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Old 03-12-2010, 11:00 AM   #41
[R-CON]Salmonella
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Default Re: [WIP] EE-11 Urutu APC

Quote:
Originally Posted by Spinkyone View Post
This could be relavant to your interests and was released last week...Durian » Blog Archive » Image Re-Projection
Nice, works very well for its purpose, mudbox can make it together with photoshop but i think its more usefull for organic things...

I've been busy this week, just a little update;
- I had to rebuild the whole Uvs in order to proper display transparency and bumps
- changed the base camo
- added some detail like those screws, grids and that holes on the exaust
- still have todo some details on normal, the whole specular map and dirt...






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Old 03-12-2010, 11:39 AM   #42
[R-DEV]Drav
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Default Re: [WIP] EE-11 Urutu APC

missing smoothing group on the exhaust pipe :P

Other than that is looking great. You're going about this the right way, getting the basic layout done first....
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Old 03-12-2010, 12:03 PM   #43
[R-DEV]Rhino
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Default Re: [WIP] EE-11 Urutu APC

you also need something running in the middle of the heat shield on the exhaust pipe


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Old 03-12-2010, 01:31 PM   #44
Paladin Necroman
Default Re: [WIP] EE-11 Urutu APC

I liked the other cammo better.


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Old 03-12-2010, 03:35 PM   #45
[R-COM]FPaiva
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Default Re: [WIP] EE-11 Urutu APC

Keep this as a reference of what the camo needs to be:


And by the way, you need to remove the turret, or make something like this one:


Also, by removing, you need to do a cupola like this:



Sorry for being late at references.


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Old 03-12-2010, 06:40 PM   #46
[R-CON]Salmonella
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Default Re: [WIP] EE-11 Urutu APC

Quote:
Originally Posted by [R-DEV]Drav View Post
missing smoothing group on the exhaust pipe :P
Other than that is looking great. You're going about this the right way, getting the basic layout done first....
Quote:
Originally Posted by [R-DEV]Rhino View Post
you also need something running in the middle of the heat shield on the exhaust pipe
I did this intentionally, just to see if you're really paying attetion.

Quote:
Originally Posted by Paladin Necroman View Post
I liked the other cammo better.
Quote:
Originally Posted by [R-COM]FPaiva View Post
Keep this as a reference of what the camo needs to be:
What you guys didn't liked, the color, the pattern or both?

Quote:
Originally Posted by [R-COM]FPaiva View Post
And by the way, you need to remove the turret, or make something like this one:
Also, by removing, you need to do a cupola like this:
Sorry for being late at references.
Already said, I'll model it later, and in separate geometrie to be interchangeable and not to screw up my lovely UV.


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Old 03-12-2010, 06:48 PM   #47
[R-DEV]Hauteclocque
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Default Re: [WIP] EE-11 Urutu APC

I think Mafia wants you to keep the first camo scheme.
Pff, you annoy me, you're progressing every day.


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Old 03-12-2010, 09:58 PM   #48
[R-COM]FPaiva
Brazilian/FARC Faction Lead

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Default Re: [WIP] EE-11 Urutu APC

Just keep it to the Army's Default pattern like in the 1st picture ok?


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Old 03-13-2010, 01:31 PM   #49
[R-CON]Salmonella
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Default Re: [WIP] EE-11 Urutu APC

Quote:
Originally Posted by [R-COM]FPaiva View Post
Just keep it to the Army's Default pattern like in the 1st picture ok?
Luckly, the camo pattern is easly changeable with that Mudbox...

update,
changed Camo again
added heavy loads of dirt
added front/rear lights
added transparency, and envmaps (sadly only shown in game)
missin smoothing and pipe fixed

to do, specular maps and some details like some bolts and welded plates...





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Last edited by [R-CON]Salmonella; 03-13-2010 at 02:35 PM..
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Old 03-13-2010, 01:36 PM   #50
[R-DEV]Hauteclocque
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Default Re: [WIP] EE-11 Urutu APC

It is taking shape.


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