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Old 12-13-2009, 09:52 AM   #41
[R-DEV]AfterDune
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Default Re: [WIP] Static Objects

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Originally Posted by Salmonella View Post
what you mean? For me it is more enough detailed for generic houses, I'll make something more unique on the Churches and commercials ones.
If Rhino says it's not bad, or not bad at all, you should consider it as a compliment, sort of .


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Old 12-13-2009, 10:00 AM   #42
[R-DEV]Hauteclocque
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Default Re: [WIP] Static Objects

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Originally Posted by Tannhauser View Post
These statics are going to be useful because they'd pass off for African too, and god ARF sorely needs these IMO.
I was thinking the same.

Salmonella, you seem to be skilled for making statics, and if Rhino takes care of you, it's not for nothing (we would say "pour des prunes" in French ).


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Old 12-13-2009, 01:15 PM   #43
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Default Re: [WIP] Static Objects

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Originally Posted by [R-DEV]Rhino View Post
Fiber Cement Plates? Asbestos?...
thanks for the link and advises, I'm really new to the 3d world, 4 months ago I started with maya and last week with dds textures, so any help is always welcome.

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Originally Posted by Sluismaster1 View Post
are you gonna build some houses that you can enter too?
yeah, I've already made other models, look the first post, now I'm trying to do some texture work on them.

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Originally Posted by [R-DEV]AfterDune View Post
If Rhino says it's not bad, or not bad at all, you should consider it as a compliment, sort of .
Quote:
Originally Posted by [R-COM]Hauteclocque View Post
I was thinking the same.

Salmonella, you seem to be skilled for making statics, and if Rhino takes care of you, it's not for nothing (we would say "pour des prunes" in French ).
sorry, I read the message too quickly and due the language barrier I misunderstood Rhino's message, my bad. Really appreciate the feedback.
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Old 12-13-2009, 01:55 PM   #44
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Default Re: [WIP] Static Objects

I would say they have to potential to be awesome

Keep it up

Cheers,
Glimmer


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Please visit
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Old 12-13-2009, 09:23 PM   #45
[R-CON]Salmonella
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Default Re: [WIP] Static Objects

I found real good textures on that site, its a shame I only have 15mb free account hauiheiuaea

I've made some work on the "asbestos" specular and bump, take a look.

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Old 12-13-2009, 09:30 PM   #46
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Default Re: [WIP] Static Objects

I cannot explain, how awesome this is.

<--And Mr. T pities the fool.


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Old 12-14-2009, 04:47 AM   #47
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Default Re: [WIP] Static Objects

Very nice work Salmonella, the texture dose look a little repetitive but other than that, really good

To get rid of the receptiveness what I would do is first of all desaturate most of the colour from it, leaving it a gray scale image, only leaving in some of the detail colour like moss etc. Then would find some good colour textures in the palettes already or if you must, make a new one or 2 and use that as your surface texture, then also put a dirt texture over the top of it, have the dirt texture adding thous black spots you have already on the texture but if you remove them off the detail texture and have them on the dirt texture you can have it offset on the UVs making it look much less repetitive and as such, nicer

Also for the end of the roof, instead of wrapping the texture around it I would make a new texture that has the same colour and detail as your texture but make it look like this:


This will make the ends look a little more realistic

You could also try adding a alpha channel onto the top side of the roof but doubt that would turn out too well.

Also if you send the texture over to me I'll make a nice normal map for ya


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Old 12-14-2009, 04:25 PM   #48
[R-CON]Salmonella
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Default Re: [WIP] Static Objects

Again, thanks, I'll try what you said.

I sent a PM for you with the files.
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Old 12-14-2009, 04:29 PM   #49
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Default Re: [WIP] Static Objects

http://www.youtube.com/watch?v=qYS732zyYfU
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Old 12-14-2009, 04:34 PM   #50
[R-DEV]zenrique
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Default Re: [WIP] Static Objects

Heh, amazing work Salmo! Thanks Rhino for the feedback, its invaluable!
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