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| Brazilian/FARC Forces Discussion pertaining to the PR Brazilian & FARC Forces faction |
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#1 |
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Brazilian/FARC Faction Lead
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![]() ![]() ![]() ![]() ![]() ![]() ![]() Models by Salmonella & TheWill (Away member) |
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#2 |
![]() Join Date: Mar 2009
Location: maple
Posts: 536
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Salmonella & TheWill nice work i can see a sniper pinning down a sq from the Church tower.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. -The Mods cant Silence me! -Its all a Conspiracy all OF IT! -Boys get the duck tape ready..... Umm..... Been palying PR:ARMA2 since 0.1v beta 8D |
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#3 |
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Dutch Forces Mod Leader
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Are you also making some cocaine lab statics?
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Cheers,
Glimmer To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Please visit To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. for free house music To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#4 |
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#5 |
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Dutch Forces Mod Leader
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Perhaps decorate the buildings with some commie propaganda posters of Ché, Manuel Marulanda, to give the impression the FARC was there.
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Cheers,
Glimmer To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Please visit To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. for free house music To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#6 |
![]() Join Date: May 2009
Location: Toulon, PACA, France
Posts: 15
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Very nice work, these look like some basic settlement near some gold mine in Amazonia =D
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#7 |
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PR Mapper Team
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cool nice work but ehhh, these statics look to be made in the wrong way...
Please read this tut on texture palettes, this is how all statics should be skinned: http://www.realitymod.com/forum/f189...-palettes.html ehhh, making buildings into jigsaw puzzels / kits like this is a REALLY BAD move. Trust me, I did it with the new Afghan Buildings and yes on the + side it dose allow the mapper to be much more creative with the statics he has to hand BUT, these take ages to lightmap even in 3DsMax. I could lightmap a really complicated building with a huge lightmap like the muttrah mosque in 1/10th of the time than it took to lightmap one building made out of all its kits bits, as well as lightmap seems can come up after they have been lightmapped between all the bits. Next is lots of bits not joined together well ingame, sometimes just the mappers fault but sometimes its due to if the building is rotated or something, the editor dosen't save the object's position to enough decimal places in order to be in the exact spot where it is fine, so its offset after the save. Then next is performance issues, lots of hidden faces and you generally get bad performance from the engine trying to work with so many objects, processing there LODs, COLs etc. You are far better off just making lots of versions of the same building in max, thou not too many mind you. need to work on your UVs some more but that should come when you skin it with palettes anyways. cool digger, thou pretty low detail, would look into adding much more detail onto it, and again, skinning it with some palettes. There is even a palette for track textures in objects/vehicles/common/tank_tracks_c.dds iirc. |
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#8 | |
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PR:BF2 Contributor
![]() Join Date: Jul 2009
Posts: 342
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Quote:
I just make the models, these are my first attempt to texture something, since our offical UVmapper and Texturer is kind away of these boring buildings. | |
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#9 | |
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PR Mapper Team
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Quote:
If a static modeller can't UV to a palette (and make lods, cols and export the model), then he is pretty much useless tbh. It isn't something that is too hard to grasp once you get the hang of it and my tut should make it very easy to learn how to use the palettes so just run though my tut | |
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#10 |
![]() Join Date: Oct 2007
Location: Quebec
Posts: 1,135
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Nice start for the textures! I love the digger, will be very useful on other maps (and old ones).
We could use the church for one of our map which takes place in the former Portuguese islands of Sao Tome in Africa... They are using the same Portuguese architecture (of course). |
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| objects, static, wip |
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