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#1 |
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Hey guys,
I wanted to ask about something regarding the pinetrees in PR, like the ones in Fools Road. They seem to look ugly from a distance, they look like a green cut out picture on a piece of wood rather than a tree, I want them to look like the ones in the picture of Operation Snowstorm, like this. So, may I ask how do you make them render differently in a distance instead of looking like crap. And now, how do I make my map use different static textures, example is Fallujah, the buildings colors are different compared to the normal textures, I tried changing the custom texture suffix in init.con but there doesn't seem to be a change in the editor. btw, when I added vehicle spawns and stuff like that, but once I reopen the editor, I no longer see the spawnables, just their boxes. Is it supposed to be like that or can I make them still show up after I close the editor? The help would be much appreciated, thanks. Happy holidays. |
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#2 |
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PR:BF2 Developer
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All overgrowth lod textures (other than overgrowth fields) are saved into the map's overgrowth atlas, All I did for OSS and NL was to edit there LOD textures to make them more beefy and also to make the snowy too, as well as a few other things.
I should probably release my updated lod textures, was meaning to last year but never quite got round to it |
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#3 |
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PR:BF2 Developer
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The deciduous series of trees and bushes should get an update for their lods. They provide almost 0 cover from choppers due to the distant lod looking paper thin from above.
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#4 |
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Alright I understand, hope the LODs get updated soon.
Now can anyone help me with my question regarding the custom textures and the other thing? Please? |
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#5 |
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PR:BF2 Contributor
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by my understanding you need to create a different texture, using the standard texture for that static. Save it in photoshop as a .dds with the texture suffix you plan to use then put it "somewhere" in your map folder. Then it should read the texture suffix
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Killing the enemy sylently
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#6 |
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PR:BF2 Developer
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can you give me a screen shot? I know what your saying and why it would look like that I just want to see how bad it is.
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#7 | |
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Quote:
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#8 |
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PR:BF2 Comm Faction Lead
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if you want to use the Falludja textures set your Texture Suffix to ' fw '
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#9 |
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#10 |
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PR:BF2 Comm Faction Lead
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only ingame
to change it in the editor you need to add the custom suffix to: Code:
C:\Program Files\EA GAMES\Battlefield 2\bf2editor\Settings\Init\ResourceInit.con Code:
ResourceHandler.AddCustomTextureSuffix "Woodland" Code:
ResourceHandler.AddCustomTextureSuffix "fw" Code:
ResourceHandler.AddCustomTextureSuffix "Woodland" ResourceHandler.AddCustomTextureSuffix "isaf" ResourceHandler.AddCustomTextureSuffix "fw" ResourceHandler.AddCustomTextureSuffix "Snow" |
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| Tags |
| custom, pinetrees, textures |
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