go and jump there, and if you need suplys you could wait the plane to drop it to you (never preciousily I guess) or a choper

Well those are my opinions
cagumelo is offline Reply With Quote
Old 12-02-2009, 02:27 PM   #20
WelshManDan

WelshManDan's Avatar
Default Re: [Spawn System] Para-troopers

Personally, I prefer number 2, make it circle the map, or maybe even have 2 planes circling.

IMO it makes the game a lot more realistic, as im sure a Jet (first video) wouldnt go that slowly, and in number 2 you actually sat on the back end of the Plane, so it makes it a lot more realistic.
WelshManDan is online now Reply With Quote
Reply


Tags
paratroopers, spawn, system
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 07:34 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.