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| New Zealand Def. Force Discussion pertaining to the PR New Zealand Defence Force faction. |
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#42 |
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PR:BF2 Contributor
![]() Join Date: Apr 2008
Posts: 792
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Just a question : it's not too high tri(s) and poly(s) ? Ok, it's WIP.
For example, our cougar has 9000 tris, and it's too high... (Chopper = 8,000 tris=). But, anyway it's a nice model. |
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#43 |
![]() Join Date: Feb 2009
Posts: 9
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Yeah... Its a battle between details and tri's.
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#44 |
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looks awesome, great work
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#45 |
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NZDF Faction Lead
![]() Join Date: Jun 2009
Location: Auckland
Posts: 1,711
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Talked to PiCkUp today, still having a few issues with adding details due to poly and tris count. Some things are possibly being moved. Side doors may be opened to save on polys and tris.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Community Faction Team - "Getting Sh*t Done..." |
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#46 |
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PR Mapper Team
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can you get some edged faces pics of it? 16k tris for that must mean really bad optimization or polys being spent in areas where they are not needed, or both...
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#47 |
![]() Join Date: Feb 2009
Posts: 9
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Last edited by [21cw]PiCkUp; 11-06-2009 at 06:35 AM..
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#48 |
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PR Mapper Team
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ye man you have used way too many tris on your fuselage, epically round the nose and on the small details.
If you have a look at stigger's Chinook model you will see you can still get a nice smooth feeling without so many polys etc, and the Chinook is one of our highest poly vehicles (a little over 10k tris). ![]() ![]() ![]() Also take note at how simple the models are for the small detail items like the windscreen wipers: ![]() ![]() ![]() ![]() Spend the tris on areas where they are going to seen the most and as a result, most beneficial. You can try playing with the optimize and multirez modifiers to get your model down to a reasonable tri count but might screw up some of your work so watch was its doing and play with it carefully. |
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#49 |
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PR:BF2 Developer
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just curious, why model is so, hmm, "trianglish", i mean i usually use polygons, unless its something weird form element, which is easier to control with triangles
Rhino's posted model is also mainly consist of polygons, am i missing something here? |
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#50 | ||
![]() Join Date: Feb 2009
Posts: 9
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Quote:
Quote:
Main fuselag = 4010 tris landing gear + ramp = 1228 tris chair x 8 = 3688 Small details = 4770 Total = 13.700 tris | ||
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Last edited by [21cw]PiCkUp; 11-06-2009 at 11:19 AM..
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| nh90, vehicle, wip |
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