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| Brazilian/FARC Forces Discussion pertaining to the PR Brazilian & FARC Forces faction |
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#11 |
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PR:BF2 Contributor
![]() Join Date: Jul 2009
Posts: 342
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I use Maya, most of people 3ds, there are others, but a think thats 3ds is the most acessible and with greater number of tutorials and plug-ins
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#12 |
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PR Contributor
![]() Join Date: Jan 2007
Location: Portland, Oregon
Posts: 2,804
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I remembered that the Venezuelan forum goer is on my friends list.
Laikiunreal. His brother is a tank commander from what I remember. A good resource. -REad |
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#13 | |
![]() Join Date: Jun 2009
Posts: 465
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Quote:
but there is a way of using Solid works? i am ninja in this prog. also, i kwon a guy how play fucked well guitar, he can make brasilian hino solo for us, just in the and of rounds. | |
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#14 |
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PR:BF2 Contributor
![]() Join Date: Jul 2009
Posts: 342
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I don't how solidworks works, see if you can export the files as ".obj", both maya and 3ds reads .obj
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#15 |
![]() Join Date: Jun 2009
Posts: 465
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Men i am dowloading Maya, tomorrow downloads is finish,
i will build up Indiginas Houses, i am correctly aiming at this one, http://www.impactotour.com.br/pi/adm...mb_cabana2.jpg this is a Tupi guarani house, so it's hight comun tribe, and has i see in planing, you have a tupi guarini vilage in one of you maps. what do you thick? |
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#16 |
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PR:BF2 Contributor
![]() Join Date: Jul 2009
Posts: 342
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All right, we planned to make some indian ambientation, but the picture you shown its kind of common shack, shacks and fishing ambientation we gonna to borrow from EOD and PR china statics.
try to do something like this OCAS if you really PRO in solid works I recommend you try to find a way to export files to .obj, since the learning curve for such detailed software is too long. and for further contact just send me a PM, since this thread is for recruitment not for modleing information. |
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#17 | |
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"If I were Stallone... I'd make Hugo Chavez the main bad guy rather than picking a fictional character. Just to piss his red ass off."
Panzerfire. |
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#18 |
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Brazilian/FARC Faction Lead
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Bump
Edited the Modders list |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Who have Style? I have Style! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Gentleman, we just took the control of an Airfield... That was pretty ninja! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. " Sgt. Brad "Iceman" Colbert To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#19 |
![]() Join Date: Aug 2008
Location: Medellin, Antioquia
Posts: 14
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I can become a researcher if you want it, I live in colombia so getting as much info on the farc is easy, PM me if you're interested
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To be in peace, a nation must be ready for war, man the guns, draw your swords, stand at the frontline, that is the true meaning of peace.
-Anonymous |
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#20 |
![]() Join Date: Mar 2010
Location: Matão
Posts: 1
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Hi, I have some experience with modeling and UV mapping, i have worked with character modeling in Unreal Engine.
Now i want to try new engine, since a long time i have played Battlefield 2, and liked a lot the Mod of PR. I not a former modeler but i can try, i know the enough, i not asking for How build maps Like the other guy, any case send me PM. Moderator's Team sorry if my english is poor, but i respecting the rules of the Forum. |
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| Tags |
| brazilian or farc, team or recruitment, venezuelan |
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