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Old 09-02-2010, 09:38 AM   #81
altfuture
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Default Re: [Vehicle] Zastava 900 AK [WIP]

Sorry, but nothing else I can do about it. Maybe if I reduce the normal map thickness for speedo it'll appear slightly more sharp.
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Old 09-02-2010, 10:35 AM   #82
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Default Re: [Vehicle] Zastava 900 AK [WIP]

Quote:
Originally Posted by altfuture View Post
Sorry, but nothing else I can do about it. Maybe if I reduce the normal map thickness for speedo it'll appear slightly more sharp.
You can increase the size of its UV. This is why starting off with a good UV is so important.


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Old 09-02-2010, 03:32 PM   #83
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Default Re: [Vehicle] Zastava 900 AK [WIP]

This model is looking fantastic brilliant effort keep it up


.:2p:.Smiddey
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Old 09-02-2010, 06:45 PM   #84
altfuture
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Default Re: [Vehicle] Zastava 900 AK [WIP]

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Originally Posted by [R-DEV]Rhino View Post
You can increase the size of its UV. This is why starting off with a good UV is so important.
I already did exactly that with the latest update (the hardest most boring way you can imagine), but there is simply no room for it anywhere in the uv layout to increase it to anymore. Pointing out that NOW, I can't do anything more about it.
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Old 09-02-2010, 09:12 PM   #85
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Default Re: [Vehicle] Zastava 900 AK [WIP]

I reckon we should move on from the dashboard Rhino What's left to do altfuture?


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Old 09-03-2010, 06:34 AM   #86
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Default Re: [Vehicle] Zastava 900 AK [WIP]

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Originally Posted by altfuture View Post
I already did exactly that with the latest update (the hardest most boring way you can imagine), but there is simply no room for it anywhere in the uv layout to increase it to anymore. Pointing out that NOW, I can't do anything more about it.
Ye rgr, if you posted your UVs before you started texturing something could have been done about it but now its not really possible without redoing your textures.

Just make sure you learn from your mistakes on this and next time make sure it dosen't happen


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Old 09-03-2010, 06:40 AM   #87
[R-DEV]AfterDune
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Default Re: [Vehicle] Zastava 900 AK [WIP]

I just wanna say.. it looks great! Keep it up, altfuture, I'm looking forward to seeing more stuff from you .


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Old 09-03-2010, 07:49 AM   #88
altfuture
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Default Re: [Vehicle] Zastava 900 AK [WIP]

Quote:
Originally Posted by [R-DEV]Rhino View Post
Ye rgr, if you posted your UVs before you started texturing something could have been done about it but now its not really possible without redoing your textures.

Just make sure you learn from your mistakes on this and next time make sure it dosen't happen
Ye, definitely gonna pay more attention to speedo next time.


Quote:
Originally Posted by [R-DEV]Chuc View Post
I reckon we should move on from the dashboard Rhino What's left to do altfuture?
Left to do is unwrapping and texturing the exterior which will go quite fast I think


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I just wanna say.. it looks great! Keep it up, altfuture, I'm looking forward to seeing more stuff from you .
Cheers
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Old 09-03-2010, 10:55 AM   #89
[R-DEV]Hauteclocque
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Default Re: [Vehicle] Zastava 900 AK [WIP]

Keep up the good work altfuture, and show your UVmap sheet when you're done with the exterior


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Old 10-07-2010, 02:27 PM   #90
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Default Re: [Vehicle] Zastava 900 AK [WIP]

Just wanna let you guys know that I didn't forget about this. It's just my other work being hell lately
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