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Old 12-13-2009, 07:02 PM   #21
Wilkinson
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Default Re: [Static] House "BOX" [WIP]

Quote:
Originally Posted by Snork_SVK View Post
I did a little remake.... This is probably already more realistic... Little more detail 2631 tris
but this change is not a problem ... just do not know what is the limit for buildings of this size and uwmapoving spent the whole day

Great Work!
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Old 01-01-2010, 03:30 PM   #22
Sniper77shot

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Default Re: [Static] House "BOX" [WIP]

They look cool.
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Old 01-04-2010, 08:25 PM   #23
ryan d ale

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Default Re: [Static] House "BOX" [WIP]

Great job on the statics.

PR really needs those and your faction will hopefully be the first to use those new statics

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Old 02-27-2010, 12:16 PM   #24
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Default Re: [Static] House "BOX" [WIP]

FINALLY more destrucable objects .. that was one main point that PR promoted on the ability to destroy buildings. keep up the good work


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Old 02-28-2010, 09:29 PM   #25
Zulnex
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Default Re: [Static] House "BOX" [WIP]

Excellent work. They look awesome.


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Old 03-01-2010, 07:00 AM   #26
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Default Re: [Static] House "BOX" [WIP]

@Redamare no there will most likely not be more destructable buildings, since they are causing too much server crashes


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Old 03-01-2010, 07:08 AM   #27
[R-DEV]Rhino
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Default Re: [Static] House "BOX" [WIP]

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@Redamare no there will most likely not be more destructable buildings, since they are causing too much server crashes
Isn't really a problem with server crashes providing you keep to under 300 of them on a map. Problem is when you exceed the networkable limit of 1024 networkables and since dest objects count as networkables they can easily exceed that limit if not limited.


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Old 03-01-2010, 07:18 AM   #28
Zeno

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Default Re: [Static] House "BOX" [WIP]

Quote:
Originally Posted by Snork_SVK View Post
Normal house Tris: 957 [WIP]
Damaged house Tris: 1417 [WIP]
i would love to use this for my map


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