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Old 12-24-2010, 07:32 AM   #1
Element-X_IV

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Default [?] Regarding PR Pinetrees and Custom textures

Hey guys,

I wanted to ask about something regarding the pinetrees in PR, like the ones in Fools Road.
They seem to look ugly from a distance, they look like a green cut out picture on a piece of wood rather than a tree, I want them to look like the ones in the picture of Operation Snowstorm, like this.

So, may I ask how do you make them render differently in a distance instead of looking like crap.

And now, how do I make my map use different static textures, example is Fallujah, the buildings colors are different compared to the normal textures, I tried changing the custom texture suffix in init.con but there doesn't seem to be a change in the editor.

btw, when I added vehicle spawns and stuff like that, but once I reopen the editor, I no longer see the spawnables, just their boxes. Is it supposed to be like that or can I make them still show up after I close the editor?

The help would be much appreciated, thanks.

Happy holidays.
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Old 12-24-2010, 07:52 AM   #2
[R-DEV]Rhino
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Default Re: [?] Regarding PR Pinetrees and Custom textures

All overgrowth lod textures (other than overgrowth fields) are saved into the map's overgrowth atlas, All I did for OSS and NL was to edit there LOD textures to make them more beefy and also to make the snowy too, as well as a few other things.

I should probably release my updated lod textures, was meaning to last year but never quite got round to it


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Old 12-24-2010, 10:31 AM   #3
[R-DEV]VapoMan
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Default Re: [?] Regarding PR Pinetrees and Custom textures

The deciduous series of trees and bushes should get an update for their lods. They provide almost 0 cover from choppers due to the distant lod looking paper thin from above.


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Old 12-24-2010, 11:27 AM   #4
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Default Re: [?] Regarding PR Pinetrees and Custom textures

Alright I understand, hope the LODs get updated soon.

Now can anyone help me with my question regarding the custom textures and the other thing? Please?
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Old 12-24-2010, 11:29 AM   #5
[R-CON]sylent/shooter
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Default Re: [?] Regarding PR Pinetrees and Custom textures

by my understanding you need to create a different texture, using the standard texture for that static. Save it in photoshop as a .dds with the texture suffix you plan to use then put it "somewhere" in your map folder. Then it should read the texture suffix


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Old 12-24-2010, 12:07 PM   #6
[R-DEV]Rhino
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Default Re: [?] Regarding PR Pinetrees and Custom textures

Quote:
Originally Posted by VapoMan View Post
The deciduous series of trees and bushes should get an update for their lods. They provide almost 0 cover from choppers due to the distant lod looking paper thin from above.
can you give me a screen shot? I know what your saying and why it would look like that I just want to see how bad it is.


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Old 12-24-2010, 12:43 PM   #7
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Default Re: [?] Regarding PR Pinetrees and Custom textures

Quote:
Originally Posted by sylent/shooter View Post
by my understanding you need to create a different texture, using the standard texture for that static. Save it in photoshop as a .dds with the texture suffix you plan to use then put it "somewhere" in your map folder. Then it should read the texture suffix
I wish to use the custom textures from Fallujah west as those made the middle eastern buildings less colorful and more grayish. I remembered someone saying on a thread that just adding the texture suffix would work.
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Old 12-24-2010, 12:51 PM   #8
[R-DEV]Amok@ndy
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Default Re: [?] Regarding PR Pinetrees and Custom textures

if you want to use the Falludja textures set your Texture Suffix to ' fw '


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Old 12-24-2010, 02:26 PM   #9
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Default Re: [?] Regarding PR Pinetrees and Custom textures

Quote:
Originally Posted by [R-CON]Amok@ndy View Post
if you want to use the Falludja textures set your Texture Suffix to ' fw '
I did try that, but it doesn't seem to show any changes in the editor, it all looks the same.
or will the changes only show once in-game?
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Old 12-24-2010, 02:44 PM   #10
[R-DEV]Amok@ndy
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Default Re: [?] Regarding PR Pinetrees and Custom textures

only ingame
to change it in the editor you need to add the custom suffix to:
Code:
C:\Program Files\EA GAMES\Battlefield 2\bf2editor\Settings\Init\ResourceInit.con
go to the bottom and you will find this one:
Code:
ResourceHandler.AddCustomTextureSuffix "Woodland"
now you can add:
Code:
ResourceHandler.AddCustomTextureSuffix "fw"
how it shoud look like for example:
Code:
ResourceHandler.AddCustomTextureSuffix "Woodland"
ResourceHandler.AddCustomTextureSuffix "isaf"
ResourceHandler.AddCustomTextureSuffix "fw"
ResourceHandler.AddCustomTextureSuffix "Snow"
and then in the editor go to -> Render -> Custom Texture Suffix


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