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Old 03-19-2010, 04:39 PM   #1
usmcguy

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Cool [?] Possible to change map factions?

hey ya'll is it possible to change al basrha?
us army-insurgents
thanks
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Old 03-19-2010, 05:05 PM   #2
Sniper77shot

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Default re: [?] Possible to change map factions?

Yup pretty easy, i will post the code in a second.

Backup your level, than go to server, extract the init file, open it with notepad, change the below, then zip it back up with the new one, but this just changes the factions, the vehicles will be the same. Backup the original map, then go a head and edit the .con Also make sure it is a .con file, or it won't work.

Before
Quote:
gameLogic.setTeamName 1 "MEInsurgent"
gameLogic.setTeamName 2 "GB"

gameLogic.setTeamLanguage 1 "MEC"
gameLogic.setTeamLanguage 2 "GBEnglish"

gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_in"
gameLogic.setTeamFlag 2 "flag_gb"

gameLogic.setKit 1 0 "meinsurgent_officer" "pr_meinsurgent_soldier1"
gameLogic.setKit 2 0 "gb_officer_ziptie" "pr_gb_soldier4"

gameLogic.setKit 1 1 "meinsurgent_insurgentak74" "pr_meinsurgent_soldier1"
gameLogic.setKit 2 1 "gb_riflemanab_ziptie" "pr_gb_soldier2"

gameLogic.setKit 1 2 "meinsurgent_insurgentsks" "pr_meinsurgent_soldier4"
gameLogic.setKit 2 2 "gb_rifleman_ziptie" "pr_gb_soldier3"

gameLogic.setKit 1 3 "meinsurgent_insurgentg3a3" "pr_meinsurgent_soldier5"
gameLogic.setKit 2 3 "gb_specialist_ziptie" "pr_gb_soldier1"

gameLogic.setKit 1 4 "meinsurgent_insurgentak47" "pr_meinsurgent_soldier2"
gameLogic.setKit 2 4 "gb_medic_ziptie" "pr_gb_soldier2"

gameLogic.setKit 1 5 "meinsurgent_sapper" "pr_meinsurgent_soldier2"
gameLogic.setKit 2 5 "" ""

gameLogic.setKit 1 6 "meinsurgent_civilian" "pr_meinsurgent_soldier3"
gameLogic.setKit 2 6 "" ""
After
Quote:
gameLogic.setTeamName 1 "MEInsurgent"
gameLogic.setTeamName 2 "US"

gameLogic.setTeamLanguage 1 "MEC"
gameLogic.setTeamLanguage 2 "English"

gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_in"
gameLogic.setTeamFlag 2 "flag_us"

gameLogic.setKit 1 0 "meinsurgent_officer" "pr_meinsurgent_soldier1"
gameLogic.setKit 2 0 "us_officer_ziptie" "pr_us_soldier4"

gameLogic.setKit 1 1 "meinsurgent_insurgentak74" "pr_meinsurgent_soldier1"
gameLogic.setKit 2 1 "us_riflemanab_ziptie" "pr_us_soldier2"

gameLogic.setKit 1 2 "meinsurgent_insurgentsks" "pr_meinsurgent_soldier4"
gameLogic.setKit 2 2 "us_rifleman_ziptie" "pr_us_soldier3"

gameLogic.setKit 1 3 "meinsurgent_insurgentg3a3" "pr_meinsurgent_soldier5"
gameLogic.setKit 2 3 "us_specialist_ziptie" "pr_us_soldier1"

gameLogic.setKit 1 4 "meinsurgent_insurgentak47" "pr_meinsurgent_soldier2"
gameLogic.setKit 2 4 "us_medic_ziptie" "pr_us_soldier2"

gameLogic.setKit 1 5 "meinsurgent_sapper" "pr_meinsurgent_soldier2"
gameLogic.setKit 2 5 "" ""

gameLogic.setKit 1 6 "meinsurgent_civilian" "pr_meinsurgent_soldier3"
gameLogic.setKit 2 6 "" ""
Below is the complete one after edited, you can just copy and paste it over the original.
Quote:
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor

run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\albasrah\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor

else

run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\albasrah\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
run ../../objects/common/spawners/spawners_common.con
run ../../objects/common/spawners/spawners_gb_ziptie.con
run ../../objects/common/spawners/spawners_meinsurgent.con
physics.airdensityzeroatheight 5000

endIf

rem GB VERSUS INSURGENTS
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------

gameLogic.setTeamName 1 "MEInsurgent"
gameLogic.setTeamName 2 "US"

gameLogic.setTeamLanguage 1 "MEC"
gameLogic.setTeamLanguage 2 "English"

gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_in"
gameLogic.setTeamFlag 2 "flag_us"

gameLogic.setKit 1 0 "meinsurgent_officer" "pr_meinsurgent_soldier1"
gameLogic.setKit 2 0 "us_officer_ziptie" "pr_us_soldier4"

gameLogic.setKit 1 1 "meinsurgent_insurgentak74" "pr_meinsurgent_soldier1"
gameLogic.setKit 2 1 "us_riflemanab_ziptie" "pr_us_soldier2"

gameLogic.setKit 1 2 "meinsurgent_insurgentsks" "pr_meinsurgent_soldier4"
gameLogic.setKit 2 2 "us_rifleman_ziptie" "pr_us_soldier3"

gameLogic.setKit 1 3 "meinsurgent_insurgentg3a3" "pr_meinsurgent_soldier5"
gameLogic.setKit 2 3 "us_specialist_ziptie" "pr_us_soldier1"

gameLogic.setKit 1 4 "meinsurgent_insurgentak47" "pr_meinsurgent_soldier2"
gameLogic.setKit 2 4 "us_medic_ziptie" "pr_us_soldier2"

gameLogic.setKit 1 5 "meinsurgent_sapper" "pr_meinsurgent_soldier2"
gameLogic.setKit 2 5 "" ""

gameLogic.setKit 1 6 "meinsurgent_civilian" "pr_meinsurgent_soldier3"
gameLogic.setKit 2 6 "" ""

rem -----------------------------------------------------------------------------

gameLogic.setBeforeSpawnCamera 253/26/-331 76/-11/0

if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix "ab"
else
texturemanager.customTextureSuffix "ab"
endIf
rem -----------------------------------------------------------------------------

GameLogic.MaximumLevelViewDistance 350

rem -----------------------------------------------------------------------------

gameLogic.setDefaultNumberOfTicketsEx 16 1 9999
gameLogic.setDefaultNumberOfTicketsEx 16 2 250
gameLogic.setDefaultNumberOfTicketsEx 32 1 9999
gameLogic.setDefaultNumberOfTicketsEx 32 2 250
gameLogic.setDefaultNumberOfTicketsEx 64 1 9999
gameLogic.setDefaultNumberOfTicketsEx 64 2 250
gameLogic.setDefaultNumberOfTicketsEx 128 1 9999
gameLogic.setDefaultNumberOfTicketsEx 128 2 100
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 5
gameLogic.setTicketLossPerMin 2 5

rem -----------------------------------------------------------------------------

rem -----------------------------------------------------------------------------

renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1
renderer.tweakfarplane1p 10000001
renderer.tweaknearplane 0.08

gameLogic.setTeamDropVehicle 1 "mark_team1"
gameLogic.setTeamDropVehicle 2 "mark_team2"
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Last edited by Sniper77shot; 03-19-2010 at 05:17 PM..
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Old 03-19-2010, 05:13 PM   #3
[R-DEV]J.F.Leusch69
Community Faction Manager

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Default Re: [?] Possible to change map factions?

moved and named prober

guess your question is answered


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Old 03-19-2010, 05:15 PM   #4
Sniper77shot

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Default Re: [?] Possible to change map factions?

Yup, It has been answered.
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Old 03-19-2010, 08:58 PM   #5
usmcguy

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Default Re: [?] Possible to change map factions?

thanks alot bro gosh!
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Old 03-19-2010, 09:32 PM   #6
usmcguy

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Default Re: [?] Possible to change map factions?

hey there is a ouple problems when i spawn it ctds' and its supposed to be us army not usmc can you maybe fix that?
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Old 03-19-2010, 09:48 PM   #7
Sniper77shot

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Default Re: [?] Possible to change map factions?

Quote:
Originally Posted by usmcguy View Post
hey there is a ouple problems when i spawn it ctds' and its supposed to be us army not usmc can you maybe fix that?
I'm not sure why it CTD, but go to a map with the Us army vs Insurgents, E.g Ramiel, open the init, find the similar code, then copy it to Al basarah, then paste it over the other one, make sure you are using the 0.9 ones or it CTD.
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Old 03-19-2010, 09:49 PM   #8
usmcguy

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Default Re: [?] Possible to change map factions?

ok thanks
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Old 03-19-2010, 09:49 PM   #9
usmcguy

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Default Re: [?] Possible to change map factions?

ok i dont see all the stuff u wrote..
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Old 03-19-2010, 09:50 PM   #10
usmcguy

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Default Re: [?] Possible to change map factions?

ok can you post it because im having trouble finding the code
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