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| Brazilian/FARC Forces Discussion pertaining to the PR Brazilian & FARC Forces faction |
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#11 | |
![]() Join Date: Jul 2009
Posts: 339
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Quote:
model 2,3 - 1237 tris model 4 - 721 tris that is in LOD0, in LOD1 i'm aiming to recude by 50%, and LOD2 to a maximum of 10 tris ghostdance's trees have 900-1200 LOD0, 200-300 tris LOD1 and NO lod2 trees like de Dedicious(found in korengal valley) uses 300tris LOD0 and fucking 4 tris in lod1, and still makes the map laggy the FPS drop when overviewing the jungle, is cause you see thousands of trees at same time. tweaking the lods and viewdistance I think i'll get the ground cover effect without poor performance. | |
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Last edited by Salmonella; 11-27-2009 at 10:13 AM..
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#12 | |||
![]() Join Date: Jul 2009
Posts: 339
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hey folks, I really like an opinion on this
like a said before, i'm trying to make the "jungle occlusion" effect with minor FPS drop, so I need to find the right spot between polycount and beauty this test uses the model 3, with 1096 tris in lod0 that its shown up to 150meters and lod1 with 28 tris that is shown beyond 150 meters. ![]()
it runs smooth as silk on my system(8800gt, amd x2 6000), always above 60fps. the point is, do the overall quality and lod transitions worth the fps gain? | |||
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Last edited by Salmonella; 11-29-2009 at 01:10 PM..
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#13 |
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PR:BF2 Developer
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Just take the numbers after the "=" in your youtube link.
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#14 | |||
![]() Join Date: May 2008
Posts: 870
Location: Strongside
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Here..
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Playing PR - Better drink my own piss." Ploddit
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#15 |
![]() Join Date: Oct 2007
Posts: 1,140
Location: Quebec
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Perhaps more than 150m, but it looks great, we can see jungle trees all over the map. Nice work!!! (What's the fps with that?)
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#16 |
![]() Join Date: Jun 2008
Posts: 2,006
Location: Mystery
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Maybe you should make a trunk for lod1 too. Or do you think they wont be seen if you get all the undergrowth on the map?
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#17 |
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With such a drastic LOD Drop the Visual effects are horendus. Though the BF2 Engine is more than suckish, this is probably the best fix-up we can probably provide. Try giving LOD1 50-60 more tris. see if it changes anything. Only time we will probably see AIR Assets are going to be 4KM in PR's Future. so this can be useful then.Otherwise it's all ground attack.
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#18 |
![]() Join Date: Feb 2009
Posts: 54
Location: Viva Colonia
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lol...no chance to drop troopers into the wood
We need fast ropes! |
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Last edited by *APG* <=130192=>; 11-29-2009 at 04:09 PM..
Reason: Gramma^^
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#20 |
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It looks nice but it looks empty on the ground.. maybe you could make some mid level, low level vegetation too... So it will a bit more dense.
![]() Kind of like that, maybe with some jungle ferns and such. |
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| Tags |
| continued, fever, jungle, vegetation |
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