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| Brazilian/FARC Forces Discussion pertaining to the PR Brazilian & FARC Forces faction |
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#21 | |
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PR:BF2 Contributor
![]() Join Date: Jul 2009
Posts: 342
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I must to optimize something on the UVs, add some details on the normal map, and probably some make changes on the texture, but not now, I'll let you know when I get back to this. | |
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#23 |
![]() Join Date: Feb 2010
Location: Paran
Posts: 27
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Good to see the Urutu here. Nice work.
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#24 |
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They look awesome.
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#25 |
![]() Join Date: Feb 2010
Location: Dobele
Posts: 22
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nice dude!
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Cīņai sveiks!
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#26 |
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PR:BF2 Contributor
![]() Join Date: Jul 2009
Posts: 342
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Hey, I'm adjusting the model to the game standard, at first I optimized the mesh, by removing less needed faces, then things that cause the Z-fight (overlapped doors and hatches) and finally what can easily done by normal mapping, the results: 30% tris reduction from 10004 to 7109, even with much better tires.
![]() I'm not planning any interior so I already started the UV process, any opinions before I move further? |
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#27 |
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Incredible to say the least.
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Sheath no sword;
Lower no shield; Lack no vigilance. |
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#28 |
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Community Faction Manager
![]() Join Date: Apr 2008
Location: Cassel-fornia
Posts: 2,796
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look good, from what i can tell, but where is its armement?
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#29 |
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PR Artwork Team
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Quite a few bits on the back could do with being welded on rather than intersected....specifically the bolts\chain thingys, and the rear door hinges.....the cylinders might be ok but i would probably weld em on anyway.....
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#30 | ||
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PR:BF2 Contributor
![]() Join Date: Jul 2009
Posts: 342
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![]() As soon as I finish the transport model I'll make the cupola for the FN MAG. ________ Update, it isn't my best UV but here it is, much better than the previous ![]() the barely visible new propellers ![]() ![]() and the ambient occlusion ![]() ![]() ps. don't dont know why some pieces became completly white on the AO, it never happen before... | ||
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Last edited by [R-CON]Salmonella; 03-08-2010 at 12:22 PM..
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| apc, ee11, urutu, wip |
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