project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding
02 Sep 2014, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 04-12-2010, 02:31 AM   #11
Maxfragg

Maxfragg's Avatar
Send a message via ICQ to Maxfragg Send a message via MSN to Maxfragg Send a message via Skype™ to Maxfragg
Default Re: Joint Operations Concept

anyone, not beliving that it works, look at the TNG mappack for AIX, they change factions on every layer

http://maxfragg.blogspot.com
Maxfragg is offline
Old 04-12-2010, 03:42 AM   #12
[R-DEV]Amok@ndy
PR:BF2 Comm Faction Lead
PR Server License Moderator

[R-DEV]Amok@ndy's Avatar
Send a message via Skype™ to [R-DEV]Amok@ndy
Default Re: Joint Operations Concept

how to force a layer to load a different init.con ? is it some kind of macig python or is it a simple line added to the GPO.con ?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[R-DEV]Amok@ndy is offline
Old 04-12-2010, 04:28 AM   #13
Maxfragg

Maxfragg's Avatar
Send a message via ICQ to Maxfragg Send a message via MSN to Maxfragg Send a message via Skype™ to Maxfragg
Default Re: Joint Operations Concept

you dont, you just simply add the factions part of the init.con to the gpo.con and it will overwrite the init

http://maxfragg.blogspot.com
Maxfragg is offline
Old 04-12-2010, 09:40 PM   #14
Sniper77shot

Sniper77shot's Avatar
Default Re: [?] Joint Operations Concept?

Quote:
rem ----------------------------------------------------------------
rem ----------------------------INIT_SP-----------------------------
rem -------------(overwrites main init.con on gpm_coop)-------------
rem ----------------------------------------------------------------

rem ----------------------------SL Spawn----------------------------

ObjectTemplate.active SoldierCamera
ObjectTemplate.create SpawnPoint SquadLeaderSpawnPoint
ObjectTemplate.PreCacheObject 1
ObjectTemplate.setScatterSpawnPositions 1
ObjectTemplate.setSpawnPositionOffset 0/0/0

rem --------------------------SP Settings---------------------------

run ../../factions_gb/gb_para_sp_variant2.con
run ../../factions_meinsurgent/meinsurgent_sp.con

rem ---------------------------SP Tickets---------------------------

gameLogic.setDefaultNumberOfTicketsEx 16 1 350
gameLogic.setDefaultNumberOfTicketsEx 16 2 400
gameLogic.setDefaultNumberOfTicketsEx 32 1 350
gameLogic.setDefaultNumberOfTicketsEx 32 2 400
gameLogic.setDefaultNumberOfTicketsEx 64 1 350
gameLogic.setDefaultNumberOfTicketsEx 64 2 400
It is the single player code. You could just change it to this.

Quote:
rem-------------------------------------------------------------------------------------
rem-----------------------------Joint operations--------------------------------------
rem ------------------------------------------------------------------------------------
rem ----------------------------INIT_JO-----------------------------------------------
rem -------------(overwrites main init.con on gpm_joint_operations)-------------
rem ----------------------------------------------------------------

rem ----------------------------SL Spawn----------------------------

ObjectTemplate.active SoldierCamera
ObjectTemplate.create SpawnPoint SquadLeaderSpawnPoint
ObjectTemplate.PreCacheObject 1
ObjectTemplate.setScatterSpawnPositions 1
ObjectTemplate.setSpawnPositionOffset 0/0/0

rem --------------------------SP Settings---------------------------

run ../../factions_gb/gb_ziptie.con
run ../../factions_meinsurgent/meinsurgent.con

rem ---------------------------JO Tickets---------------------------

gameLogic.setDefaultNumberOfTicketsEx 16 1 350
gameLogic.setDefaultNumberOfTicketsEx 16 2 400
gameLogic.setDefaultNumberOfTicketsEx 32 1 350
gameLogic.setDefaultNumberOfTicketsEx 32 2 400
gameLogic.setDefaultNumberOfTicketsEx 64 1 350
gameLogic.setDefaultNumberOfTicketsEx 64 2 400


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Sniper77shot is offline
Old 04-13-2010, 05:01 AM   #15
[R-DEV]Amok@ndy
PR:BF2 Comm Faction Lead
PR Server License Moderator

[R-DEV]Amok@ndy's Avatar
Send a message via Skype™ to [R-DEV]Amok@ndy
Default Re: [?] Joint Operations Concept?

Sniper that wont work

you see where you put in the Joint Operations ?

there is a "REM" at the start of the line that will tell the engine to not read this line


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[R-DEV]Amok@ndy is offline
Old 04-13-2010, 04:13 PM   #16
Sniper77shot

Sniper77shot's Avatar
Default Re: [?] Joint Operations Concept?

It also is on the sp one, and it works. I was just using it as an example not as a real code.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Sniper77shot is offline
Old 04-13-2010, 04:24 PM   #17
Wilkinson

Wilkinson's Avatar
Send a message via AIM to Wilkinson Send a message via MSN to Wilkinson Send a message via Skype™ to Wilkinson
Default Re: [?] Joint Operations Concept?

Quote:
Originally Posted by Sniper77shot View Post
It also is on the sp one, and it works. I was just using it as an example not as a real code.
The way you did it as your 'example' wouldn't work. It doesn't work as Amok@andy stated.


MODs can we lock this. I wanted to know if it was plausible and it is. no point for further discussion.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Wilkinson is offline
Old 04-13-2010, 04:35 PM   #18
[R-DEV]AfterDune
PR:BF2 Lead Developer
Supporting Member
PR Server License Administrator

[R-DEV]AfterDune's Avatar
Default Re: [?] Joint Operations Concept?

Per OP's request.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]AfterDune is offline
Old 04-15-2010, 08:33 PM   #19
[R-DEV]AncientMan
PR:BF2 Project Manager
Supporting Member
PR Server License Administrator

[R-DEV]AncientMan's Avatar
Default Re: [?] Joint Operations Concept?

Even though it's locked, might just add something here. You can change factions on a GPO basis, you cannot however change the faction voices on a GPO basis (from my testing anyway). So, you would have to have the different factions having the same voices, such as USMC or US Army.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]AncientMan is offline
Closed Thread


Tags
concept, joint, operations
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 10:03 AM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2014, Project Reality.