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#61 |
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Yes, these details are all visible from 1st and 2nd position
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#62 |
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Here's some eye candy for y'all. It's work in progress, though almost complete. 2048^2 texture. Compatible with baked ambient occlusion lighting (gives more massive/natural look).
Hope you like screenshots: http://i196.photobucket.com/albums/a..._ak_wip_29.png http://i196.photobucket.com/albums/a..._ak_wip_28.png http://i196.photobucket.com/albums/a..._ak_wip_30.png http://i196.photobucket.com/albums/a..._ak_wip_25.png http://i196.photobucket.com/albums/a..._ak_wip_26.png http://i196.photobucket.com/albums/a..._ak_wip_27.png texture sheet: http://i196.photobucket.com/albums/a...re_preview.jpg Source textures taken from CGtextures.com. |
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#63 |
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PR:BF2 Developer
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Man, this is coming along nicely!
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#64 |
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PR:BF2 Developer
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Nice, although I think your UVs could have been done quite a bit better thou a little late for that now.
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#65 |
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PR:BF2 Developer
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I ask this because all the models made for bf2 have to be done in 3DSMAX9 or a previous version (the export tools provided only work on max9 and previous versions)
Then, you (or someone elese) will have to import your model in 3DSMAX9 and correct the possible mistakes done by the convertion. If you can work with 3DSMAX9 instead of 3DSMAX2010, it would be preferable Good work so far on the texture, I can't wait to see the exterior. |
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#66 |
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PR:BF2 Contributor
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hehehehe it's so pretty
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Killing the enemy sylently
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#67 |
![]() Join Date: Feb 2009
Posts: 1,458
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#68 |
![]() Join Date: Mar 2008
Posts: 487
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Maybe model some new transport truck for militia faction GAZ 52/53 would be nice :P
http://foto-avto.narod.ru/foto/3/3119.jpg http://foto-avto.narod.ru/foto/3/3327.jpg http://foto-avto.narod.ru/foto/3/3278.jpg Commander vehicle variant http://usedauto.com.ua/photos/real/0...z_53_38191.jpg |
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Last edited by WilsonPL; 08-23-2010 at 05:51 PM..
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#69 |
![]() Join Date: Feb 2007
Posts: 1,445
Location: The Islamic Emirate
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I really like the interior
This will be awesome to drive. |
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Project Reality's Official Self-Appointed Anti Tank Guru
Over four years and still not banned To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Obligatory Epic Forum Quote (QFT + LOL) To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#70 | |
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Hey guys. Sorry for the delay, been having a crazy week at work.
Quote:
Areas that appear of lower resolution I will try to mask somehow with the texture. Anyway, thanks for reading, catch you on the next update. | |
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| Tags |
| 900, vehicle, wip, zastava |
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LinkBacks (?)
LinkBack to this Thread: http://www.realitymod.com/forum/f388-pr-bf2-community-modding/84951-vehicle-zastava-900-ak-wip.html
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| ??????? PR - VBIOS.com : ????, ??????, ????? | This thread | Refback | 04-09-2013 01:54 PM | |