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Old 02-20-2010, 08:56 AM   #21
[R-CON]Salmonella
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Default Re: [WIP] EE-11 Urutu APC

Quote:
Originally Posted by [R-DEV]Drav View Post
I would dirty up the white one, add some mud spatter along the bottom etc. The green one needs its colours adjusting, the camo lines need to be sharper, and they need to link up around edges and corners etc. If you look your drivers turret doesent match up with the brown behind it for instance.
The model and the texture was made by theWill, but from now on I'll be dealing with it.

I must to optimize something on the UVs, add some details on the normal map, and probably some make changes on the texture, but not now, I'll let you know when I get back to this.
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Old 02-20-2010, 10:22 AM   #22
[R-DEV]Drav
PR Artwork Team
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Default Re: [WIP] EE-11 Urutu APC

KK If you dont want to re-UV it you can use bodypaint or mudbox demos, they work well for painting camo over UVs that dont join up....
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Old 02-20-2010, 11:40 AM   #23
Black/Brunez
Default Re: [WIP] EE-11 Urutu APC

Good to see the Urutu here. Nice work.
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Old 02-20-2010, 08:51 PM   #24
Zulnex
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Default Re: [WIP] EE-11 Urutu APC

They look awesome. Excellent work.


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Old 02-21-2010, 02:42 PM   #25
Latvian_Rifleman

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Default Re: [WIP] EE-11 Urutu APC

nice dude!

Cīņai sveiks!

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Old 03-08-2010, 12:42 AM   #26
[R-CON]Salmonella
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Default Re: [WIP] EE-11 Urutu APC

Hey, I'm adjusting the model to the game standard, at first I optimized the mesh, by removing less needed faces, then things that cause the Z-fight (overlapped doors and hatches) and finally what can easily done by normal mapping, the results: 30% tris reduction from 10004 to 7109, even with much better tires.


I'm not planning any interior so I already started the UV process, any opinions before I move further?


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Old 03-08-2010, 01:54 AM   #27
dtacs
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Default Re: [WIP] EE-11 Urutu APC

Incredible to say the least.

Sheath no sword;
Lower no shield;
Lack no vigilance.
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Old 03-08-2010, 11:04 AM   #28
[R-DEV]J.F.Leusch69
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Default Re: [WIP] EE-11 Urutu APC

look good, from what i can tell, but where is its armement?


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Old 03-08-2010, 11:54 AM   #29
[R-DEV]Drav
PR Artwork Team
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Default Re: [WIP] EE-11 Urutu APC

Quite a few bits on the back could do with being welded on rather than intersected....specifically the bolts\chain thingys, and the rear door hinges.....the cylinders might be ok but i would probably weld em on anyway.....
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Old 03-08-2010, 12:08 PM   #30
[R-CON]Salmonella
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Default Re: [WIP] EE-11 Urutu APC

Quote:
Originally Posted by [R-DEV]Drav View Post
KK If you dont want to re-UV it you can use bodypaint or mudbox demos, they work well for painting camo over UVs that dont join up....
This program seems to be really good, I'll try it.

Quote:
Originally Posted by [R-DEV]J.F.Leusch69 View Post
look good, from what i can tell, but where is its armement?
There are several types of armament, 90mm AP or 25mm AA or .50cal or the most common in Haiti, FN MAG 7.62, but in Amazon we will have the transport version to probably replace the truck, don't know about the others


As soon as I finish the transport model I'll make the cupola for the FN MAG.
________

Update, it isn't my best UV but here it is, much better than the previous


the barely visible new propellers



and the ambient occlusion



ps. don't dont know why some pieces became completly white on the AO, it never happen before...


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Last edited by [R-CON]Salmonella; 03-08-2010 at 12:22 PM..
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