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| New Zealand Def. Force Discussion pertaining to the PR New Zealand Defence Force faction. |
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#1 |
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NZDF Faction Lead
![]() Join Date: Jun 2009
Location: Auckland
Posts: 1,711
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Just to show everyone that we are still alive, here are some sneak peaks of the kit code i've been working on today. So far just showing off the nz_officer_alt and the nz_rifleman. Should give you guys a taste of whats going to be in the kits. Enjoy
Code:
ObjectTemplate.create Kit nz_officer_alt ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.setNetworkableInfo KitInfo ObjectTemplate.kitType Specops ObjectTemplate.aiTemplate Specops ObjectTemplate.geometry nz_kits ObjectTemplate.geometry.kit 4 ObjectTemplate.geometry.dropGeom 16 ObjectTemplate.setHasCollisionPhysics 1 ObjectTemplate.setCollisionMesh kitcol ObjectTemplate.dropHeadwear helmet ObjectTemplate.cullRadiusScale 8 rem ------------------------------------- ObjectTemplate.addTemplate kni_knife ObjectTemplate.addTemplate uspis_P226 ObjectTemplate.addTemplate adfrif_f88s_optic ObjectTemplate.addTemplate USHGR_M67 ObjectTemplate.addTemplate radio ObjectTemplate.addTemplate hgr_smoke_signalpurple ObjectTemplate.addTemplate SIMRAD ObjectTemplate.addTemplate medikit_dressing_3 rem ------------------------------------- ObjectTemplate.createComponent AbilityHud ObjectTemplate.abilityHud.healingSound S_Heal ObjectTemplate.abilityHud.repairingSound S_Repair ObjectTemplate.abilityHud.ammoSound S_Resupply ObjectTemplate.createComponent VehicleHud ObjectTemplate.vehicleHud.hudName "HUD_TEXT_MENU_SPAWN_KIT_OFFICER_NZ_LIMITED" ObjectTemplate.vehicleHud.miniMapIcon "Ingame\Kits\Icons\kit_Officer_outline.tga" ObjectTemplate.vehicleHud.vehicleIcon "Ingame\Kits\Icons\kit_Officer.tga" ObjectTemplate.vehicleHud.spottedIcon "Ingame\GeneralIcons\empty.tga" ObjectTemplate.vehicleHud.pantingSound S_SprintBreath ObjectTemplate.vehicleHud.injurySound S_Injury ObjectTemplate.vehicleHud.vehicleType 7 Code:
ObjectTemplate.create Kit nz_rifleman ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.setNetworkableInfo KitInfo ObjectTemplate.kitType Support ObjectTemplate.aiTemplate Support ObjectTemplate.geometry nz_kits ObjectTemplate.geometry.kit 0 ObjectTemplate.geometry.dropGeom 13 ObjectTemplate.setHasCollisionPhysics 1 ObjectTemplate.setCollisionMesh kitcol ObjectTemplate.dropHeadwear helmet ObjectTemplate.abilityRestoreRate 0.15 ObjectTemplate.abilityInVehicleRadius 0 ObjectTemplate.abilityInVehicleStrength 0.0 ObjectTemplate.abilityInVehicleMaterial 91 ObjectTemplate.cullRadiusScale 8 rem ------------------------------------- ObjectTemplate.addTemplate kni_knife ObjectTemplate.addTemplate klappspaten ObjectTemplate.addTemplate adfrif_f88s_acog ObjectTemplate.addTemplate USHGR_M67 ObjectTemplate.addTemplate hgr_smoke ObjectTemplate.addTemplate ammokit ObjectTemplate.addTemplate binocular ObjectTemplate.addTemplate medikit_dressing ObjectTemplate.addTemplate hgr_incendiary rem ------------------------------------- ObjectTemplate.createComponent Ability ObjectTemplate.ability.hasAmmoAbility 1 ObjectTemplate.ability.hasRepairingAbility 1 ObjectTemplate.createComponent AbilityHud ObjectTemplate.abilityHud.ammoSound S_Resupply ObjectTemplate.abilityHud.healingSound S_Heal ObjectTemplate.abilityHud.repairingSound S_Repair ObjectTemplate.createComponent VehicleHud ObjectTemplate.vehicleHud.hudName "HUD_TEXT_MENU_SPAWN_KIT_RIFLEMANNZ" ObjectTemplate.vehicleHud.miniMapIcon "Ingame\Kits\Icons\kit_Light_Scope_outline.tga" ObjectTemplate.vehicleHud.vehicleIcon "Ingame\Kits\Icons\kit_Light_Scope.tga" ObjectTemplate.vehicleHud.spottedIcon "Ingame\GeneralIcons\empty.tga" ObjectTemplate.vehicleHud.pantingSound S_SprintBreath ObjectTemplate.vehicleHud.injurySound S_Injury ObjectTemplate.vehicleHud.vehicleType 7 |
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#2 |
![]() Join Date: Aug 2008
Location: Auckland
Posts: 82
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Good to see it coming together!
