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#71 | |
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PR:BF2 Developer
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As such the simplest solution was just to brake up the UVs so that each section was under 16 tiles. But the fact of the matter is, if a static is going over 16 tiles its either very, very large (like Bastion), or there is something horribly wrong. | |
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Last edited by [R-DEV]Rhino; 10-21-2011 at 05:28 PM..
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#72 | ||
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PR:BF2 Lead Mapper
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Quote:
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#73 |
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PR:BF2 Developer
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#74 |
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PR:BF2 Lead Mapper
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Worked great. I'm not sure how I missed that zip when unzipping everything, but it looks like everything is shooting just fine now in editor. Thanks Rhino.
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#75 | |
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PR:BF2 Contributor
![]() Join Date: Jun 2006
Posts: 2,334
Location: Tokyo
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Quote:
http://members.iinet.net.au/~rodchin...ad_11-11-1.rar Hopefully it's getting close to completion, but I suspect not I started (like a couple of hours mocking up) an apartment building but realized I should finish this 100% before getting ahead of myself and being distracted by multiple projects @ once. | |
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#76 |
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PR:BF2 Contributor
![]() Join Date: Jun 2006
Posts: 2,334
Location: Tokyo
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Lightmapping test question!
![]() Everything's ready to go, but I wanted to see if there was something I could do to correct this issue. Basically you can see two black spots in the image on the 256 lightmap size exported garage... Is that a case of just using the tutorial's lightmap settings or is there something fundamentally amiss on the model? I checked it in 3dsmax and I can't tell what would cause it
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#77 |
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PR:BF2 Developer
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only thing to fix that is custom LM UVs, here is a tut on it although has a few things wrong like you need to UV in channel 9, not channel 5 etc: BF2 Statics Advanced Lightmap Tutorial
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#78 | |
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PR:BF2 Contributor
![]() Join Date: Jun 2006
Posts: 2,334
Location: Tokyo
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Quote:
I kept it to 128 samples but 256 for lod0 certainly does look better... but 128 is bearable. The included samples (after lots of testing): lod0 - 128 lod1 - 128 lod2 - 64 lod3 - 32 I assume I should message Plyem since this static was made for him, or should I just post the link to the .rar in this thread? | |
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#79 |
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Norwegian Faction Lead
![]() Join Date: Dec 2006
Posts: 1,088
Location: In Wiccas basement... please send help!
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just PM it to him
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#80 |
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PR:BF2 Contributor
![]() Join Date: Jun 2006
Posts: 2,334
Location: Tokyo
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| Tags |
| garage, generic, model, static, wip |
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