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#1 |
![]() Join Date: Jun 2008
Posts: 608
Location: Queensland
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Hey guys, just double checking, as Iron Eagle looks to be utilizing the terrain.con fix, I'm wondering if there is some way to have it working on maps 100%?
All I can see in the Iron Eagle terrain.con is: Code:
terrainCuller.baseCellSize 256 Cheers in advance! |
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#2 |
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Retired PR Developer
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As far as I know it doesn't work on dedicated, but theres no real reason to not include it - sometimes people will run local with a few of their friends and if the map will get bot support it would be nice at least not having warping in SP.
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#3 |
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PR:BF2 Lead Mapper
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I must have missed this the first time around. Does this line of code fix the morphing problems on 4km maps? Are there any drawbacks (i.e. lag)?
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#4 |
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PR:BF2 Developer
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it dosen't work on dedi so there is no point in using it, unless you want your map to lag more in single player than it dose in MP.
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#5 |
![]() Join Date: Jun 2008
Posts: 608
Location: Queensland
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There was absolutely no terrain warping on Iron Eagle lastnight on bigD in areas where it should have had extreme terrain warping though? Not one ounce of it the entire map. All I'm saying from what I saw is that it does work from what I've seen.
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#6 |
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PR:BF2 Developer
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Each time I've played the map you can see huge gaps in-between each terrain patch, you can even see it in parts of the trailer.
Not looked into warping thou, can you do some testing do you think? All testing done in the past says it dosen't work on dedi but aint done the testing for this method myself. |
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#7 |
![]() Join Date: Jun 2008
Posts: 608
Location: Queensland
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I believe that's because the CullerSize being 256. I'm going to do some more testing on it for Tempest, but it seems like a worthy tradeoff? Iron Eagle is a stunning map regardless, it also means it is so much easier to prevent players moving over mountains etc.
I'm trying to get a fraps video now on a server. There were literally areas that were like 90 degrees to flat ground and I couldn't notice any warping at all. It was great over long distance as well, no seeing people past invisible terrain etc. That being said, I read on that thread on the BFEditor forums 512 wasn't working on it when trying to use commands. I'll try and get mine working though because the gaps in the terrain aren't apparent with my current code, whether or not that will work in a dedicated server isn't clear yet. I know that when I compiled my map I had to manually add it in every time because it was erasing the code from the server.zip. |
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#8 |
![]() Join Date: Jun 2008
Posts: 608
Location: Queensland
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Video showing the fix in action on Iron Eagle:
Untitled on Vimeo This was on BigD Gau Server 1, and as you can see where there would normally be severe warping, everything stays in place. |
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#9 |
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PR:BF2 Developer
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nice, dose appear to be working there, will have to look into it in the future.
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#10 |
![]() Join Date: Aug 2009
Posts: 911
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Looks great. Would be lovely if this could be used on all maps where it's needed. Seriously, it's the worst limit the bf2 engine has, at least when it comes to terraining.
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| Tags |
| dedicated, fix, servers, terraincon, working |
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