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Brazilian/FARC Forces Discussion pertaining to the PR Brazilian & FARC Forces faction

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Old 12-02-2009, 07:10 PM   #11
[R-CON]Salmonella
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Default re: Brazilian/FARC Team/Recruitment

I use Maya, most of people 3ds, there are others, but a think thats 3ds is the most acessible and with greater number of tutorials and plug-ins
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Old 12-02-2009, 07:21 PM   #12
[R-CON]ReadMenace
PR Contributor

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Default re: Brazilian/FARC Team/Recruitment

I remembered that the Venezuelan forum goer is on my friends list.

Laikiunreal. His brother is a tank commander from what I remember. A good resource.

-REad
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Old 12-02-2009, 09:03 PM   #13
HAAN4
Default re: Brazilian/FARC Team/Recruitment

Quote:
Originally Posted by Salmonella View Post
I use Maya, most of people 3ds, there are others, but a think thats 3ds is the most acessible and with greater number of tutorials and plug-ins
thancks bro,

but there is a way of using Solid works? i am ninja in this prog.

also, i kwon a guy how play fucked well guitar, he can make brasilian hino solo for us, just in the and of rounds.
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Old 12-02-2009, 09:42 PM   #14
[R-CON]Salmonella
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Default re: Brazilian/FARC Team/Recruitment

I don't how solidworks works, see if you can export the files as ".obj", both maya and 3ds reads .obj
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Old 12-02-2009, 11:26 PM   #15
HAAN4
Smile re: Brazilian/FARC Team/Recruitment

Men i am dowloading Maya, tomorrow downloads is finish,

i will build up Indiginas Houses,

i am correctly aiming at this one,

http://www.impactotour.com.br/pi/adm...mb_cabana2.jpg

this is a Tupi guarani house, so it's hight comun tribe, and has i see in planing, you have a tupi guarini vilage in one of you maps.

what do you thick?
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Old 12-02-2009, 11:54 PM   #16
[R-CON]Salmonella
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Default re: Brazilian/FARC Team/Recruitment

All right, we planned to make some indian ambientation, but the picture you shown its kind of common shack, shacks and fishing ambientation we gonna to borrow from EOD and PR china statics.

try to do something like this
OCAS

if you really PRO in solid works I recommend you try to find a way to export files to .obj, since the learning curve for such detailed software is too long.

and for further contact just send me a PM, since this thread is for recruitment not for modleing information.
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Old 12-22-2009, 10:34 PM   #17
laikiunreal

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Default re: Brazilian/FARC Team/Recruitment

Quote:
Originally Posted by [R-CON]ReadMenace View Post
I remembered that the Venezuelan forum goer is on my friends list.

Laikiunreal. His brother is a tank commander from what I remember. A good resource.

-REad
Hello ReadMenace, yeah im still around but since i started to work i have time to check the forum in a very few occasions, still im willing to help.

"If I were Stallone... I'd make Hugo Chavez the main bad guy rather than picking a fictional character. Just to piss his red ass off."
Panzerfire.
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Old 02-19-2010, 02:42 AM   #18
[R-COM]FPaiva
Brazilian/FARC Faction Lead

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Default Re: Brazilian/FARC Team/Recruitment

Bump

Edited the Modders list


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Old 02-20-2010, 07:49 PM   #19
kaiser185

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Default Re: Brazilian/FARC Team/Recruitment

I can become a researcher if you want it, I live in colombia so getting as much info on the farc is easy, PM me if you're interested

To be in peace, a nation must be ready for war, man the guns, draw your swords, stand at the frontline, that is the true meaning of peace.
-Anonymous
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Old 03-05-2010, 10:41 PM   #20
M.Henrique
Arrow Re: Brazilian/FARC Team/Recruitment

Hi, I have some experience with modeling and UV mapping, i have worked with character modeling in Unreal Engine.
Now i want to try new engine, since a long time i have played Battlefield 2, and liked
a lot the Mod of PR.
I not a former modeler but i can try, i know the enough, i not asking for How build maps
Like the other guy, any case send me PM.


Moderator's Team sorry if my english is poor, but i respecting the rules of the Forum.
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