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Old 03-05-2010, 12:11 AM   #11
Z-trooper
Retired PR Developer

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Default Re: New British Kit Geometories

Quote:
Originally Posted by [R-CON]ReadMenace View Post
+>9000

Choose the larger of the pack (Most factions are using at least two player models), and make sure the fitted pieces (Backpacks, cables, helmet suspension) work, then make alterations so that it doesn't look goofy on the smaller of the players.

-REad
If you want to do kit geometry work listen to this guy. He is co responsible for the awesome kit geometry that is beautifying the Russians and US Army.

"Without geometry, life is pointless"
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Old 03-05-2010, 04:18 AM   #12
Rudd
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Default Re: New British Kit Geometories

Quote:
Originally Posted by charliegrs View Post
Did the brits change their helmets? They look different to me now than they used to. I know the camo has changed. And the SA80s are all covered in rails now and have foregrips. I hope someday we get those in PR too.
yes british soldiers are now al using the Mk7 Helmet afaik.
Ministry of Defence | Defence News | Equipment and Logistics | New helmets and armour for troops in Afghanistan


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"You the people have the power to make life free and beautiful, to make this life a wonderful adventure."
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Old 03-05-2010, 04:42 AM   #13
[R-DEV]AfterDune
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Default Re: New British Kit Geometories

Looks very nice .


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Old 03-05-2010, 08:38 AM   #14
Squaddie09
Default Re: New British Kit Geometories

Thanks for the interset guys

Quote:
Originally Posted by [R-CON]ReadMenace View Post
Lookin' good. The magazine in the shingle is wrong side up.

-REad
I have created several variations. Some soldiers i know prefer putting the mag upside down and others the right way up so I have taken this into account to create some extra variation in the kit models

Quote:
Originally Posted by [R-DEV]Rhino View Post
you should be modelling around the player model they are meant to go on so they fit onto that player model perfectly..
...erm your right there.... however I use 3ds max 10 so unfortunatly I cant get access to the project reality files and never have been able too.

Quote:
Originally Posted by charliegrs View Post
its awesome that you want to update the brits geometries. Ive noticed that quite a few things have changed with the real life british soldiers since the debut of brit soldiers in PR.

Did the brits change their helmets? They look different to me now than they used to. I know the camo has changed. And the SA80s are all covered in rails now and have foregrips. I hope someday we get those in PR too.
Yes your quite right and I will be working on this. Along with the new osprey armour. I would like to one day help project reality revamp the entire British faction but for the time being I just want to focus on getting these kit geoms to a high standard and ready for use.
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Old 03-05-2010, 08:42 AM   #15
[R-DEV]Rhino
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Default Re: New British Kit Geometories

Quote:
Originally Posted by Squaddie09 View Post
...erm your right there.... however I use 3ds max 10 so unfortunatly I cant get access to the project reality files and never have been able too.
If your planning on trying to get your work into PR then you need to use 3DsMax9, please read this:
http://www.realitymod.com/forum/f388...de-assets.html

And let us know if you are planning on getting this into PR and we will get you the relevant files.


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Old 03-05-2010, 09:17 AM   #16
Squaddie09
Default Re: New British Kit Geometories

Quote:
Originally Posted by [R-DEV]Rhino View Post
If your planning on trying to get your work into PR then you need to use 3DsMax9, please read this:
http://www.realitymod.com/forum/f388...de-assets.html

And let us know if you are planning on getting this into PR and we will get you the relevant files.
I am aiming to get this model into PR, as I would love to have my work showcased. If you could supply me with the relivant files then that would help me significantly to speed up the process of getting these models finished. I aim to rework these models until i feel they are of a high enough quality for PR.
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Old 03-05-2010, 09:31 AM   #17
[R-DEV]J.F.Leusch69
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Default Re: New British Kit Geometories

...do we really need 4 threads about the same model?

http://www.realitymod.com/forum/f388...ms-thread.html
http://www.realitymod.com/forum/f388...geoms-wip.html
http://www.realitymod.com/forum/f388...model-wip.html


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Old 03-05-2010, 12:24 PM   #18
Squaddie09
Default Re: New British Kit Geometories

Quote:
Originally Posted by [R-DEV]Rhino View Post
And let us know if you are planning on getting this into PR and we will get you the relevant files.
Could you help point me in the right direction on who i may have to liase with to actually getting these files? Things like the LAT Weapon systems etc would be awesome to have (much like how the us kit geoms are).
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Old 03-05-2010, 05:36 PM   #19
lucidrians

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Default Re: New British Kit Geometories

Hmm, the new helmets they are issued are present in the picture, but they don't seem so apparent in your model?

I just really hate the pudding bowl helmet lol!
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Old 03-05-2010, 08:31 PM   #20
master of the templars

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Default Re: New British Kit Geometories

Lol aw but the British have been using silly helmets since WW1, it would be a shame to see them phased out

Make nukes, Not war

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chuckMFd on 0.9- Can we trade back Assault on Mestia for Qinling?
[R-DEV]masaq - It's rather difficult to "apprehend" a Tu-95... you try persuading a 200-ton aircraft to land somewhere it doesn't want to, when it has enough fuel to get home and it knows you can't/won't shoot it down
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