project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding
23 Jul 2016, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here

LinkBack Thread Tools Display Modes
Old 10-09-2011, 09:24 AM   #221
Supporting Member

Zulnex's Avatar
Default Re: [Vehicle] Zastava 900 AK [WIP]

Looks fantastic altfuture. Can't wait till release.
I would like to extend my congratulations on your new tags as well. Keep up the splendid work.

Zulnex is offline Reply With Quote
Old 10-09-2011, 02:06 PM   #222
Default Re: [Vehicle] Zastava 900 AK [WIP]

This thing will make the rest of the mod look like crap.

No offense to others who have put insane hours into creating this mod.
Arnoldio is offline Reply With Quote
Old 10-09-2011, 02:36 PM   #223
Supporting Member

Redamare's Avatar
Default Re: [Vehicle] Zastava 900 AK [WIP]

WOOT! exciting i cant wait to party that van up! . . add a Hippy version . .. Shag carpet Disco ball and emits smoke out of the windows you know why

Redamare is offline Reply With Quote
Old 04-14-2013, 07:25 AM   #224
Retired PR Developer
Supporting Member

K4on's Avatar
Default Re: [Vehicle] Zastava 900 AK [WIP]

thanks altfuture for the model, I made the physics for it today:

If you are still around, can you make the front window aligning with the carbody?

Retired Lead DEV
► Project Reality
K4on is offline Reply With Quote
Old 04-21-2013, 01:18 AM   #225

waldov's Avatar
Exclamation Re: [Vehicle] Zastava 900 AK [WIP]

Originally Posted by altfuture View Post
Thank you Wakain I manually painted the new text-lines to mimic Ruq ah. Looks much better. No idea if it's correct though

I won't be coming back to it anymore though, so consider this final. Now onto finishing woodland and civil versions!


And this one is for CroCop:


Yeah, woodland and civy are planned to be Russian-themed.

Man how come i never noticed this!? Can we expect to see this in 1.0?

by the way will it have any advantages? IE being able to carry a crate or have more capacity then a car?

waldov is offline
Last edited by waldov; 04-21-2013 at 01:25 AM..
Reply With Quote
Old 04-21-2013, 03:37 AM   #226
Supporting Member

Maj.Osama's Avatar
Default Re: [Vehicle] Zastava 900 AK [WIP]

المقاومه العراقيه it is like this ..

the other side is not readable even for me
i can read العمليات الخاصه
but the one below it :S

hope you guys fix it
Maj.Osama is offline Reply With Quote
Old 05-05-2013, 01:50 PM   #227
Default Re: [Vehicle] Zastava 900 AK [WIP]

whats written under "العمليات الخاصة" is none-sense letters ,in Arabic letters are connected with each other.
and as my friend "Maj.Osama" said it is "المقاومة العراقية" NOT "العراقية المقاومة" ,i mean you switch the two words positions.
all-by-all great model and skin,wish you all best.
Baathist is offline Reply With Quote
Old 05-28-2013, 07:40 AM   #228
Send a message via Skype™ to altfuture
Default Re: [Vehicle] Zastava 900 AK [WIP]

Wow K4on, thank you! Not just for adding physics to the model, but also for the video! The van feels great ingame!

Sorry that I wasn't around, I rarely find time to come visit more than highlights. The windshield gap was indeed there in the model, I tried to fix it now, if it's not too late. Will PM you the link to the model.

Btw if you guys possibly already have a sound of a car going in reverse, that is the sound this van could be using - it had the engine of Zastava 750 which sounds exactly like that, very authentic: Zastava 750m '73. Test drive - YouTube Only in the first gear though, so not sure if worth the trouble. But, it's a fun fact at least

About the Arabic having nonsense, I'm sorry guys I don't know Arabic so I relied on help of people who told me how to write it here in previous posts. I supplied devs the .psd with all the layers organized and named, if they will find time they are able to just permute the two words (don't forget to do it in spec map too though!).

altfuture is offline Reply With Quote
Old 05-28-2013, 07:53 AM   #229
PR:BF2 Lead Designer
Supporting Member

[R-DEV]Mineral's Avatar
Default Re: [Vehicle] Zastava 900 AK [WIP]

One thing I noticed, I think it needs to be scaled up quite a lot. it looks extremely small ingame. But can be done by re-exporting I guess, not really something you need to do (I think).

[R-DEV]Mineral is online now Reply With Quote
Old 05-28-2013, 07:55 AM   #230
PR:BF2 Developer
Supporting Member

Spush's Avatar
Default Re: [Vehicle] Zastava 900 AK [WIP]

Have you seen pictures of this thing? It's small in rl.

Spush is offline Reply With Quote

900, vehicle, wip, zastava
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

LinkBacks (?)
LinkBack to this Thread:
Posted By For Type Date
??????? PR - : ????, ??????, ????? This thread Refback 04-09-2013 01:54 PM

All times are GMT -4. The time now is 05:14 PM.

Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2015, Project Reality.