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Old 12-11-2009, 01:11 AM   #31
***LeGeNDK1LLER***
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Default Re: [WIP] Static Objects

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Originally Posted by [R-COM]Glimmerman View Post
Are you also making some cocaine lab statics?

if you need a beta-tester for the prod emm for the building just tell me.
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Old 12-11-2009, 02:46 PM   #32
[R-CON]Salmonella
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Default Re: [WIP] Static Objects

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Originally Posted by [R2-CON]zenrique View Post
WRT texture palettes, I suggest we create at least one with some specific typical and very common brazilian textures, like rooftops:
These would be reused a lot in most houses and buildings.
I found here some textures for rooftops, not sure if they're of good quality though:
Três D1
I found some interresting textures, but needed of alittle work on it.

just a little update


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Old 12-11-2009, 03:09 PM   #33
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Default Re: [WIP] Static Objects

not bad, not bad at all


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Old 12-11-2009, 03:16 PM   #34
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Default Re: [WIP] Static Objects

yay new statics

you see these types of homes in the american mid west and south west.


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Old 12-11-2009, 04:10 PM   #35
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Default Re: [WIP] Static Objects

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Originally Posted by [R-DEV]Rhino View Post
not bad, not bad at all
what you mean? For me it is more enough detailed for generic houses, I'll make something more unique on the Churches and commercials ones.

Quote:
Originally Posted by HughJass View Post
yay new statics

you see these types of homes in the american mid west and south west.
I'm working on Corrugated Zinc and Ondulated fiber-cement textures, to give some variations, and a more characteristic visual.

Like I said its really generic, it may seem pointless wasting time on these buildings, but ME and China are far from any (south)western buildings.

Most of walls, roofs, crack/dirt textures are useless, since China and ME buildings are hundreds even thousands years old and have complete different architecture.
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Old 12-11-2009, 06:13 PM   #36
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Default Re: [WIP] Static Objects

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Originally Posted by Salmonella View Post
what you mean? For me it is more enough detailed for generic houses, I'll make something more unique on the Churches and commercials ones.



.
He means it looks good
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Old 12-12-2009, 07:55 PM   #37
[R-CON]Salmonella
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Default Re: [WIP] Static Objects

first tryout of some sort of Ondulated Fiber Cement Plates


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Old 12-13-2009, 04:45 AM   #38
[R-DEV]Rhino
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Default Re: [WIP] Static Objects

Fiber Cement Plates? Asbestos?



I wouldn't go over board on making too many custom textures thou making this one is acceptable if you need it, but your texture needs a lot of work since right now doesn't look much lie asbestos

Its going to be quite hard to make asbestos well without modelling it but should be able to get a good compromise with some decent normal maps and decent textures.

I think the best way to make this might be having to make a high poly model, baking the normals, textures and possibly AO maps too off of it and combining them into a texture.

I might see what I can do for you if I get some time which is unlikely tbh, got a shit load of jobs at the moment, would need you to confirm how much you plan to use this texture as well.

There is some textures here thou which you might be able to use, type Asbestos into the search: [CG Textures] - The worlds largest free texture site


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Old 12-13-2009, 09:32 AM   #39
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Default Re: [WIP] Static Objects

These statics are going to be useful because they'd pass off for African too, and god ARF sorely needs these IMO.

Eh, good luck with those!!

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Old 12-13-2009, 09:46 AM   #40
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Default Re: [WIP] Static Objects

are you gonna build some houses that you can enter too?
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