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#3 |
![]() Join Date: Apr 2008
Posts: 73
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Nice work hangman
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#4 |
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NZDF Faction Lead
![]() Join Date: Jun 2009
Location: Auckland
Posts: 1,711
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Cheers guys
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#5 |
![]() Join Date: Dec 2009
Location: Canada
Posts: 494
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#6 |
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NZDF Faction Lead
![]() Join Date: Jun 2009
Location: Auckland
Posts: 1,711
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NZ Support
Code:
ObjectTemplate.create Kit nz_support ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.setNetworkableInfo KitInfo ObjectTemplate.kitType Support ObjectTemplate.aiTemplate Support ObjectTemplate.geometry nz_kits ObjectTemplate.geometry.kit 5 ObjectTemplate.geometry.dropGeom 14 ObjectTemplate.setHasCollisionPhysics 1 ObjectTemplate.setCollisionMesh kitcol ObjectTemplate.dropHeadwear helmet ObjectTemplate.abilityRestoreRate 0.15 ObjectTemplate.abilityInVehicleRadius 0 ObjectTemplate.abilityInVehicleStrength 0 ObjectTemplate.abilityInVehicleMaterial 84 ObjectTemplate.cullRadiusScale 8 rem ------------------------------------- ObjectTemplate.addTemplate kni_knife ObjectTemplate.addTemplate klappspaten ObjectTemplate.addTemplate cflmg_c9 ObjectTemplate.addTemplate cflmg_c9deployed ObjectTemplate.addTemplate hgr_smoke ObjectTemplate.addTemplate binocular ObjectTemplate.addTemplate medikit_dressing ObjectTemplate.addTemplate hgr_incendiary rem ------------------------------------- ObjectTemplate.createComponent Ability ObjectTemplate.ability.hasRepairingAbility 1 ObjectTemplate.createComponent AbilityHud ObjectTemplate.abilityHud.healingSound S_Heal ObjectTemplate.abilityHud.repairingSound S_Repair ObjectTemplate.abilityHud.ammoSound S_Resupply ObjectTemplate.createComponent VehicleHud ObjectTemplate.vehicleHud.hudName "HUD_TEXT_MENU_SPAWN_KIT_SUPPORT_USA_LIMITED" ObjectTemplate.vehicleHud.miniMapIcon "Ingame\Kits\Icons\kit_Heavy_Assault_outline.tga" ObjectTemplate.vehicleHud.vehicleIcon "Ingame\Kits\Icons\kit_Heavy_Assault.tga" ObjectTemplate.vehicleHud.spottedIcon "Ingame\GeneralIcons\empty.tga" ObjectTemplate.vehicleHud.pantingSound S_SprintBreath ObjectTemplate.vehicleHud.injurySound S_Injury ObjectTemplate.vehicleHud.vehicleType 7 Code:
ObjectTemplate.create Kit nz_riflemanat ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.setNetworkableInfo KitInfo ObjectTemplate.kitType AT ObjectTemplate.aiTemplate AT ObjectTemplate.geometry nz_kits_2 ObjectTemplate.geometry.kit 5 ObjectTemplate.geometry.dropGeom 11 ObjectTemplate.setHasCollisionPhysics 1 ObjectTemplate.setCollisionMesh kitcol ObjectTemplate.abilityRestoreRate 0.15 ObjectTemplate.abilityInVehicleRadius 0 ObjectTemplate.abilityInVehicleStrength 0.0 ObjectTemplate.abilityInVehicleMaterial 84 ObjectTemplate.cullRadiusScale 8 rem ------------------------------------- ObjectTemplate.addTemplate kni_knife ObjectTemplate.addTemplate klappspaten ObjectTemplate.addTemplate adfrif_f88s_acog ObjectTemplate.addTemplate idflat_m72 ObjectTemplate.addTemplate hgr_smoke ObjectTemplate.addTemplate binocular ObjectTemplate.addTemplate medikit_dressing ObjectTemplate.addTemplate hgr_incendiary rem ------------------------------------- ObjectTemplate.createComponent Ability ObjectTemplate.ability.hasRepairingAbility 1 ObjectTemplate.createComponent AbilityHud ObjectTemplate.abilityHud.ammoSound S_Resupply ObjectTemplate.abilityHud.healingSound S_Heal ObjectTemplate.abilityHud.repairingSound S_Repair ObjectTemplate.createComponent VehicleHud ObjectTemplate.vehicleHud.hudName "HUD_TEXT_MENU_SPAWN_KIT_ATUS" ObjectTemplate.vehicleHud.miniMapIcon "Ingame\Kits\Icons\kit_AT_outline.tga" ObjectTemplate.vehicleHud.vehicleIcon "Ingame\Kits\Icons\kit_AT.tga" ObjectTemplate.vehicleHud.spottedIcon "Ingame\GeneralIcons\empty.tga" ObjectTemplate.vehicleHud.pantingSound S_SprintBreath ObjectTemplate.vehicleHud.injurySound S_Injury ObjectTemplate.vehicleHud.vehicleType 7 |
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#7 |
![]() Join Date: Dec 2009
Location: Canada
Posts: 494
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That is some good coding,
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#8 |
![]() Join Date: Nov 2009
Location: Amsterdam
Posts: 938
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klappspaten?
either german or norwegian, though the latter like to put in random dots and stripes nzdf is going international |
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#9 |
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PR Community Faction Lead
![]() Join Date: Dec 2006
Location: Akershus
Posts: 982
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Klappspaten is German... and it is the name of the type of shovel, it means folding shovel.
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#10 |
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awesome job
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