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Old 03-09-2010, 04:50 PM   #31
[R-CON]Salmonella
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Default Re: [WIP] EE-11 Urutu APC

OUWWW, this MUDBOX is completly AWESOMEEEEE...
the 3d paint feature is nothing compared to the sculpt and baking capabilities, I must spend a few hours to learn how to use it better...

the basic camo paint done in 15 minutes after installed...



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Old 03-09-2010, 04:53 PM   #32
[R-DEV]J.F.Leusch69
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Default Re: [WIP] EE-11 Urutu APC

the camo looks great, but the colors are so 70´s


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Old 03-09-2010, 05:01 PM   #33
[R-DEV]Hauteclocque
PR:BF2 Developer

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Default Re: [WIP] EE-11 Urutu APC

Too bad you need to buy a licence...well there is a trial version
It seems very useful, I will advert it. (all our skinners are complaining about how it's diffffiiicuuult to place the camo on a vehicle...)


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Old 03-09-2010, 05:12 PM   #34
[R-DEV]Drav
PR Artwork Team
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Default Re: [WIP] EE-11 Urutu APC

Yeah, told you it was good, you can thank me later

The sculpting tools are excellent too, but not much use for the APC.....
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Last edited by [R-DEV]Drav; 03-09-2010 at 05:32 PM..
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Old 03-09-2010, 05:18 PM   #35
[R-CON]Salmonella
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Default Re: [WIP] EE-11 Urutu APC

Quote:
Originally Posted by [R-DEV]J.F.Leusch69 View Post
but the colors are so 70´s
humnn in fact it is

those vehicles are old and the colors will be basically that, with some variations, dirt and etc.

Quote:
Originally Posted by [R-COM]Hauteclocque View Post
Too bad you need to buy a licence...well there is a trial version
It seems very useful, I will advert it. (all our skinners are complaining about how it's diffffiiicuuult to place the camo on a vehicle...)
Yeah, I've developed a "guettho way" to make seamless camo in photshop but Mudbox does it in realtime.
It still lacks in 2d effects, better brushes, so you still have to do the rest of the work in photoshop but it gives a HUGE head start.

But what i'm really impressed is with the amount os polys it can handle and the speed it bakes it. It takes 15 seconds to bake 200K to 200 tris, incredible... I must make some highpoly thing to put it to the test.


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Old 03-09-2010, 05:44 PM   #36
Z-trooper
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Default Re: [WIP] EE-11 Urutu APC

yeah body painting is pure win. Drav has been nagging me to use it, and I finally did. works so perfectly to fix up seams and camo patterns

"Without geometry, life is pointless"
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Old 03-09-2010, 10:16 PM   #37
[R-CON]Salmonella
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Default Re: [WIP] EE-11 Urutu APC

hey folks,

I made a highpoly(170k) wheel and tires and baked AO and Normal to 200 tris, check it out...



the Maps


and the Urutu with his brand new shoes


I even made a short video to how great it is the results


I loved this program, light, powerfull and incredible fast, took elapsed 75 secs to do this job. Now i'll make everything ultra highpoly...


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Old 03-09-2010, 10:19 PM   #38
Z-trooper
Retired PR Developer

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Default Re: [WIP] EE-11 Urutu APC

Approved good to see that you are venturing into high poly too

"Without geometry, life is pointless"
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Old 03-09-2010, 11:48 PM   #39
Spinkyone

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Default Re: [WIP] EE-11 Urutu APC

Quote:
Originally Posted by [R-COM]Hauteclocque View Post
Too bad you need to buy a licence...well there is a trial version
It seems very useful, I will advert it. (all our skinners are complaining about how it's diffffiiicuuult to place the camo on a vehicle...)
This could be relavant to your interests and was released last week...

Durian » Blog Archive » Image Re-Projection

Only problem and advantage is that it is in Blender.
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Old 03-10-2010, 07:03 PM   #40
Matheusferri
Default Re: [WIP] EE-11 Urutu APC

OMGGGG! GREAATT, i loved this urutu!!! the brazilian force team its a very good! great job!!
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