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| Czech Forces Discussion pertaining to the PR Czech Forces faction. |
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#21 |
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I like it... just looks like it is missing something at the back...
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Killing the enemy sylently To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#22 |
![]() Join Date: Feb 2007
Location: The Islamic Emirate
Posts: 1,385
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So beautiful.
I hope we get to see the chassis on other vehicles. |
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Project Reality's Official Self-Appointed Anti Tank Guru
Over four years and still not banned To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Obligatory Epic Forum Quote (QFT + LOL) To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#23 |
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PR:BF2 Developer
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![]() 1. blue-filled part is not completely flat irl, see picture reference ![]() ![]() 2. proportions still seem to be off for me, launcher pods could use some more details 3. not sure here, in combat hatches will most likely be closed, because as far as i know the glass behind shield is not even bulletproof 4. antennas are closer to front and headlights ![]() ![]() 5. i would remove the mirrors tbh, there are pretty rare and you cant see them anyway unless you pop up thtough top hatch 6. wheels, iirc you need vertice in center to correctly animate moving wheel when importing vehicle into bf2 7. box on the left side, for grill i guess, is not extruded, it very close to main mesh so its better to extrude it or completely remove it, since grill can be made via texture 8. the centre symmetry edge is still there, its not needed unless you're using it as reference engine hatch with "mushroom" ![]()
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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#24 |
![]() Join Date: Mar 2006
Posts: 185
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Wow, tr00p3r, you're super productive.
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#25 |
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looking really nice, fix the stuff up that dankE said, add some more detail and it will be looking awesome.
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Ezekiel 25:17 "The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of the darkness..." Jules
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#26 |
![]() Join Date: Oct 2009
Location: Šaľa
Posts: 51
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hi, so DankE very thanks for informations and help... here ist fixed and more detailed verzion, but DanKe i dont understand your fixed numbers 1 and 7... number 8 , so remove centre enge - i cant removed it, because than object is mirrored from left side... please check it again
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#27 |
![]() Join Date: Oct 2009
Location: Šaľa
Posts: 51
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OMG...
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#28 |
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PR:BF2 Developer
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hehe, thx, its ~10k tris at the moment and finished on detailing, but it will go through some optimization(thx to motherdear)
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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#29 |
![]() Join Date: Oct 2009
Location: Šaľa
Posts: 51
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You should have wrote that the model is already finished
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