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| Brazilian/FARC Forces Discussion pertaining to the PR Brazilian & FARC Forces faction |
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#11 |
![]() Join Date: Apr 2007
Posts: 1,855
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i really hope you guys gonna remove the current parachute model, and make the canopy or rounded chute.
![]() This parachute is steerable but only just a little to adjust. Would be a nice addition to plan youre landingzone more properly. |
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Ingame name: A.Behr
Xfire: arjan1994 |
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#12 | |
![]() Join Date: Jun 2008
Location: Sunny South
Posts: 1,719
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You should talk to Rhino about it. They might have something hidden in that secret room where they keep the fastropes.
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#13 | |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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This looks fantastic, I love it! I would vote for option 2 or 3, because having to rely on the commander will not convince people to go commander for a whole map. Something like what happens with area attack now will probably happen, where some SL goes commander and then returns to his squad after ordering it.
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[R-CON]creepin - "because on the internet 0=1" |
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#14 |
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that be aowsome if you guys acctualy use it
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#15 |
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PR Mapper Team
![]() Join Date: Jun 2006
Location: Brazil
Posts: 1,621
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This is totaly awesome
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#16 | |
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PR Mapper Team
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nice work guys, OPK has had a system like this for some time which many people are not actually aware of hehe and always has been our plan to do something very similar like this
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#17 | |
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PR:BF2 Contributor
![]() Join Date: Jul 2009
Posts: 342
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I just search about parachutes an c130, and I didn't found why not to use it on our faction, since it’s the only that actually employ C130 and parachuting for real missions. In fact, I did not started a thread on general suggestions cause its not a general tactic. About the feature itself, what the status of yours development? | |
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#18 |
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wait i thought Devs hated paratrooperz?...so this might acctualy be possible?
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#19 |
![]() Join Date: Nov 2009
Location: São Paulo SP
Posts: 23
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Hey guys!
My favorite was the first but it has a problem. Ifh we have no commander who would put the paratoopers? And the idea of exploding the plane is terrible. In my opinion it should apear in 5 to 5 minutes ( or something like that, on that way people would have to wait 5 minutes until the paradrop to respaw again and would take care), but the plane should not explode, just desapear, like if it is comming back to get morre troops, and he should be able to drop suplys and bombs (didn't liked this last idea just said to change the artilerry but it can be possible I guess) Or if the team has COMMANDER the plane flys over the map in a predeterminade route (or not) by the commander, and he stays in the plane all the time (as playing as commander), so he can look down like in the UAV, and if a squad got killed you can get in the plane and say to the comander where would you want to go and jump there, and if you need suplys you could wait the plane to drop it to you (never preciousily I guess) or a choper Well those are my opinions |
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#20 |
![]() Join Date: Jun 2009
Location: Swansea, Wales
Posts: 1,494
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Personally, I prefer number 2, make it circle the map, or maybe even have 2 planes circling.
IMO it makes the game a lot more realistic, as im sure a Jet (first video) wouldnt go that slowly, and in number 2 you actually sat on the back end of the Plane, so it makes it a lot more realistic. |
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| Tags |
| paratroopers, spawn, system |
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