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Old 12-17-2009, 04:30 PM   #11
Priby

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Default Re: [model]African Hut [WIP]

http://www.realitymod.com/forum/f356...tml#post993739
But that shouldnt keep you from learning


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Old 12-17-2009, 04:39 PM   #12
xxXmsgt_jimbobXxx
Default Re: [model]African Hut [WIP]

fml how did i not c that o well i think ill jst finish the one im working on for xp
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Old 12-29-2009, 12:02 PM   #13
Matheusferri
Default Re: [model] African Hut [WIP]

hey, nice work!!
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Old 03-19-2010, 02:06 PM   #14
xxXmsgt_jimbobXxx
Default Re: [model] African Hut [WIP]

*updated*. i said id keep working on it and i wasn't lying. I decided to make a new model because the old one was a very low poly. This one has about 850 or so so it should be able to be ported straight over to arma 2 should need be. I need someone who is skilled at texturing to wrap all my objects because i suck at it. PM me if you are willing.

Merchants of Death - african hut

more detailed screenies are to come, but i had to be quick as i am at work

I'm fifteen. I don't expect special privileges but be patient. I am slow. Some days more than others.
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Old 03-20-2010, 08:13 PM   #15
xxXmsgt_jimbobXxx
Default Re: [model] African Hut [WIP]

*update*

roof is now higher poly, textures have been added. shes almost done

Screenies

this is my personal website, excuse the mess.

click on the individual pictures to make them larger.

I'm fifteen. I don't expect special privileges but be patient. I am slow. Some days more than others.
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Old 03-20-2010, 10:00 PM   #16
[R-CON]Salmonella
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Default Re: [model] African Hut [WIP]

dude its a absurd use a 120 sided cilinder to represent such small and simple "hut", see this example


the former model is by far better...


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Old 03-20-2010, 10:15 PM   #17
[R-DEV]Rhino
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Default Re: [model] African Hut [WIP]

Quote:
Originally Posted by xxXmsgt_jimbobXxx View Post
yes but you can go inventor to 3ds to bf2. inventor lets u get basic shapes fast, 3ds lets more detail proof? here u go how to import the inventor files in to 3Ds Max - Chief Delphi and results? Merchants of Death - african hut unless im missing something important here?
Ok I'll rephrase what I said to make it clearer.

You can't use Inventor or any other CAD software to make optimized game models.

Trust me before I learnt how to model with Max I also attempted importing models from Inventor etc into max but there tri count was ridiculous and getting it down to a sensible amount wasn't an option and I just learnt how to model with max.

You can kid yourself how ever much you like to saying you can model with Inventor and your models are upto game quality but your models will never go into PR etc in that state.


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