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Old 03-08-2010, 10:43 AM   #1
Forcat_Speciale

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Default [Help] Geometry problem transfering weapons

hi all,
I'm making a BF2 vanilla mod for self enjoyment. For that i have transfered some weapons from PR. at first ir looks nice, but when i zoom weapons with the aimpoint attachment, or iron sights the geometries don't look like really messed up.
I am having this problem at all weapons i transfer to BF2
I have tried the: "ObjectTemplate.zoom.zoomLod 1" but it looks even worse.
I don't get any error messages, since the game doesn't crash, and I'm sure all the files are there where they should be, cause i checked them twice.

Please help
Thanks in advance.
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Old 03-08-2010, 11:00 AM   #2
[R-DEV]J.F.Leusch69
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Default Re: Geometry problem transfering weapons

add the animations in...


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Old 03-08-2010, 01:31 PM   #3
Forcat_Speciale

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Default Re: Geometry problem transfering weapons

I added them before i tested the weapon, and just to be sure i copied each animation again to bf2 but it still looks the same.
When i zoom down the sights it looks like a part of the riffle has been cut off and i can see the bolt and the cartiges inside the gun, which even move when i fire.
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Old 03-17-2010, 06:03 AM   #4
[R-COM]HangMan
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Default Re: [Help] Geometry problem transfering weapons

Is this in the editor or ingame? If its in the editor then it might not be an issue, as sometimes the zoomed in mode looks wack in the editor as you can see through some faces etc.


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Old 03-17-2010, 01:45 PM   #5
Forcat_Speciale

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Default Re: [Help] Geometry problem transfering weapons

Well, it's ingame and in the editor, I am using the PR animations, because the bf2 animations looked bad on PR weapons, but I have the same problem with both. I can see the hammer falling when I fire in zoomed mode.
Even when not zoomed in, a very small part of the butstock, near to the player looks like it's cut off.
It's the same thing that happens with objects in the editor if you get to close to the object, you can see into them.
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