project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 03-14-2010, 12:24 PM   #1
kumade
Default [Static & Projectiles] SPG-9 ammunition

UPDATE 21.03.2010:

Ammo box, closed, 712 tris.











UPDATE 20.03.2010:

Ammo box, with 2 pg-9 and 2 pg-9p inside , 2807 tris:












ORIGINAL POST:

Hi, guys.
Let me introduce ammunition stuffs for glorious SPG-9 grenade launcher.Pictures were taken from blender and bf2editor.

Some references:









And here we go!

PG-9 (HEAT), 986 tris:
































OG-9 (FRAG), 576 tris:

























PG-9P(powder charge case), 176 tris:









Ammo box, empty, 872 tris:































kumade is offline
Last edited by kumade; 03-21-2010 at 11:25 AM..
Reply With Quote
Old 03-14-2010, 12:36 PM   #2
WilsonPL
Default Re: [Static & Projectiles] SPG-9 ammunition

You should model the entire launcher!


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
WilsonPL is offline Reply With Quote
Old 03-14-2010, 12:40 PM   #3
spawncaptain

spawncaptain's Avatar
Default Re: [Static & Projectiles] SPG-9 ammunition

Launcher = deployable HAT for militia
spawncaptain is offline Reply With Quote
Old 03-14-2010, 12:46 PM   #4
kumade
Default Re: [Static & Projectiles] SPG-9 ammunition

Quote:
You should model the entire launcher!
Who knows, who knows

Quote:
Launcher = deployable HAT for militia
Yes, i have heard such rumors
kumade is offline
Last edited by kumade; 03-14-2010 at 12:51 PM..
Reply With Quote
Old 03-14-2010, 12:47 PM   #5
charliegrs

charliegrs's Avatar
Send a message via AIM to charliegrs Send a message via Yahoo to charliegrs
Default Re: [Static & Projectiles] SPG-9 ammunition

Quote:
Originally Posted by WilsonPL View Post
You should model the entire launcher!
Or better yet, finish the one that was already being made.
http://www.realitymod.com/forum/f388...rifle-wip.html

I think the author got pretty far on it before he gave up. From what I read, the author is willing to give it to anyone who wants to finish it.

known in-game as BOOMSNAPP
'
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
charliegrs is offline Reply With Quote
Old 03-14-2010, 12:48 PM   #6
charliegrs

charliegrs's Avatar
Send a message via AIM to charliegrs Send a message via Yahoo to charliegrs
Default Re: [Static & Projectiles] SPG-9 ammunition

Quote:
Originally Posted by spawncaptain View Post
Launcher = deployable HAT for militia
I dont know about it being a HAT, Im pretty sure the SPG9 rounds have the same warhead as an rpg7.

known in-game as BOOMSNAPP
'
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
charliegrs is offline Reply With Quote
Old 03-14-2010, 01:08 PM   #7
samogon100500

samogon100500's Avatar
Default Re: [Static & Projectiles] SPG-9 ammunition

Looks nice!
But i think 576 tris it's very many triangles for projectile!
My WIP R-60(Air to AIR missle for Su25) have 197 tris and 512^2 texture!
I think shooting of thats rocket has very LAGest shooting!(Лагать при выстреле будет кароче =))


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
samogon100500 is offline Reply With Quote
Old 03-14-2010, 01:26 PM   #8
kumade
Default Re: [Static & Projectiles] SPG-9 ammunition

Quote:
Originally Posted by samogon100500 View Post
Looks nice!
But i think 576 tris it's very many triangles for projectile!
My WIP R-60(Air to AIR missle for Su25) have 197 tris and 512^2 texture!
I think shooting of thats rocket has very LAGest shooting!(Лагать при выстреле будет кароче =))
Well ,there is nothing to reduce without corrupting a rocket's form. Anyway this model will be not only projectile, but also part of static mesh (ammobox with rockets), so it needs to be pretty detailed.

Maybe later i will create separate ugly model for projectile only . We will see after some tests maybe.
kumade is offline Reply With Quote
Old 03-14-2010, 01:39 PM   #9
[R-DEV]Amok@ndy
PR:BF2 Developer
PR Server License Moderator

[R-DEV]Amok@ndy's Avatar
Default Re: [Static & Projectiles] SPG-9 ammunition

Quote:
Originally Posted by kumade View Post
Well ,there is nothing to reduce without corrupting a rocket's form. Anyway this model will be not only projectile, but also part of static mesh (ammobox with rockets), so it needs to be pretty detailed.

Maybe later i will create separate ugly model for projectile only . We will see after some tests maybe.
those projectiles are very fast so i think its not worth it to spend to much tris


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[R-DEV]Amok@ndy is offline Reply With Quote
Old 03-14-2010, 02:18 PM   #10
162eRI

162eRI's Avatar
Default Re: [Static & Projectiles] SPG-9 ammunition

Beautiful work, keep it up. PR really needs military statics for its maps, it's lacking too much!
Indeed, it's too high poly for the projectile. Nonetheless, gonna make a nice static!

What's next?
162eRI is offline Reply With Quote
Reply


Tags
ammunition, projectiles, spg9, static
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 12:12 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.