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#1 |
![]() Join Date: Apr 2009
Posts: 128
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UPDATE 21.03.2010:
Ammo box, closed, 712 tris. ![]() ![]() ![]() ![]() ![]() UPDATE 20.03.2010: Ammo box, with 2 pg-9 and 2 pg-9p inside , 2807 tris: ![]() ![]() ![]() ![]() ![]() ORIGINAL POST: Hi, guys. Let me introduce ammunition stuffs for glorious SPG-9 grenade launcher.Pictures were taken from blender and bf2editor. Some references: ![]() ![]() ![]() ![]() And here we go! PG-9 (HEAT), 986 tris: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() OG-9 (FRAG), 576 tris: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() PG-9P(powder charge case), 176 tris: ![]() ![]() ![]() ![]() Ammo box, empty, 872 tris: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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Last edited by kumade; 03-21-2010 at 11:25 AM..
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#2 |
![]() Join Date: Mar 2008
Posts: 487
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You should model the entire launcher!
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#3 |
![]() Join Date: May 2009
Location: North Rhine-Westphalia
Posts: 328
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Launcher = deployable HAT for militia
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#4 | ||
![]() Join Date: Apr 2009
Posts: 128
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Quote:
Quote:
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Last edited by kumade; 03-14-2010 at 12:51 PM..
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#5 |
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Or better yet, finish the one that was already being made.
http://www.realitymod.com/forum/f388...rifle-wip.html I think the author got pretty far on it before he gave up. From what I read, the author is willing to give it to anyone who wants to finish it. |
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known in-game as BOOMSNAPP
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#6 |
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known in-game as BOOMSNAPP
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#7 |
![]() Join Date: Oct 2009
Location: Нижний Новгород
Posts: 990
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Looks nice!
But i think 576 tris it's very many triangles for projectile! My WIP R-60(Air to AIR missle for Su25) have 197 tris and 512^2 texture! I think shooting of thats rocket has very LAGest shooting!(Лагать при выстреле будет кароче =)) |
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#8 | |
![]() Join Date: Apr 2009
Posts: 128
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Quote:
Maybe later i will create separate ugly model for projectile only | |
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#9 | |
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PR:BF2 Developer
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#10 |
![]() Join Date: Oct 2007
Location: Quebec
Posts: 1,135
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Beautiful work, keep it up. PR really needs military statics for its maps, it's lacking too much!
Indeed, it's too high poly for the projectile. Nonetheless, gonna make a nice static! What's next? |
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| Tags |
| ammunition, projectiles, spg9, static |
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