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#1 |
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I'm migrating "initial build" of faction to 0.957. Something wrong in objects\kits, pr.exe ctd in loading objects at 14%.
Would like to debug, but as said in title, BF2_r.exe started to crash right in start of loading map. ![]() Shortcut: Code:
C:\Gamez\bf2\BF2_r.exe +modPath mods/pr_edit +restart 1 +menu 1 +fullscreen 0 +szx 1280 +szy 800 +developer 1 +ignoreAsserts 1 e: No error message. This is command line for test shortcut: Code:
C:\Gamez\bf2\mods\pr\pr.exe +modPath mods/pr_edit +restart 1 +menu 1 +fullscreen 0 +szx 1280 +szy 800 +developer 1 +ignoreAsserts 1 |
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Last edited by temexter; 10-25-2010 at 12:30 AM..
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#2 |
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PR:BF2 Lead Developer
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I've had that same thing happen when trying to run the Dutch Forces through bf2_r.exe. I wanted to check that later, as I thought it was a Dutch build-problem, but seems it's not..........
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#3 |
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PR:BF2 Developer
![]() Join Date: Apr 2008
Posts: 2,983
Location: Cassel-fornia
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as a small note, the '14% CTD without message in windowed mode' is mostly down to a kit item conflict on the kits.
to be sure, just replace the factiosn with working ones, if that doesnt work than it must be something else |
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#4 | |
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Quote:
That's why i'd like run debug-mode, 'cause i don't get anykind of error msg and bf2_r.exe crashes so this is my original problem... | |
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#5 |
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PR:BF2 Project Manager
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Heh, dunno how this bug slipped though. We'll see if we can get it fixed and get an updated file posted for people wanting to use the debugger.
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#6 |
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#7 |
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Retired PR Developer
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I will add a parameter where you can disable that specific event when running the debugger since it was added in 1.5 and the debugger doesn't have it defined since it wasn't updated in so much time.
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#8 |
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Any news on this dbzao?
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#9 |
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PR:BF2 Lead Developer
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The hotfix already has it, it'll be in the clientside fix as well.
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#10 | |
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So is the client hotfix going to be published soon? Or as AncientMan mentioned, is it possible to get bf2_r.exe eg. by e-mail? | |
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