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#11 |
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anyone, not beliving that it works, look at the TNG mappack for AIX, they change factions on every layer
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http://maxfragg.blogspot.com
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#12 |
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PR:BF2 Comm Faction Lead
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how to force a layer to load a different init.con ? is it some kind of macig python or is it a simple line added to the GPO.con ?
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#13 |
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you dont, you just simply add the factions part of the init.con to the gpo.con and it will overwrite the init
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http://maxfragg.blogspot.com
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#14 | ||
![]() Join Date: Dec 2009
Posts: 473
Location: Canada
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Quote:
Quote:
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#15 |
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PR:BF2 Comm Faction Lead
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Sniper that wont work
you see where you put in the Joint Operations ? there is a "REM" at the start of the line that will tell the engine to not read this line |
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#16 |
![]() Join Date: Dec 2009
Posts: 473
Location: Canada
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It also is on the sp one, and it works. I was just using it as an example not as a real code.
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#17 | |
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MODs can we lock this. I wanted to know if it was plausible and it is. no point for further discussion. | |
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#18 |
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PR:BF2 Lead Developer
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Per OP's request.
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#19 |
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PR:BF2 Project Manager
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Even though it's locked, might just add something here. You can change factions on a GPO basis, you cannot however change the faction voices on a GPO basis (from my testing anyway). So, you would have to have the different factions having the same voices, such as USMC or US Army.
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| Tags |
| concept, joint, operations |
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