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African Resistance Fighters Discussion pertaining to the African Resistance Fighters (ARF) faction.

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Old 10-11-2009, 03:45 PM   #41
ma21212
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Default Re: [Skin] Soldier Model.

that man is 60 years old! how dose he keep his skin so nice and smooth!!!


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Old 11-18-2009, 04:14 PM   #42
[R-COM]HangMan
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Default Re: [Skin] Soldier Model.

Whats happening re the soldier models now that pr is moving towards more vbf2 soldiers?


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Old 11-18-2009, 04:27 PM   #43
[R-DEV]Hauteclocque
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Default Re: [Skin] Soldier Model.

Implementing new player models must be too hard I think...
But well, if PR devs can make good kits (and when you see IDF and Russian ones, it's the case), it's also interesting.

But EoD models are already done and work fine in PR. (I have tested them in a test build)


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Old 11-18-2009, 04:31 PM   #44
[R-COM]HangMan
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Default Re: [Skin] Soldier Model.

Quote:
Originally Posted by Hauteclocque View Post
Implementing new player models must be too hard I think...
But well, if PR devs can make good kits (and when you see IDF and Russian ones, it's the case), it's also interesting.

But EoD models are already done and work fine in PR. (I have tested them in a test build)
So you have tested them with every kit geometry from every other faction? Because they have to be compatible for when you pick up enemy kits.


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Old 11-18-2009, 04:50 PM   #45
[R-DEV]Hauteclocque
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Default Re: [Skin] Soldier Model.

The issue of kits seems to have been solved (look at the Russian kits, now the dropbags are only weapons).
But well, if you want to see it :(French skins are previous ones)



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Old 11-18-2009, 05:05 PM   #46
[R-COM]HangMan
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Default Re: [Skin] Soldier Model.

Looks fine to me. Ultimately up to the dev's though


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Old 11-18-2009, 05:11 PM   #47
[R-DEV]Hauteclocque
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Default Re: [Skin] Soldier Model.

According to that they agree :
http://spreadsheets.google.com/ccc?k...pNTdnTGc&hl=en
But this is old, and I haven't seen that much activity here for a while...


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Old 11-18-2009, 05:27 PM   #48
[R-COM]HangMan
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Default Re: [Skin] Soldier Model.

How many short or no sleeve player models are there that you are using?


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Old 11-18-2009, 05:33 PM   #49
[R-DEV]Hauteclocque
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Default Re: [Skin] Soldier Model.

Don't know precisely the number, J.F.Leusch imported the models and textures in our test build.


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Old 12-09-2009, 08:08 PM   #50
[R-CON]ReadMenace
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Default Re: [Skin] Soldier Model.

Sorry to bump this thread but, couldn't we re-texture the USMC_Heavy player model vest to look similar to the vest/shirt combo in the first picture?

-REad
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