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#81 |
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Sorry, but nothing else I can do about it. Maybe if I reduce the normal map thickness for speedo it'll appear slightly more sharp.
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#82 |
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PR:BF2 Developer
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#83 |
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This model is looking fantastic brilliant effort keep it up
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.:2p:.Smiddey
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#84 |
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I already did exactly that with the latest update (the hardest most boring way you can imagine), but there is simply no room for it anywhere in the uv layout to increase it to anymore. Pointing out that NOW, I can't do anything more about it.
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#85 |
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PR:BF2 Developer
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I reckon we should move on from the dashboard Rhino
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#86 | |
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PR:BF2 Developer
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Quote:
Just make sure you learn from your mistakes on this and next time make sure it dosen't happen | |
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#87 |
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PR:BF2 Lead Developer
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I just wanna say.. it looks great! Keep it up, altfuture, I'm looking forward to seeing more stuff from you
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#88 | |||
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#89 |
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PR:BF2 Developer
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Keep up the good work altfuture, and show your UVmap sheet when you're done with the exterior
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#90 |
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Just wanna let you guys know that I didn't forget about this. It's just my other work being hell lately
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| Tags |
| 900, vehicle, wip, zastava |
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LinkBacks (?)
LinkBack to this Thread: http://www.realitymod.com/forum/f388-pr-bf2-community-modding/84951-vehicle-zastava-900-ak-wip.html
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| Posted By | For | Type | Date | |
| ??????? PR - VBIOS.com : ????, ??????, ????? | This thread | Refback | 04-09-2013 01:54 PM | |